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path: root/OpenSim/Region/Environment/Scenes/Entity.cs (follow)
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* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW2007-08-281-1/+1
| | | | should equal project and directory.
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-1/+1
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* * Started renaming world to Scenelbsa712007-07-261-14/+12
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* changed to native line ending encodingSean Dague2007-07-161-115/+115
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-5/+5
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-4/+1
| | | | | * added some licensing info
* Can change the name and description of a prim.MW2007-07-011-1/+1
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-80/+5
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-281-2/+1
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* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+194
*Some folder renaming to follow project Name *Updated prebuild.xml