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path: root/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2008-11-19Ensure that the physics representation of a deleted object is also removedMelanie Thielker1-1/+1
2008-11-19Fix deleting object that have been persisted already from the DBMelanie Thielker1-0/+4
2008-11-17* Make sure that deleted objects do not send further object updates to the cl...Justin Clarke Casey1-1/+1
2008-11-17* Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup(...Justin Clarke Casey1-1/+1
2008-11-17* minor: eliminate propogation of now unused permissionToDelete flagJustin Clarke Casey1-6/+2
2008-11-17* Fix probable partial breakage of delete to inventory in last commitJustin Clarke Casey1-11/+9
2008-11-17* Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey1-1/+1
2008-11-11* Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey1-3/+11
2008-10-22And fix itMelanie Thielker1-1/+1
2008-10-22Prevent an object with a null RootPart in delete queue from stoppingMelanie Thielker1-4/+13
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker1-9/+8
2008-09-29* minor: forgot this small tidy in the last checkinJustin Clarke Casey1-2/+1
2008-09-29* minor: tidy up async sog deleterJustin Clarke Casey1-19/+18
2008-09-29* refactor: move asynchronous scene object deletion to inventory queueing out...Justin Clarke Casey1-0/+146