aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* The previous fix for the EQ might have been too radical, and some early ↵diva2008-12-191-15/+4
| | | | events now may be getting dropped because the EQ is not there yet. So, let's add an EQ immediately upon registering caps.
* let you specify a hex number as the color in the vector renderingSean Dague2008-12-191-1/+11
| | | | | module. This expands the colors you can use.
* * refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey2008-12-191-0/+72
|
* Fix for more child agent mismanagement (like #2846). On enqueueing events, ↵diva2008-12-191-5/+44
| | | | we should not be creating new queues; if the queue doesn't exist -- too bad, event is dropped. That tends to happen just after the client is closed, and the EQ also closed. If someone places an event in that queue after that, that event should be dropped instead of creating a new, erroneous queue.
* * refactor: move saved named prims to xml2 method out into the serialization ↵Justin Clarke Casey2008-12-192-3/+31
| | | | module
* * refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey2008-12-196-135/+13
|
* * refactor: Remove archiver module scene wrappersJustin Clarke Casey2008-12-192-53/+7
|
* * refactor: Move tree code out into a separate moduleJustin Clarke Casey2008-12-193-8/+128
|
* * Commit patch from cmickeyb. #2871. Optimized float array for the terrain ↵Teravus Ovares2008-12-191-5/+13
| | | | | | | heightfield to reduce cpu usage on new client significantly. Thanks cmickeyb!
* Fix and streamline the RegionHandshake stuff for estate managersMelanie Thielker2008-12-181-8/+3
|
* * refactor: move gestures code out from Scene into its own moduleJustin Clarke Casey2008-12-181-0/+97
|
* This may fix mantis #2855. There was a race condition on the ↵diva2008-12-181-9/+49
| | | | TextureDownloadModule upon clients (ScenePresences) being closed. If there were still textures to send, the UserTextureServices was created again, but pointing to the old IClient that had just been closed, which made things not work upon that user returning to that region.
* Stop hacked godmode from being able to actually move other people'sMelanie Thielker2008-12-181-0/+4
| | | | | | attachments
* * Catch a WebException in the LoadImageURLModuleTeravus Ovares2008-12-181-33/+40
|
* This innocuous change in the TextureDownloadModule suddenly made the texture ↵diva2008-12-181-1/+4
| | | | problems (#2855) go away for me. I'm committing it, so that others can test and refute, to make sure I'm not hallucinating.
* * minor: Comment out high volume 'Getting MapItems' messagesJustin Clarke Casey2008-12-171-15/+15
| | | | | | * make worldmap module log tags consistent
* * minor: Remove unused AppearanceTableMapper as pointed out by jonc in ↵Justin Clarke Casey2008-12-171-0/+1
| | | | http://opensimulator.org/mantis/view.php?id=2843
* * Simply friends code by only sending notifications to a newly logged on ↵Justin Clarke Casey2008-12-171-20/+23
| | | | | | | | user for other users who are online. * No need to send offline notifications since the client assumes this (and future clients should be able to do the same).
* * Implement 'Save Object Back to My Inventory'. On the Linden client this ↵Justin Clarke Casey2008-12-172-3/+16
| | | | | | | | | is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
* Stop users taking a copy of a in world prim that contains inventory items ↵MW2008-12-171-0/+10
| | | | that have no copy permission set.
* Added a check to CanDuplicateObject(), to stop duplicating prims that ↵MW2008-12-171-0/+4
| | | | contains inventory items that you don't have permission to copy
* Stop owners from duplicating no-copy objects in-worldMelanie Thielker2008-12-171-0/+7
|
* Attempt at restoring inventory access after TPs/crossings. RemoveClient in ↵diva2008-12-151-0/+9
| | | | | | | | Scene was being too aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide whether to nix it or not. All other mods in other files are for better debugging messages.
* Removed some instances of "<3 OpenSim Developers" (why were they there?) ↵MW2008-12-151-3/+3
| | | | being in alert messages from the LandManagementModile.
* Adds the "Send Teleport" moduleMelanie Thielker2008-12-141-0/+174
|
* Plumb the TP-Sending packetsMelanie Thielker2008-12-141-0/+3
|
* Mantis#2725. Thank you kindly, Diva, for a patch that:Charles Krinke2008-12-142-9/+22
| | | | | | | Adds missing protocol pieces for EstablishAgentCommunication event which allows the client to activate CAPS and the EQ for child agents.
* * minor: Downgrade friends module 'client logging out' notice from error to ↵Justin Clarke Casey2008-12-121-1/+1
| | | | debug
* Update svn properties, minor formatting cleanup.Jeff Ames2008-12-111-1/+1
|
* * Apply the other patch from http://opensimulator.org/mantis/view.php?id=2315Justin Clarke Casey2008-12-101-6/+6
| | | | | | | | | | | | | | * This means that LL RAW terrains (one source being the upload/download buttons on the estate dialog in the viewer) are now imported the 'right' way around rather than being flipped on the y axis * Existing RAW terrains before this patch will need to be flipped with the "terrain flip y" command from the console after import * More details on the mailing lists soon. -This line, and those below, will be ignored-- M OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs M OpenSim/Framework/Communications/Cache/CachedUserInfo.cs M OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
* * Enable agent to agent transfer of inventory foldersJustin Clarke Casey2008-12-091-5/+0
| | | | | | * It should now be possible to give an entire folder to another avatar instead of just single items at a time
* * Apply terrain flip patch from http://opensimulator.org/mantis/view.php?id=2315Justin Clarke Casey2008-12-091-0/+46
| | | | | | | | | * This allows terrain to be flipped on the x or y axis with the command "terrain flip x" (or y) * See terrain help from the command prompt * This is in anticipation of change the way around in which terrain raw files are imported to match that of Second Life (to reduce user confusion and improve useability) * Thanks jonc!
* * minor: remove some old logging messagesJustin Clarke Casey2008-12-091-4/+0
|
* * minor: Take out some of the test log output I accidentally left in a ↵Justin Clarke Casey2008-12-041-1/+1
| | | | couple of commits ago
* * Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey2008-12-042-35/+95
| | | | | | | | (and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
* Fixes Mantis#2744: Permissions returned false for resetting scripts inHomer Horwitz2008-12-031-0/+6
| | | | | non-root SOPs. Now, they will use the SOG the SOP belongs to.
* Reinstate closing the EQ when the UDP circuit disconnects. This will likelyMelanie Thielker2008-12-031-9/+6
| | | | | | also reinstate the texture issue, which needs ot be fixed another way.
* Make a couple log4net instances static readonly.Jeff Ames2008-12-031-1/+1
|
* Fix Mantis#2527. Permissions returned false for editing non-root SOPs. Now,Homer Horwitz2008-12-011-0/+8
| | | | | they will use the SOG the SOP belongs to (as it was for the root-SOP already).
* don't close eventqueues when you leave a region. This really does seemSean Dague2008-12-011-2/+10
| | | | | | | | | to fix the A -> B -> A issue. Because the code is very reuse friendly, it shouldn't cause much additional memory bloat in the sims. I'm sure this isn't the right fix, but it is progress, and confirms that the close path while leaving a region is part of the issue.
* * minor: A few tiny bits of documentation and log message cleanup before ↵Justin Clarke Casey2008-12-011-1/+1
| | | | starting something different
* fix the "I get no textures if I teleport back to a region I've been inSean Dague2008-12-011-2/+4
| | | | | | | | | | before" issue. This involves the EventQueueGet module so I'm not sure this is the right fix but it appears to work. When the ScenePresence leaves force a close on it. The reuse of the queues doesn't seem to be working, so the forced close causes a new one the next time in. This does appear to work.
* attempt to modify the event queue for greater debuggingSean Dague2008-12-011-0/+2
|
* Mantis #2729Melanie Thielker2008-12-011-0/+10
| | | | | | Add a check for script reset permissions to the permissions module
* Fix usage of reflection where it isn't necessary.Homer Horwitz2008-11-291-1/+1
|
* Mantis #2584Melanie Thielker2008-11-291-0/+15
| | | | | | | Applying a patch from Diva. This patch introduces significant improvements in teleporting. Thank you, Diva.
* Finally make attachments stay put. Randomize local ID generation toMelanie Thielker2008-11-291-1/+6
| | | | | | | | | prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids.
* * refactor: rename UserServiceAdmin to UserAdminServiceJustin Clarke Casey2008-11-281-1/+1
|
* * refactor: move CreateUser into UserServiceAdminJustin Clarke Casey2008-11-281-2/+4
|
* Thank you kindly, Nlin for a patch that:Charles Krinke2008-11-271-0/+10
| | | | | | | | | | | | | | Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code.