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path: root/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs (follow)
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* * Optimized usingslbsa712007-12-271-10/+4
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Misc. cleanup:Jeff Ames2007-12-191-3/+1
| | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
* added copyright noticesJeff Ames2007-12-111-1/+29
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* Enabled the TextureDownloadModule, so that hopefully I might get some ↵MW2007-12-071-5/+0
| | | | feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
* Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵MW2007-12-071-0/+126
ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.