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path: root/OpenSim/Region/Environment/Scenes/EntityManager.cs (unfollow)
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2009-01-20Very minor: added a missing {0} in a couple of Error messages.diva1-2/+2
2008-12-12* minor: remove mono compiler warningJustin Clarke Casey1-1/+1
2008-12-12* Deleted old EntiyList tests, added new EntityManager testsSean Dague1-19/+89
* Edited EntityManager to treat Exceptions From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-11-25Add copyright headers. Minor formatting cleanup.Jeff Ames1-9/+36
2008-11-25Update svn properties.Jeff Ames1-182/+182
2008-11-24* Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby1-6/+26
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
2008-11-24* Makes EntityManager IEnumerable - meaning we should be good to go to ↵Adam Frisby1-2/+16
enable this.
2008-11-24* Adding EntityManager.csAdam Frisby1-0/+148
* Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over.