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* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
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* Added Close() to ScenePresence to remove and destroy PhysicsActor
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* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
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* Deleted stub ScenePresence.Body.cs
* Added stub Region classes
The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
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