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* * Start sending "ImageNotFound" packet back to the client if we can't find ↵Justin Clarke Casey2008-02-254-31/+134
| | | | | | | | | | | | an image * This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild
* * Resolve Mantis 667 by not passing on textures with no actual data onto ↵Justin Clarke Casey2008-02-251-1/+4
| | | | TextureSender
* * Caught HttpListenerException and swallowed if with outputlbsa712008-02-252-14/+13
| | | | | | | | * Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity
* * Downgrade texture exception to a warning.Justin Clarke Casey2008-02-221-4/+5
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* "threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen2008-02-214-2/+13
| | | | compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
* Remove a couple compiler warnings.Jeff Ames2008-02-212-5/+5
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* * Only count download requests for assets which are not already waiting for ↵Justin Clarke Casey2008-02-203-14/+15
| | | | | | | | | data from the asset server * This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report
* Minor cleanup.Jeff Ames2008-02-2020-29/+23
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* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-201-5/+19
| | | | | | | * This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets
* Fixed big bug in AgentAssetTransactions, now don't seem to be getting any ↵MW2008-02-201-4/+4
| | | | AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)
* some changes to the initialising of AgentAssetTransactionModule to see if ↵MW2008-02-201-9/+23
| | | | they help with the xfer/grey avatar problems.
* * Added a few more packets to ClientView. Added tendons to the Skeletal ↵Teravus Ovares2008-02-201-3/+220
| | | | Groups Module, made it shared to save on threads.
* Doc correctionJustin Clarke Casey2008-02-191-1/+1
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* * Add documentationJustin Clarke Casey2008-02-193-16/+112
| | | | | | | | * The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender * Rectifying this is not straightfoward, but this will constitute the next patch. * This does not explain the memory leak.
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-02-193-143/+442
| | | | | | | | This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586.
* Playing "Name that thread". Adding names and isbackground=true to all ↵Tedd Hansen2008-02-192-3/+19
| | | | threads so it will be easier to debug.
* Patch from Michael Osias IBM (jimbo2120)Justin Clarke Casey2008-02-182-0/+41
| | | | | | | | In his own words: If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script. This patch fixes that.
* Added copyright notices.Jeff Ames2008-02-172-4/+58
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* Renamed AgentAgentTransactionModule to the correct name of ↵MW2008-02-161-1/+1
| | | | AgentAssetTransactionModule
* Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of ↵MW2008-02-162-0/+626
| | | | | | | CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. But its one more thing out of the CommsManager. One day we will kill the CommsManager!
* be smarter about the size of dynamic textures that we pull inSean Dague2008-02-151-1/+29
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* allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patchSean Dague2008-02-151-2/+2
| | | | | | to do smarter resize coming this afternoon.
* Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not ↵MW2008-02-151-27/+28
| | | | being persisted.
* Update svn properties.Jeff Ames2008-02-152-377/+377
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* make dynamic textures temporary to try to stop filling up theSean Dague2008-02-141-1/+1
| | | | | | asset db.
* More work on trying to get AvatarFactoryModule to play nicely with multiple ↵MW2008-02-141-63/+80
| | | | threads
* Added "better" multi thread handling to AvatarFactoryModule, which uses ↵MW2008-02-141-23/+120
| | | | EventWaitHandles, I'm a bit concerned about what effect this might have on performance in a large grid. But I've spent long enough on this problem for one day and as its valentines day, I will be killed and tortured (most likely not in that order) if I don't stop work for the day soon.
* * Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby2008-02-141-1/+2
| | | | | * Minor work towards abstracting terrain.
* * Tree Populator Module, use "script tree" to make a growing tree in your sim.Adam Frisby2008-02-141-0/+246
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* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-142-2/+133
| | | | | | * Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
* Revert the index -> Add changes made in AvatarFactoryModule previously. It ↵Justin Clarke Casey2008-02-141-2/+2
| | | | | | | | | appears that in conjunction with MW's locking changes, that two threads may race to create the avatar appearance in the TryGetAvatarAppearance() method. Moving off Add will mean the second replaces the first instead of throwing the exception. This may still not be a good permanent solution - more extensively locking or a code rearrangement could be better. I'm going to leave this in MW's much more familiar hands now.
* * Patch from Dr Schofld's (IBM). In his own wordsJustin Clarke Casey2008-02-131-1/+3
| | | | | | | | | | | | | all TerrainEngine.LoadFromFileX(string filename) methods don't set the dirty bits in heightmap.diff[,] in contrast to the TerrainEngine.LoadFromFileX(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY) cousins. this has the unpleasant drawback that the Scene.SendTerrainUpdate(bool) will not send layer data to the client. the attached patch fixes all LoadFromFileX(.) methods. Thanks! * Also small build fix for AvatarFactoryModule
* Added some locks on the cache Dictionary in AvatarFactoryModule.MW2008-02-131-10/+25
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* * Fix for mantis 522. However, I would be a little surprised if this code ↵Justin Clarke Casey2008-02-131-3/+3
| | | | did much anyway, so perhaps it's not currently in use.
* * Renamed and moved avatar appearance config keys. Everyone who has ↵Tedd Hansen2008-02-111-2/+2
| | | | | | | | appearance persistence needs to set new params for it (check OpenSim.ini.example) New keys "appearance_persist" and "appearance_connection_string" are now under [Startup]. * Reorganized OpenSim.ini slightly
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-102-3/+3
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* * In the most basic situations, ClientView and ScenePresence no longer leak ↵Justin Clarke Casey2008-02-092-4/+10
| | | | | | | | | memory * However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp
* Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey2008-02-093-3/+15
| | | | | | Just want to try this out on windows quickly.
* small bit of refactoring, MW2008-02-081-4/+9
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* * Chasing down memory leak where memory used by a client is not returned on ↵Justin Clarke Casey2008-02-061-7/+31
| | | | | | | | client logout * This code may or may not be on the right track, but I want to save my work so far.
* Converted logging to use log4net.Jeff Ames2008-02-057-107/+77
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-051-0/+324
| | | | | | * Fixed a few bugs * Wrote an example module to make certain event systems more mature.
* Added copyright statements.Jeff Ames2008-02-053-2/+86
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* First part of avatar persistence, currently only really works in standalone ↵MW2008-02-042-12/+268
| | | | | | | | | mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
* * Chat Message format patch from kinoc (#443) Thanks!Adam Frisby2008-02-041-2/+19
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* Thank you very much, Kinoc for : Moved the Listener loop try/catch to a ↵Charles Krinke2008-02-021-8/+17
| | | | | | | better position. Uses the IRC nick as the default when user location cannot be determined.
* Thank you, Kinoc for the ChatModule.cs updates.Charles Krinke2008-02-011-75/+491
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* revert last IRC bridge changes as this broke chat on my test environment.Sean Dague2008-01-311-80/+23
| | | | | | Going to sift through the diff later to sort out what the root cause is here.
* * setting some readonlieslbsa712008-01-311-1/+1
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* Thanks kinoc for your improved IRC Gateway patch as referenced in mantis ↵Teravus Ovares2008-01-291-23/+80
| | | | issue 390.