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path: root/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs (unfollow)
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2008-05-15refactoring to move AvatarAppearance into Framework andSean Dague1-233/+0
move the appearance sending bits to ScenePresence
2008-05-15add some additional bits to AvatarAppearance to make thisSean Dague1-0/+39
a more data friendly object
2008-05-07* Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby1-5/+3
PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
2008-05-01* Rolled back a few changes.Adam Frisby1-62/+61
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-61/+62
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-4/+4
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-26/+26
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson1-3/+46
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-02-04First part of avatar persistence, currently only really works in standalone ↵MW1-0/+12
mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
2007-12-27* Optimized usingslbsa711-10/+4
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-19Misc. cleanup:Jeff Ames1-3/+1
* added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
2007-12-11added copyright noticesJeff Ames1-1/+29
2007-12-07Enabled the TextureDownloadModule, so that hopefully I might get some ↵MW1-5/+0
feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
2007-12-07Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵MW1-0/+126
ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.