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* a few small changesMW2008-04-011-7/+7
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* * Fix for terrain issue whereby loading or manipulating a terrain item from ↵Adam Frisby2008-03-311-0/+2
| | | | the console would not cause the terrain to be saved to the Scene. (Mantis #845)
* Update svn properties.Jeff Ames2008-03-312-363/+363
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* * Quick fix. Re-enabled some code which registers the Terrain Module's ↵Adam Frisby2008-03-301-1/+1
| | | | Commander with the scene (whoops).
* **Big ass update warning**Adam Frisby2008-03-308-38/+574
| | | | | | | | * Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
* * Minor log message fix per mantis 829Justin Clarke Casey2008-03-291-1/+1
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* Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW2008-03-292-1/+57
| | | | | | | | sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-03-281-8/+16
| | | | | | | | | | | | | | | | This patch implements llMessageLinked. I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for link sets of more than 1 prim, or 0 for a single object, since according to: http://rpgstats.com/wiki/index.php?title=LlMessageLinked linksets with 2 or more prims start the link numbering at 1, but a single prims link number is 0.
* checking that these two files are commented outMW2008-03-252-3/+3
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* Moved Avatar appearance Factory to its own project so that the reference to ↵MW2008-03-252-4/+7
| | | | | | | MySQLDatabaseMapper could be removed from Region.Environment. Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
* * Refactored out circular reference in Region.Environment <-> ↵lbsa712008-03-251-1/+1
| | | | | | | Framework.Data.Base We REALLY need to get the db layer sorted soon...
* Comment out unused private methods.Jeff Ames2008-03-253-137/+141
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* Fix a few compiler warnings.Jeff Ames2008-03-252-3/+1
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* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-03-241-113/+146
| | | | | | | | Fixes mantis 771 - multiple uses of llListen cause duplicate events Thanks Michael!
* * Refactor: Genericise request limit strategies and move to ↵Justin Clarke Casey2008-03-241-60/+30
| | | | OpenSim.Framework.Communications.Limit
* Implements llGetParcelPrimOwners()alondria2008-03-231-0/+14
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* * Added a little more stability for getting the object list from the parcel ↵Teravus Ovares2008-03-231-3/+17
| | | | | | | box. (previously it crashed my simulator) * Found and gracefully handled a few situations where null references occur. (m_rootPart again!)
* Update svn properties.Jeff Ames2008-03-223-1857/+1857
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* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-223-0/+1857
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* * Downgrade 'texture not found' message to DEBUG and stop putting out ↵Justin Clarke Casey2008-03-221-7/+7
| | | | | | | | | | 'already dispatched' message completely temporarily * I believe that if the Linden client has not started to receive a texture after 15 seconds, it re-requests it. * My hypothesis is that the texture packets are often still in the texture queue (esp. if the client has just cleared its cache), so another load of packets get added... * If this is the cause, resolution is going to be rather complicated.
* * Reducing spam on console so we only notify once if we're dropping repeated ↵Justin Clarke Casey2008-03-221-22/+29
| | | | | | | | requests for missing textures * Also minor logic change so that we actually do retry missing texture requests (we weren't before)
* * Minor log message changeJustin Clarke Casey2008-03-221-1/+1
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* * Small adjust to last commit's logging so we only print out one warning ↵Justin Clarke Casey2008-03-211-3/+6
| | | | when we start dropping requests
* * If a client session requests the same texture more than n times (currently ↵Justin Clarke Casey2008-03-211-11/+19
| | | | | | | | | | | | n=5), we now drop the subsequent requests * This may improve region memory usage * This is a short-term response to a problem whereby some clients keep requesting the same texture even after we've sent it * This treats the symptom rather than the cause. * n can be adjusted by changing the constant at the top of UserTextureDownloadService if necessary
* Comment out an unused 'str' and add a WriteLine to useCharles Krinke2008-03-211-1/+4
| | | | | an "Exception e" with e.ToString() to eliminate 2 warnings.
* * Converted a large number of ASCII encodings to UTF8.Adam Frisby2008-03-211-1/+1
| | | | | | | * We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work.
* * Print a warning every 20 times a client requests a texture that it should ↵Justin Clarke Casey2008-03-191-23/+43
| | | | | | | | | | already have received * The warning will be [USER TEXTURE DOWNLOAD SERVICE]: Received {0} requests for already dispatched texture {1} from client {2} This is to see whether the texture packet queue memory leak is caused by clients continually re-requesting textures they should already have
* * Documentation patch from krtaylor. Thanks!Justin Clarke Casey2008-03-191-0/+3
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* Fixed some comparisons of LLUUIDs to null.Jeff Ames2008-03-191-2/+2
| | | | | Thanks to DrSchofld for pointing this out.
* Formatting cleanup.Jeff Ames2008-03-182-58/+64
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* Formatting cleanup.Jeff Ames2008-03-1849-1515/+1473
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* Added copyright messages. Set svn:eol-style. Minor cleanup.Jeff Ames2008-03-183-14/+86
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* * Move missing texture request forward so that we don't actually ask the ↵Justin Clarke Casey2008-03-171-21/+26
| | | | AssetCache for it if we know it's missing.
* * Reduce the annoyingness of clients that continually request unfound ↵Justin Clarke Casey2008-03-171-6/+34
| | | | | | | | | textures (probably for some good reason) by dropping all subsequent requests after the first reply. * Print out a console message every 20 tries rather than every single one. * This weakens the problem but does not eliminate it
* * Fix for Justincc's bug report #768 - Terrain looks rather phallic.Adam Frisby2008-03-141-3/+6
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* Update svn properties.Jeff Ames2008-03-145-265/+265
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* * Fixed 'flatten area' brush, so it now has a 'force' instead of instantly ↵Adam Frisby2008-03-1410-213/+336
| | | | | | | | | | | flattening the selected area. * Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
* some hackery with the VectorRenderModule to let you pass in a canvasSean Dague2008-03-131-2/+13
| | | | | | | size. Helps make the fonts crisp when using vector renderer as a text board.
* remove the rex based voice chat. No current client implements this,Sean Dague2008-03-134-716/+0
| | | | | | and a seperate voice server approach compatible with SLVoice is needed here.
* * Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey2008-03-122-3/+3
| | | | | | * Reduce 'asset not found' console debug spam
* * Switched Noise 'Flood Area' brush to use Perlin rather than random noise.Adam Frisby2008-03-122-2/+64
| | | | | * Fixed a bug with the Smooth Area brush.
* * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.Adam Frisby2008-03-122-1/+4
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* Update svn properties.Jeff Ames2008-03-121-51/+51
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* * Updated Terrain ModuleAdam Frisby2008-03-121-3/+3
| | | | | | * Terrain Area-of-Effect brushes now should work properly. * Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
* * Refactored some terrain brushes to move out some common functions into ↵Adam Frisby2008-03-1210-122/+79
| | | | | | | TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
* * Temporarily disabling sending of ImageNotInDatabasePacket when a texture ↵Justin Clarke Casey2008-03-111-1/+4
| | | | isn't found, since this appears to be crashing Linden client 1.19.0(5)
* * Fix for hydraulic erosion brush. Still not working as planned, but getting ↵Adam Frisby2008-03-091-9/+19
| | | | closer. Bugs may be due to the water distribution pattern.
* Update svn properties.Jeff Ames2008-03-091-339/+339
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* * Fix to the OlsenSphere brush to make it more powerful.Adam Frisby2008-03-093-1/+341
| | | | | * W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.
* Update svn properties.Jeff Ames2008-03-091-223/+223
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