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* * If you check fixed sun, in the estate tools 'terrain tab', the sun will ↵Teravus Ovares2008-05-301-1/+8
| | | | fix in the location you set. (however the checkbox doesn't get re-populated properly yet, so it'll uncheck again even though the message got through to the server)
* * You can set the sun phase via the estate tools now. It doesn't persist ↵Teravus Ovares2008-05-301-15/+16
| | | | across reboots though.
* * Hook up archive loading to load in prim xml dataJustin Clarke Casey2008-05-304-19/+57
| | | | | | * This now has equivalent functionality to load-xml2 - no asset data is restored yet
* * Crudely migrate SceneXmlLoader into the Serializer moduleJustin Clarke Casey2008-05-303-4/+276
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* * Stop the IRC module throwing a nre on shutdown if it isn't actually being usedJustin Clarke Casey2008-05-301-2/+5
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* * Successfully pick out prims.xml file from archiveJustin Clarke Casey2008-05-305-6/+79
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* * Read all files from tar archiveJustin Clarke Casey2008-05-302-11/+55
| | | | | | * No reload functionality implemented yet
* while investigating why IRCBridgeModule.Close() was having no effect, iDr Scofield2008-05-302-14/+28
| | | | | | | | | | | | | | | | | | | noticed that Scene.Close() will only call Close on non-shared region modules. i've now added code to SceneManager.Close() to collect all shared region module from each scene before calling Scene.Close() on it and then, once, all Scenes are closed, go through the list of collected shared region modules and close them as well. SceneManager.Close() is only called when we initiate a shutdown --- i've verified that a Scene restart does not trigger the shutdown of shared modules :-) also, this adds a couple of bug fixes to the IRCBridgeModule (which after all didn't take kindly to being closed) as well as a check to InterregionModule's Close() call. finally, this fixes the RestPlugin's XmlWriter so that it no longer includes the "xsd=..." and "xsi=..." junk.
* * Fixed a dangling event hook that I added.Teravus Ovares2008-05-302-6/+67
| | | | | * Added a Non-finite avatar position reset. This will either handle the <0,0,0> avatar gracefully, or send the avatar to 127,127,127 if that also doesn't work. ( I've only been able to reproduce this error once on my development workstation )
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-304-177/+177
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* * Added helper method to the Sun module to Get the Linden hour based on the ↵Teravus Ovares2008-05-302-1/+18
| | | | math in the sun module. This populates the sun phase slider on the terrain tab in the estate tools according to the current sun phase. Display purposes only for now. Need to go the other way for setting the sun phase based on the linden hour in the estate tools.
* * Updated sun module to only send sun updates to root agents. Because it ↵Teravus Ovares2008-05-301-3/+54
| | | | was sending updates to both root and child agents, you'll still get sun jitter until this revision is adopted by every region nearby.
* * Caches UUIDName requestsTeravus Ovares2008-05-291-2/+46
| | | | | | * Looks up UUIDNames for script time and colliders in a separate thread. * Hopefully this'll allow you to look at top scripts on a region that has a lot of scripts without crashing your client thread.
* * Fixed a slight issue with the LLRAW exporter.Adam Frisby2008-05-282-3/+4
| | | | | | * Linden uses a neutral height channel of 128.0 on their multiplier. OpenSim was using a neutral of 127.0 - this has been changed to 128.0, this may cause files exported to the .RAW format to look slightly different when loaded back in - it is highly recommended to use the R32 format instead which avoids these sorts of issues. * Made a tweak to the Terrain Plugin loading process.
* * Minor: Another small log adjustmentJustin Clarke Casey2008-05-281-1/+1
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* * Minor: Log message clean up in archiver codeJustin Clarke Casey2008-05-282-3/+5
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* * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵Justin Clarke Casey2008-05-285-11/+182
| | | | | | | | tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
* * Put textures into a separate assets/ directory in the opensim archiveJustin Clarke Casey2008-05-282-6/+37
| | | | | | | * Fix nre where the asset couldn't be found * Not ready yet
* Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke2008-05-281-1/+1
| | | | | | | | | llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
* Mantis#1398. Thank you kindly, cmickeyb for a patch that:Charles Krinke2008-05-281-1/+11
| | | | | | small patch to encode and send the outbound_body parameter in an http request. this enables post messages to send a body
* Formatting cleanup.Jeff Ames2008-05-287-106/+106
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* Thank you, Grumly57 kindly for:Charles Krinke2008-05-281-8/+12
| | | | | | | This patch proposes a new function : osOpenRemoteDataChannel(key channeID) that allow to open an XMLRPC channel for remote_data event. The difference is that the channelID can be customized instead of being randomly generated.
* Update svn properties. Fix inconsistent newlines.Jeff Ames2008-05-281-187/+187
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* * Include prims.xml file in archiveJustin Clarke Casey2008-05-272-5/+17
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* * Add .jp2 extension to archived texturesJustin Clarke Casey2008-05-271-1/+1
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* * Write prim archives out as v7 tar files temporarily for testing purposes - ↵Justin Clarke Casey2008-05-272-1/+186
| | | | | | | | | not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet
* * Added new InstallPlugin interface to ITerrainModule.Adam Frisby2008-05-272-10/+22
| | | | | * This is to allow other region modules to install Terrain Effects.
* Thank you kindly, Melanie for a patch that adds:Charles Krinke2008-05-271-0/+71
| | | | | GetSerializationData() and CreateFromData() methods
* * Implement asynchronous assets request for archivingJustin Clarke Casey2008-05-271-116/+187
| | | | | | * No user functionality yet
* fixes a CTB when IRCBridgeModule is not configured.Dr Scofield2008-05-271-2/+2
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* cleaning up: coding style guidelines violation in RestPlugin.cs. Dr Scofield2008-05-271-0/+23
| | | | | | adding support for enabled = true|false for IRCBridgeModule
* I'm dropping the ISimChat interface as that has now been Dr Scofield2008-05-272-3/+4
| | | | | | | | | | | | | | replaced by EventManager events. also, i've added instructions to README.txt about running runprebuild.sh and on how to report bugs. plus some minor fixes (dropping m_log statement left over from debugging llOwnerSay, nicer catch of exception in IRCBridgeModule
* * Patch from jhurliman - Implements a binary search in the LLRAW exporter ↵Adam Frisby2008-05-261-26/+44
| | | | which dramatically speeds up exports.
* Thank you kindly, Melanie for a patch for script resetCharles Krinke2008-05-261-0/+2
| | | | | that creates the event handler chain ready to hook by script engines
* This cleans up a merge mess from the earlier checkin and implements ↵Dr Scofield2008-05-262-35/+28
| | | | | | | | llOwnerSay() via the newly created Scene.SimBroadcast() call.
* Adding OnChatBroadcast event logic to EventManager providing Dr Scofield2008-05-262-108/+149
| | | | | | | | | | | | | a clean interface for Sim broadcasts. Added SimBroadcast support to ChatModule. Removing all code from IRCBridgeModule dealing with agent/client directly. Cleaning up ChatModule. Polishing IRC messages, adding support for "/me" (both directions).
* * Break out baby archiving code into separate class ready for async asset ↵Justin Clarke Casey2008-05-262-54/+118
| | | | | | | | requesting * No user functionality yet
* * Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey2008-05-261-1/+14
| | | | | | | | prims * no user functionality yet
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-257-45/+45
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* * A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares2008-05-251-9/+27
| | | | | | | however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
* Thank you kindly, Grumly57 for a patch to improveCharles Krinke2008-05-251-5/+22
| | | | | XMLRPCModule.cs: RemoteDataReply() and XMLRpcResponse()
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-252-1/+44
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* * Refactor: Collapse some multiple remove object pathsJustin Clarke Casey2008-05-241-1/+1
| | | | | | * Push some delete functionality into InnerScene to match what's already there for adding objects
* * Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey2008-05-242-1/+7
| | | | instead, on the basis that this is less likely to cause confusion with c#'s base object type
* * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey2008-05-241-1/+1
| | | | basis that they all take SOG parameters to improve code readability for now
* * Fixes endless loop in the Land Module when selecting any object.Teravus Ovares2008-05-242-0/+6
| | | | | * Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
* * Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey2008-05-243-22/+67
| | | | | | | * Not yet reusing serialization module - this will happen in the future * No user functionality yet
* This enables return from the parcel object owner display.Teravus Ovares2008-05-244-24/+100
| | | | | There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
* * Implements selected object return.Teravus Ovares2008-05-241-25/+45
| | | | | * If user is in the same sim with you, they'll get an inventory update, if not.... oh well, they'll have to clear their cache potentially before they'll see it.
* forgot to actually remove IRCBridgeModule.FindClientRegion()Dr Scofield2008-05-231-32/+0
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