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2007-07-16*Renamed ParcelManager to LandManagermingchen1-1206/+0
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16changed to native line ending encodingSean Dague1-1206/+1206
2007-07-16*Trunk compiles nowmingchen1-1/+15
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen1-10/+63
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
2007-07-15*Added support for the "show" button that highlights objects over the ↵mingchen1-12/+77
selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15Removed reference to Scene EventManager from primitive. In its place, ↵MW1-1/+1
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
2007-07-14*Updated getParcel to accept floats as well. This helps in finding the ↵mingchen1-7/+14
parcel under an exact point (when precision matters)
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen1-2/+9
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14*Added support for simwide area and simwide prim count for parcelsmingchen1-2/+49
2007-07-14*Added support for prim counting on parcelsmingchen1-7/+110
**No restrictions yet in place, or total prim count
2007-07-14* Apparently, we need to tell ParcelManager that there is no parcels.lbsa711-1/+1
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-13*Moved the OnSignificantClientMovement event to ScenePresence.mingchen1-13/+7
*ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
2007-07-13*Reworked parcel joining to work the same way as LL's method.mingchen1-23/+31
**Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
2007-07-13Chat/Shout/etc should be working againMW1-2/+2
2007-07-13* Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.Adam Frisby1-3/+3
2007-07-12*Parcel updates are now sent to users over newly subdivided areas and users ↵mingchen1-12/+19
over parcels being joined to correctly update the viewers *NOTE: Parcel updates are packets sent to the viewer when they enter a new parcel containing information such as parcel name, media URLS, etc
2007-07-12*Parcel and estate support fully restored into Sugilitemingchen1-4/+16
*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
2007-07-12*Found and fixed bug that crashed viewer when logging in or viewing land ownersmingchen1-6/+4
*Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test') *Still working on readding support for updating parcel information when logging in or moving into a new parcel
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-7/+6
* added some licensing info
2007-07-02Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectlyAdam Frisby1-2/+2
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-0/+0
*Some folder renaming to follow project Name *Updated prebuild.xml
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-4/+4
to add/remove something