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path: root/OpenSim/Region/Environment/ParcelManager.cs (follow)
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* * Apparently, we need to tell ParcelManager that there is no parcels.lbsa712007-07-141-1/+1
| | | | | * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-131-13/+7
| | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
* *Reworked parcel joining to work the same way as LL's method.mingchen2007-07-131-23/+31
| | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
* Chat/Shout/etc should be working againMW2007-07-131-2/+2
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* * Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.Adam Frisby2007-07-131-3/+3
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* *Parcel updates are now sent to users over newly subdivided areas and users ↵mingchen2007-07-121-12/+19
| | | | | | | over parcels being joined to correctly update the viewers *NOTE: Parcel updates are packets sent to the viewer when they enter a new parcel containing information such as parcel name, media URLS, etc
* *Parcel and estate support fully restored into Sugilitemingchen2007-07-121-4/+16
| | | | | *Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
* *Found and fixed bug that crashed viewer when logging in or viewing land ownersmingchen2007-07-121-6/+4
| | | | | | *Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test') *Still working on readding support for updating parcel information when logging in or moving into a new parcel
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-7/+6
| | | | | * added some licensing info
* Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectlyAdam Frisby2007-07-021-2/+2
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* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+892
*Some folder renaming to follow project Name *Updated prebuild.xml