Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵ | MW | 2007-08-28 | 1 | -1/+1 |
| | | | | should equal project and directory. | ||||
* | * Introduced IScriptHost as an interface to fetching object data from scripts. | lbsa71 | 2007-08-16 | 1 | -1/+1 |
| | | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that) | ||||
* | * Started renaming world to Scene | lbsa71 | 2007-07-26 | 1 | -14/+12 |
| | | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins | ||||
* | changed to native line ending encoding | Sean Dague | 2007-07-16 | 1 | -115/+115 |
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* | Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. | MW | 2007-07-09 | 1 | -5/+5 |
| | | | | | Disabled CAPS asset uploading as it seems it now crashes the server. | ||||
* | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 2007-07-03 | 1 | -4/+1 |
| | | | | | * added some licensing info | ||||
* | Can change the name and description of a prim. | MW | 2007-07-01 | 1 | -1/+1 |
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* | Started change to having SceneObject and then that having child Primitives ↵ | MW | 2007-07-01 | 1 | -80/+5 |
| | | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. | ||||
* | Imported the scripting changes, so now should be up to date with sugilite. | MW | 2007-06-28 | 1 | -2/+1 |
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* | *Moved all the classes into their own file from LLSDHelpers.cs | mingchen | 2007-06-27 | 1 | -0/+194 |
*Some folder renaming to follow project Name *Updated prebuild.xml |