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* * Committing new terrain plugin effects system. Loads DLLs in /bin/Terrain/ ↵Adam Frisby2008-04-221-10/+73
| | | | | | | as terrain module extensions. Committing sample plugin library. * prebuild.xml changes.
* From: Dr Scofield <hud@zurich.ibm.com>Sean Dague2008-04-211-2/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | the attached patch set is centered around RemoteAdminPlugin and focuses mainly on making it more robust (i.e. more parameter checking and better error reporting) but also we've re-implemented the LoadTerrain stuff that got disabled during the terrain code reworking: * missing PostInitialize() calls on region modules that were loaded for regions created via RemoteAdmin's CreateRegion XmlRpc call * re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost during the TerrainModule rework) * adds lots more parameter checking and error reporting to RemoteAdmin * adds a read-only property to RegionApplicationBase so that we can access the CommsManager * adds Exceptions to TerrainModule so that we get better error case feedback (and can report more meaningful errors in turn) * adds a CheckForTerrainUpdate() call to TerrainModule.LoadFromFile() to make terrain changes effective * adds TryGetCurrentScene(LLUUID) to SceneManager so that we can retrieve Scenes not only by name but also by LLUUID cheers, dr scofield
* * Various refactorings.Adam Frisby2008-04-212-18/+36
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* * Formatted ExportSerialiserModule and SvnBackupModuleAdam Frisby2008-04-216-94/+112
| | | | | * Added a form of GZip compression support to object.xml files produced by exportserialiser. Will look towards standard GZip support. File compression seems to be highly worthwhile reducing a 1.5mb sim state to 62kb.
* Update svn properties.Jeff Ames2008-04-211-7/+7
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-2129-124/+124
| | | | (this took a while to run).
* * Terrain Module code has been reformatted to comply with guidelines.Adam Frisby2008-04-2135-591/+678
| | | | | * Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
* * Written a improved self-contained version of the XML Object Serialiser for ↵Adam Frisby2008-04-211-1/+47
| | | | | | | | the ExportSerialisationModule. * This now outputs properly indented XML, that is sorted before construction. This produces a file which proper .diffs can be generated from - the end result being smaller more compact revisions when saving to SVN. * Files are a little heavy still however, compression looks like a good method for packing sim-states for transport outside of SVN. Zip seems to be a good candidate and is on the TODO.
* * Re-Fixed caps Teravus Ovares2008-04-173-229/+171
| | | | | * This fixes chi11ken's/OpenViewer's libsl cap issue.
* * Added "svn load" command to correspond "svn save". Will grab the latest ↵Adam Frisby2008-04-171-1/+1
| | | | | | | revision. * TODO: Specific revision support.
* * Added ITerrainModule interface to Terrain Module, and registered ↵Adam Frisby2008-04-172-1/+11
| | | | accordingly in Scene.
* * Added a directory for the SVN module. More about to come.* SVNBackupModuleAdam Frisby2008-04-171-1/+1
| | | | | | | | | | * See OpenSim.ini.example settings for how to use * Only compatible with svn:// and http:// authentication for the moment (and only using simple authentication). SSL/SSH key support is supported by the library used (SvnDotNet), but is not yet supported in OpenSim. * Use the command "svn save" to make a copy of your regions to SVN. Presently this is not an automatic process, but such a feature is on the todo list. * It will in your repository create a subdirectory for each region with the regions UUID, inside there it will create a 'terrain load' compatible 'heightmap.r32', and a load-xml2 compatible 'objects.xml' plus information files. * Untested on Linux, some compatibility work may be needed by Linux peoples. The dependencies will be the same as for SvnDotNet which is supposedly mono-compatible.
* Update svn properties. Add copyright info to some source files.Jeff Ames2008-04-177-15/+202
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* * Missed a file while committing.Adam Frisby2008-04-171-0/+8
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* * Committing first version of SVN Backup ModuleAdam Frisby2008-04-171-6/+5
| | | | | | This is a module which allows you to periodically export a serialised version of your region to a SVN repository and store it there. It is still a work in progress and is currently disabled and incomplete, but some of the functionality is demonstratable. * Enjoy.
* * Patch from ChrisDown to fix odd results when using landmarks. Thanks ↵Teravus Ovares2008-04-171-2/+2
| | | | | | | Chris! (Tweaked slightly so avatar don't end up underground). * Removed some testing notices I had in there that were obnoxious.
* * Implements 'Set Home to Here' Teravus Ovares2008-04-171-8/+12
| | | | | | | * Implements 'Teleport Home' * User Server has to be updated for it to save your home in grid mode * home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that.
* From: Dr Scofield <hud@zurich.ibm.com>Sean Dague2008-04-151-0/+288
| | | | | | | | | | | | | | | | | | | | | | | | ansgar and i have been working on an asterisk voice module that will allow us to couple opensim with an asterisk VoIP gateway. the patch below consists of * AsteriskVoiceModule region module: alternative to the plain-vanilla VoiceModule, will make XmlRpc calls out to an asterisk-opensim frontend * asterisk-opensim.py frontend, living in share/python/asterisk, takes XmlRpc calls from the AsteriskVoiceModule * account_update: to update/create a new SIP account (on ProvisionVoiceAccountRequest) * region_update: to update/create a new "region" conference call (on ParcelVoiceInfo) * a asterisk-opensim test client, living in share/python/asterisk, to exercise astersik-opensim.py this still does not give us voice in OpenSim, but it's another step on this path...
* Update svn properties.Jeff Ames2008-04-154-201/+201
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* * Added support for serialising objects to ExportSerialisationModule via ↵Adam Frisby2008-04-153-10/+23
| | | | | | | | SerialiseObjects.cs * Cleaned up using tags on SerialiseTerrain.cs * Minor tweaks to ExportSerialisationModule.cs
* * Fixes an issue with the BaseHttpServer in LinuxTeravus Ovares2008-04-152-3/+47
| | | | | | | | * Fixes an estate naming issue * Fixes a land issue with the landobject not reporting the proper parcel prim. * A few other tweaks.
* * Committing shell of a whole-region serialiser. This is not complete and ↵Adam Frisby2008-04-153-0/+188
| | | | will be worked on more over the next few days. Undocumented/trusted. Use at own risk, etc etc.
* * Quick patch before I start on a bigger projectAdam Frisby2008-04-151-7/+12
| | | | | | * Renamed ITerrainTemp to IMapImageGenerator * Renamed WriteJpegImage to WriteJpeg2000Image to better reflect it's function.
* * Fixed a few warnings.Teravus Ovares2008-04-144-4/+242
| | | | | | | * Added license info to a few files it was missing from. * Fleshed out the landbuy interfaces * If you add '-helperuri http://127.0.0.1:9000/' to your list of parameters you tell the client to use when you start it up you can transfer ownership of parcels now in standalone. Structured gridmode requires a lot more work, see the documentation in the example money module. The example money module is not secure especially in standalone mode.
* make it so the IRC bridge only relays channel 0 messagesSean Dague2008-04-141-7/+10
| | | | | | not all of them (like it was doing before)
* #952 againTeravus Ovares2008-04-141-7/+21
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* Fix for mantis 952Teravus Ovares2008-04-141-23/+30
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* * Fix a bug in the friends module that causes a friend not to appear online ↵Teravus Ovares2008-04-132-15/+872
| | | | | | | | when they were. * A few things for testing. * This makes a modification to the region registration with the grid server so that the region can send it a chosen password to identify itself. It will not cause any errors, if either one are not updated.
* * Added some comments to terrain module.Adam Frisby2008-04-132-3/+57
| | | | | * Fixed a range issue in the GenericSystemDrawing saving mechanism.
* * fix bug 935Teravus Ovares2008-04-111-4/+7
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* * Updated MapImageModule to support primitives showing on the world map ↵Adam Frisby2008-04-111-1/+43
| | | | image. As MapImageModule is of unknown use, this may or may not be reflected on the world map. See the ShadeBuildings function in MapImageModule for reference.
* * With Grid Comms up in the air.. I decided have the friends module update ↵Teravus Ovares2008-04-102-0/+158
| | | | | | | | you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message. * This is until Grid Comms matures a bit more on this. * This should also work in Standalone as it uses the IUserData interface.
* further renaming of properties for claritySean Dague2008-04-101-10/+10
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* moved fields to properties for UserDataProfile, which wasSean Dague2008-04-102-12/+12
| | | | | | | actually a little more work than I expected given the copious use of out params.
* * Fix a null reference when there's no [Economy] section in the opensim.iniTeravus Ovares2008-04-101-3/+3
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* * Updates BetaGridLikeMoneyModuleTeravus Ovares2008-04-101-5/+96
| | | | | | | * Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.
* Refactor InventoryItemBase to do the following:Sean Dague2008-04-072-19/+19
| | | | | | | | * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
* * EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey2008-04-072-3/+163
| | | | | | | | | | | item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
* Update svn properties.Jeff Ames2008-04-068-593/+593
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* * Whoops, forgot to include all the new terrain file loaders and things.Adam Frisby2008-04-068-0/+593
| | | | | | | | | | * Added MapImageModule for handling world-map * Added new DefaultTerrainGenerator.cs * Added BMP loader * Added GIF loader * Added PNG loader * Added TIFF loader
* * Various terrain engine fixesAdam Frisby2008-04-065-89/+194
| | | | | | * Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
* * From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-031-0/+196
| | | | | | | * This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations. * CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
* * Minor: fix doc glitchJustin Clarke Casey2008-04-031-1/+1
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* * Adding request time limiting strategy for texture requests, though this ↵Justin Clarke Casey2008-04-031-4/+12
| | | | isn't useable yet
* changing more references to OpenSim.DataSean Dague2008-04-022-3/+3
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* Set default terrain to complete flat terrain (at 26 height). Even flat ↵MW2008-04-021-6/+7
| | | | terrain as default seems better than the messed up terrain I was getting.
* * Updating the version of the ODE library. (big update). The Mac library ↵Teravus Ovares2008-04-021-1/+7
| | | | | | | needs to be updated still. * Adding some XMPP stuff that's incomplete.
* a few small changesMW2008-04-011-7/+7
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* * Fix for terrain issue whereby loading or manipulating a terrain item from ↵Adam Frisby2008-03-311-0/+2
| | | | the console would not cause the terrain to be saved to the Scene. (Mantis #845)
* Update svn properties.Jeff Ames2008-03-312-363/+363
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