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2008-01-07Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey1-1/+6
prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
2007-12-27* Optimized usingslbsa711-4/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-11-24* Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby1-1/+1
2007-11-23* added some functions for use in raytracing. They're kind of crappy now, ↵Teravus Ovares1-0/+25
so they only display 'guesses' on the console when you rez a prim. * any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-1/+2
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-10-30Tevarus' patch for object flags & implemented Phantom editsdan miller1-1/+1
2007-10-30* Optimized usingslbsa711-1/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-09-24* Hotfix for 'properties all the way into the sunset' bug; it just doesn't ↵lbsa711-1/+1
make sense, but maybe we need to handle agentUpdates form children too. * Ignored some bins
2007-09-21* Removed unused LandRenegerated flaglbsa711-7/+0
2007-09-21* Continuing refactoring of presencelbsa711-1/+1
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-11/+10
* 'remove redundant this qualifier' ftw
2007-09-13Backup is now optional on classeslbsa711-7/+0
* Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
2007-08-27Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵MW1-1/+1
multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit.
2007-08-16* Now sending manager, host and root host to Script in constructor.lbsa711-1/+3
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa711-2/+3
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-07Some more work on new Sceneobject. MW1-2/+2
2007-08-01few small changes.MW1-8/+14
Updated libsl to latest version.
2007-07-26* Started renaming world to Scenelbsa711-34/+13
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-18few small changesMW1-1/+7
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa711-8/+8
* Refactored a lot of m_* and public -> wrappers
2007-07-16changed to native line ending encodingSean Dague1-142/+142
2007-07-10Gird mode in sugilite should now work in so far as you should be able to ↵MW1-2/+2
login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
2007-07-09Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW1-7/+7
Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-09* Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby1-0/+10
could be done so. In practice, more work needs to be done.
2007-07-04A bit more work on Building tools/support.MW1-1/+1
updated Axiom.MathLib.dll.
2007-07-03Today's work on Building support/tools. Think I am slowly getting there. MW1-1/+1
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-4/+2
* added some licensing info
2007-07-01Can change the name and description of a prim.MW1-0/+1
2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW1-0/+133
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.