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* fix the "I get no textures if I teleport back to a region I've been inSean Dague2008-12-011-2/+4
| | | | | | | | | | before" issue. This involves the EventQueueGet module so I'm not sure this is the right fix but it appears to work. When the ScenePresence leaves force a close on it. The reuse of the queues doesn't seem to be working, so the forced close causes a new one the next time in. This does appear to work.
* attempt to modify the event queue for greater debuggingSean Dague2008-12-011-0/+2
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* Mantis #2729Melanie Thielker2008-12-011-0/+10
| | | | | | Add a check for script reset permissions to the permissions module
* Fix usage of reflection where it isn't necessary.Homer Horwitz2008-11-291-1/+1
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* Mantis #2584Melanie Thielker2008-11-291-0/+15
| | | | | | | Applying a patch from Diva. This patch introduces significant improvements in teleporting. Thank you, Diva.
* Finally make attachments stay put. Randomize local ID generation toMelanie Thielker2008-11-291-1/+6
| | | | | | | | | prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids.
* * refactor: rename UserServiceAdmin to UserAdminServiceJustin Clarke Casey2008-11-281-1/+1
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* * refactor: move CreateUser into UserServiceAdminJustin Clarke Casey2008-11-281-2/+4
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* Thank you kindly, Nlin for a patch that:Charles Krinke2008-11-271-0/+10
| | | | | | | | | | | | | | Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code.
* Added local lookup before we ask the messaging server.Homer Horwitz2008-11-261-6/+26
| | | | | Still not tested. May contain bugs.
* Next step of the PresenceModule. Still not complete; local optimizations and theHomer Horwitz2008-11-251-33/+101
| | | | | | messaging server changes are still missing. Completely untested. May contain bugs.
* Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-251-1/+1
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* Update svn properties.Jeff Ames2008-11-253-692/+692
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* * minor: eliminate mono compiler warningsJustin Clarke Casey2008-11-252-4/+6
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* * Apply http://opensimulator.org/mantis/view.php?id=2640Justin Clarke Casey2008-11-253-0/+692
| | | | | | | | * This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva!
* WIP: Adding a few things to PresenceModule. Not quite finished yet.Homer Horwitz2008-11-241-2/+83
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* - Evaluate config only onceHomer Horwitz2008-11-241-21/+35
| | | | | - Fixed some locking issues
* * Removed more locks on EntitiesAdam Frisby2008-11-241-7/+4
| | | | | | | * Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit.
* * Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby2008-11-242-2/+7
| | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
* Some refactoring from about a week ago that I forgot to commit, of ↵MW2008-11-244-126/+299
| | | | AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
* Don't serve texture preview from other people's objects if youMelanie Thielker2008-11-231-0/+22
| | | | | | havenever seen that texture before.
* Plumb in the presence notifications and region shutdown/restart messagesMelanie Thielker2008-11-231-9/+15
| | | | | | | | | from the presence module to the message server, through the user server and on into the database. This should fix the "Already logged in" issue that grids see after a sim crashes, or a user crashes out of a sim. Not yet a 100% solution for friends, but getting there.
* Mantis#2660. Thank you kindly, Ruud Lathrop for a patch that:Charles Krinke2008-11-231-1/+1
| | | | | | | | This patch adds the option of adding the email when you create a new user. This works in Gridmode as none Gridmode. This option is also added to RemoteAdminPlugin. With a new handler you can create a user with a email.
* Add error handling to catch the WebExceptions thrown if you haveMelanie Thielker2008-11-231-23/+48
| | | | | | no messaging server
* Adding root agent position messages to the message serverMelanie Thielker2008-11-221-0/+42
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* Add root agent tracking to presence moduleMelanie Thielker2008-11-221-5/+17
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* Next step in the presence module - some core plumbing included atMelanie Thielker2008-11-221-0/+18
| | | | | | no extra cost
* Increase IRC login timeout to 25 - it was 10 which was causing reconnect ↵Dahlia Trimble2008-11-221-1/+1
| | | | loops on slow responding servers.
* Adding region up/down notifications to the PresenceModule. MessagingMelanie Thielker2008-11-221-0/+42
| | | | | | Server portion remains to be implemented
* Check in the presence module skeletonMelanie Thielker2008-11-221-0/+100
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* Enclose the inter-region IM sending in a try-catch for now to find possibly ↵Homer Horwitz2008-11-221-178/+188
| | | | missed exceptions.
* - Add a warning if the agent data of the destination of an IM isn't foundHomer Horwitz2008-11-221-0/+6
| | | | | | - Add a warning if the region info of the region the user is in isn't found - Remove one possibility for a silently dropped IM.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-222-2/+2
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* First stage group permissions plumbingMelanie Thielker2008-11-221-0/+5
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* Mantis #2442Melanie Thielker2008-11-221-2/+11
| | | | | | Attempt to reinstate the Object Entry flag in parcel settings
* - No need to build a list of regions and then only the first one.Homer Horwitz2008-11-211-2/+4
| | | | | | | | - I first did lock on m_scenes for that access, but as m_scenes (currently) is only changed in Initialise (and locked there), and PostInitialise is called after the calls to Initialise, there shouldn't be a need to lock here. - Trying out git-svn dcommit. Hope this works.
* Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker2008-11-215-61/+61
| | | | | | the internals of the permissions module adapter sane
* * refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2008-11-212-4/+4
| | | | | | | | * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-211-1/+1
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* Fully implement object return from the parcel dialogMelanie Thielker2008-11-212-15/+57
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* Allow selecting group objects and selecting objects by owner from theMelanie Thielker2008-11-211-0/+5
| | | | | | parcel dialog.
* Plumb in the list if user IDs to the land module to allow selectionMelanie Thielker2008-11-212-6/+6
| | | | | | of objects by owner name
* Prevent a null reference when giving items.Melanie Thielker2008-11-211-0/+6
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* * Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey2008-11-191-2/+0
| | | | connection (though not yet an actual ScenePresence)
* Mantis#2638. Thank you kindly, Sacha Magne for a patch that:Charles Krinke2008-11-191-0/+1
| | | | | | Implementing "Play sound inworld". Currently a WIP .
* Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2008-11-196-272/+272
| | | | | | libOMV.
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-1911-516/+404
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker2008-11-183-4/+1
| | | | | | texture sending. Grain of salt not included.
* Apply JHurliman's texture sender patchMelanie Thielker2008-11-181-10/+43
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* Prevent the texture downloader from locking a null object when a downloadMelanie Thielker2008-11-171-0/+3
| | | | | | hits bad data