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* - a couple of minor code cleanups in RestInventoryServicesDr Scofield2008-09-302-58/+70
| | | | | | | - cleanups and more comments in ChatModule and IRCBridgeModule - adding Name support in ScenePresence
* Add two more default script engine paramsMelanie Thielker2008-09-301-1/+1
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* Add the default script engine to the script creation from archive loadingMelanie Thielker2008-09-301-1/+1
| | | | | | to make scripts loaded from oar start
* * Get the code up to speed with my -#dev e-mail example. (uncomment out ↵Teravus Ovares2008-09-301-1/+11
| | | | lines 227 - 235 to test.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-09-301-6/+2
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* * minor: remove warningsJustin Clarke Casey2008-09-291-3/+3
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* * reactor: move inventory archive classes into separate Inventory/Archiver ↵Justin Clarke Casey2008-09-292-4/+4
| | | | | | | | directory * This is not yet a real module (and is arguably not a region module anyway)
* * refactor: Rename InventoryModule to InventoryTransferModuleJustin Clarke Casey2008-09-291-2/+2
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* * Move existing inventory module into a 'Transfer' namespace, since that is ↵Justin Clarke Casey2008-09-291-1/+1
| | | | the functional it actually fulfills
* * check in missing files that caused the previous build breakJustin Clarke Casey2008-09-292-0/+487
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* Mantis#296. Thank you kindly, Idb for a patch that resolves:Charles Krinke2008-09-282-0/+24
| | | | | | | | | Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, and uses "Teleport Home All Users..." (Action Button), the action will complete but no one will be teleported and all users still function in the region ok.
* Add some methods to allow modules so set client view optionsMelanie Thielker2008-09-281-0/+9
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* - Further cleanupsHomer Horwitz2008-09-281-27/+44
| | | | | | | | | - Added TeleportFinish event to the event-queue. It works better than before (you can teleport), but it doesn't work quite right yet (you start TPing after the TP again). Beware: Still experimental and non-working.
* Refactor to avoid some duplicate code.Homer Horwitz2008-09-282-101/+63
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* Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames2008-09-281-1/+1
| | | | Fix a UUID vs null comparison.
* eol-style native; on EventQueueHelperTeravus Ovares2008-09-281-146/+146
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* * okay.. Now you can do border crossings with the security 'fixed' ↵Teravus Ovares2008-09-282-86/+156
| | | | | | | | client.. with EventQueue enabled. * You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times. * But Don't try to teleport!
* * With EventQueueGet enabled.. we can see into neighbor regions again on ↵Teravus Ovares2008-09-272-14/+27
| | | | the Security 'fixed' client.. But don't try to cross yet!
* * Adds flag to enable/disable EventQueueGet.Teravus Ovares2008-09-271-10/+19
| | | | | | | | * If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal. * We *really* suggest users do not turn on EventQueueGet yet.. as it's highly experimental, broken, and resource intensive * Updated OpenSim.ini.example * Testers of EventQueueGet.. in OpenSim.ini, it's in the [Startup] Section.. change EventQueue = false, to EventQueue = true.
* * Event queue is now polling.. Teravus Ovares2008-09-272-7/+67
| | | | | | * returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event. * Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
* Continue working on the new EventQueueGetModule. Not finished (or even working)Homer Horwitz2008-09-272-28/+162
| | | | | | | yet. This shouldn't break anything, but is work in progress, so be careful. Contains a new file; do your runprebuilds.
* * This is the very very early beginnings of an EventQueue:get module.Teravus Ovares2008-09-271-0/+164
| | | | | | | * This won't function yet as far as the client can tell.. because it doesn't respond to the first query with a 200 message. * We have to figure out how to encode those binary values in the example code in the module... * Committing this so we have a start point. Will continue to work on this more today.
* * Patch from JHurlimanTeravus Ovares2008-09-2611-93/+66
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* * minor: remove warningsJustin Clarke Casey2008-09-263-12/+8
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* * refactor: do a tiny bit of cleanupJustin Clarke Casey2008-09-261-40/+46
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* * refactor: split out AssetXferUploaderJustin Clarke Casey2008-09-263-285/+312
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* * refactor: split out AgentAssetTransactionsManagerJustin Clarke Casey2008-09-262-192/+227
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* * Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey2008-09-262-30/+75
| | | | | | | | | | | system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
* * Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares2008-09-262-27/+29
| | | | | | | * It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
* * Adds some WindTeravus Ovares2008-09-252-0/+260
| | | | | | | | * A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.
* fixes a slight copy and paste bug in OGP module.Dr Scofield2008-09-251-1/+1
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* * In Standalone, add a persistant account for the OGP user.Teravus Ovares2008-09-251-4/+50
| | | | | * Gridmode, this has no effect at all.
* * Remove a message handler Teravus Ovares2008-09-251-4/+16
| | | | | | * Add a more specific error handler for when we're unable to pull the OGP state * rez_avatar/derez ?
* Add a module selection option for the MapImage Module as wellMelanie Thielker2008-09-241-0/+6
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* Correct a capitalization errorMelanie Thielker2008-09-241-1/+1
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* Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap".Melanie Thielker2008-09-241-0/+9
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* Decouple AsyncCommands from XEngine and the script instance. MakeMelanie Thielker2008-09-241-0/+3
| | | | | | | | all methods needed outside the API ststic. Async command processing is now wholly internal to the API. This sets the stage for the next convergence step.
* Update svn properties, formatting cleanup.Jeff Ames2008-09-231-1/+1
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* leyla found a capitalization error in one of the OGP messages. Thanks leyla!Teravus Ovares2008-09-231-1/+1
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* Small fix to eliminate a beauty spotMelanie Thielker2008-09-231-1/+1
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* Update the permissions system to handle scripts and notecards the wayMelanie Thielker2008-09-231-1/+65
| | | | | | it was meant to. No functional changes, just better code
* * Update in OGP draft 3 protocol spec with regards to seed region requests ↵Teravus Ovares2008-09-231-1/+3
| | | | running over GET instead of POST and the rez_avatar/request cap being wrapped in the capabilities map.
* Move script and notecard open perms checks from ClientView to theMelanie Thielker2008-09-221-2/+127
| | | | | | perms module
* Remove comment in perms module after consulting with awebbMelanie Thielker2008-09-221-6/+2
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* Fix a small logic error in my perms module changesMelanie Thielker2008-09-221-1/+1
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* Create CanEditObjectInventory to preserve the abilityMelanie Thielker2008-09-221-0/+20
| | | | | | | to have different permissions on inventory and object edits. This may be needed by the viewer on public grids
* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-212-2/+2
| | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
* * Fix build error, (maybe)Teravus Ovares2008-09-201-1/+1
| | | | | * Might break something.. hard to say.. 0.o
* * One more tweak in the OGP module to support OGP draft3. Teravus Ovares2008-09-191-1/+8
| | | | | * Recognize the proper cap message for rez_avatar/rez in the response cap.
* * Implements an experimental method to define which region you want to go to ↵Teravus Ovares2008-09-191-9/+136
| | | | in your 'region domain' in OGP.