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* * Adds console command, 'predecode-j2k <number of threads>' to load all of ↵Teravus Ovares2009-01-251-1/+2
| | | | | | | the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. * Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
* * Write a simple archive loading test which doesn't actually do any testing ↵Justin Clarke Casey2009-01-234-5/+40
| | | | yet apart from not blow up
* * Extend archive test to check for the presence of a control file in a saved ↵Justin Clarke Casey2009-01-232-8/+39
| | | | archive
* * minor: small tweak to archive save completion log messageJustin Clarke Casey2009-01-231-2/+1
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* * Add direct stream loading and saving methods to the archive module.Justin Clarke Casey2009-01-235-36/+65
| | | | | | * The async stream method does not yet signal completion to interested calling code
* * Adds a synchronous jpeg decode for pre-caching purposesTeravus Ovares2009-01-232-0/+17
| | | | | * When the DynamicTextureModule creates a j2k image, pre-cache the decode so that it doesn't stall any client threads.
* add event queue code for sending group IM for future group supportDahlia Trimble2009-01-231-0/+83
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* * Change the currently misleading log message when capabilities are added ↵Justin Clarke Casey2009-01-221-15/+16
| | | | | | | | | | twice, and provide some more information * No functional change * It strikes me that there may be caps problems if double registration is presented if cleanup failed for a previous agent (so a caps handler will remain in memory for that agent but with a different seed). This needs investigation
* white space & formatting cleanupDr Scofield2009-01-223-58/+57
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* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2009-01-223-7/+59
| | | | | | | | | | this patch makes load-oar a bit more tolerant to irrelevant differences in the oar file format. Directory entries are now ignored rather than trying to interpret them as files they hold which results in the load-oar failing. This change makes it easier to manually modify oar files.
* * Caught 2 dictionary exceptions that were unhandledSean Dague2009-01-221-1/+3
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * Added some more commentsTeravus Ovares2009-01-221-1/+26
| | | | | | * Fixed up an outgoing packet * I <3 OpenSimulator
* * Add File cache for j2k layer decodes. This will make it so that the ↵Teravus Ovares2009-01-221-38/+304
| | | | server will decode the j2k stream once and cache it to disk so that the cache is saved across sim restarts.
* * refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey2009-01-213-7/+210
| | | | | | * No functional changes in this revision
* * Restore commented out isdone assertions in TextureSendTests.T010_SendPkg()Justin Clarke Casey2009-01-211-2/+2
| | | | | | * These still appear to suceed with the current code!
* * More friendly OpenJpeg error handling.Teravus Ovares2009-01-215-36/+105
| | | | | | * Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
* * Set SVN PropertiesTeravus Ovares2009-01-191-215/+215
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* * minor: Just some minor log elaboration to reveal in the logs where a ↵Justin Clarke Casey2009-01-191-6/+7
| | | | teleport is being directed rather than just its position
* * Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares2009-01-193-41/+251
| | | | | * Updates LibOMV to r2362
* Added an optional password for the IRC moduleDahlia Trimble2009-01-182-1/+13
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* * Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey2009-01-162-3/+8
| | | | | | | | | teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
* * minor: Future archiver test stubJustin Clarke Casey2009-01-162-1/+45
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* * Add new unit test for simple teleport in a standalone.Justin Clarke Casey2009-01-151-5/+4
| | | | | | * Does not yet check results.
* * minor: Change around more debugging messagesJustin Clarke Casey2009-01-142-2/+2
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* * Fix typo which meant that RestComms was never enabled if you explicitly ↵Justin Clarke Casey2009-01-141-3/+5
| | | | | | | | | | enabled it * In fact, it would only be activated if there was no [Communications] section at all (which would be the case for most people with existing region setups unless they specifically added it in * This fix means that enabling inter-region rest comms is now the default
* Change fake parcel ids to allow a Z coordinate. Change TP by lureMelanie Thielker2009-01-131-3/+5
| | | | | | to also transmit and use a Z coordinate.
* * Extended TextureSenderTests and modified TestClient.cs with new methodsSean Dague2009-01-131-8/+126
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * minor: Stop friendship termination crashing the client thread if the ↵Justin Clarke Casey2009-01-131-0/+4
| | | | friend to be terminated could not be found
* * Separate starting a client thread into a separate Start() method (which ↵Justin Clarke Casey2009-01-121-0/+4
| | | | matches the existing Stop() and Restart() methods)
* Revert progressive texture patch from r8001 until issues can be addressedDahlia Trimble2009-01-106-302/+194
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* Thanks jhurliman for a patch that implements progressive texture downloading ↵Dahlia Trimble2009-01-106-133/+245
| | | | - Mantis #2655
* Prevent error message from scripted IMMelanie Thielker2009-01-091-0/+6
| | | | | | Fixes Mantis #2970
* Finish dwell sending, adding the forgotten method body.Melanie Thielker2009-01-091-1/+7
| | | | | | | Add UserInfo and a dummy reply to enable Hippo Viewer users to disable IM logging (option was greyed out in OpenSim before)
* * Establish placeholder for future TextureSender testsJustin Clarke Casey2009-01-083-4/+60
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* * refactor: move url sending from scene to DialogModuleJustin Clarke Casey2009-01-081-0/+9
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* * refactor: move code to send a dialog to a user from scene to DialogModuleJustin Clarke Casey2009-01-081-0/+10
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* * refactor: move estate dialog to DialogModuleJustin Clarke Casey2009-01-082-4/+17
| | | | | | * This appeared only to be implemented for the region, and doesn't currently seem to work anyway
* * refactor: move code for sending a message to all users in a region to the ↵Justin Clarke Casey2009-01-082-8/+17
| | | | DialogModule
* Update svn properties, minor formatting cleanup.Jeff Ames2009-01-081-0/+1
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* * refactor: Make some direct IClientAPI calls go through the dialog module ↵Justin Clarke Casey2009-01-071-1/+11
| | | | instead
* * Move general alert code to DialogModule.Justin Clarke Casey2009-01-071-0/+15
| | | | | | * Should be a clean build - last failure looked like a mantis hiccup
* * minor: Remove mono compiler warnings from WindModuleJustin Clarke Casey2009-01-071-1/+2
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* * refactor: Establish DialogModule, move some alert code from Scene to hereJustin Clarke Casey2009-01-071-0/+83
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* * prune and regrade log messages relating to client login and logoutJustin Clarke Casey2009-01-068-127/+70
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* * Rename GetRandomCapsPath() to GetRandomCapsObjectPath() to fit in with ↵Justin Clarke Casey2009-01-061-1/+1
| | | | | | | | terminology used elsewhere * Last build break was probably a Bamboo failure - hopefully this should succeed
* * Move common string aggregation for caps seed path to a method in CapsUtilJustin Clarke Casey2009-01-061-2/+6
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* * minor: Move GetRandomCapsPath() to a CapsUtil classJustin Clarke Casey2009-01-061-14/+11
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* * refactor: call AddHttpHandler() directly via CommsManagerJustin Clarke Casey2009-01-063-4/+5
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* * refactor: call AddStreamHandler() directly via CommsManagerJustin Clarke Casey2009-01-062-18/+16
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* * refactor: call AddLLSDHandler directly via CommsManagerJustin Clarke Casey2009-01-063-5/+8
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