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path: root/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs (follow)
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* Enabled the TextureDownloadModule, so that hopefully I might get some ↵MW2007-12-071-5/+0
| | | | feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
* Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵MW2007-12-071-0/+126
ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.