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path: root/OpenSim/Region/Environment/Regions/Region.cs (follow)
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* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-231-49/+0
| | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
* * Continued work on Region layerlbsa712007-09-211-0/+5
| | | | | | * Added Close() to ScenePresence to remove and destroy PhysicsActor
* * First example of moving stuff to a Region layerlbsa712007-09-211-3/+32
| | | | | * Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
* * Continuing refactoring of presencelbsa712007-09-211-0/+15
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.