| Commit message (Collapse) | Author | Age | Files | Lines |
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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
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animation when flying across borders
* Applies to both standalone and grid mode
* The slight retardation on border cross remains - this is a separate issue
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* Don't save attachments on saving oar, which stops them coming back as ghost prims
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per frame update heartbeat
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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client session
* change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
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direct call to Scene
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* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
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you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
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(this took a while to run).
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* Normalized some UUID handling
* Compacted a few Contains/Add into Set
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support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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prims on region start.
No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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so they only display 'guesses' on the console when you rez a prim.
* any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
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* Added Angular Velocity reporting for smooth-ish rotations on object collisions
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* Shortened type references
* Removed redundant 'this' qualifier
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make sense, but maybe we need to handle agentUpdates form children too.
* Ignored some bins
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* Deleted stub ScenePresence.Body.cs
* Added stub Region classes
The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
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* 'remove redundant this qualifier' ftw
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* Removed unused BackUp method on EntityBase
* Added overridable InSceneBackup property on SceneObjectGroup
* Refactored out AttachToBackup and DetachFromBackup
* Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
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multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
Added llGetOwner function, and tested the ll functions that I added in last commit.
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* Changed how Script accesses World
* Implemented llSay, llWhisper and llShout
* Added SetText() to IScriptHost, implemented llText
* Minor renamings to conform with code conventions
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* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
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Updated libsl to latest version.
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* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
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* Refactored a lot of m_* and public -> wrappers
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login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
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Disabled CAPS asset uploading as it seems it now crashes the server.
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could be done so. In practice, more work needs to be done.
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updated Axiom.MathLib.dll.
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* added some licensing info
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