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* Fix friends again. Friends-handling is now stateless and, thanks toHomer Horwitz2008-11-161-263/+135
| | | | | | MessageTransferModule, much easier to understand (I hope).
* Remove a redundant parameterMelanie Thielker2008-11-161-1/+1
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* Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker2008-11-166-151/+118
| | | | | | fromAgentSession field.
* First step tidy-up of IM packing/unpacking/repackingMelanie Thielker2008-11-161-11/+18
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* GridIMs don't have a (sending) client, which led to a NRE on access.Homer Horwitz2008-11-161-1/+2
| | | | | | Doesn't use client now in that case.
* Add MessageTransferModule interface to all scenes, not only the firstMelanie Thielker2008-11-161-1/+1
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* Fix 2 bugs in the message transfer module, thanks, Homer Horwitz!Melanie Thielker2008-11-161-2/+2
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* Add group prim count support to land propertiesMelanie Thielker2008-11-161-1/+7
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* Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker2008-11-164-658/+722
| | | | | | | | the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
* Hack to temporarily fix friends-handling. This will be redone as soon asHomer Horwitz2008-11-151-2/+2
| | | | | | | | Melanie's CommunicationModule is in. Please note: imSession is a transaction-ID, *not* the agent's session.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-151-18/+2
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* * test: Add scene root agent test stub, since I'll be picking up with ↵Justin Clarke Casey2008-11-141-2/+0
| | | | something else the next time I start coding on OpenSim
* * minor: remove mono compiler warningsJustin Clarke Casey2008-11-141-4/+4
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* Add group permissions to agent inventory.Melanie Thielker2008-11-141-0/+1
| | | | | | | | | | Contains a migration. May contain nuts. Please back up your inventory data store. This revision changes the interface version!! No older regions can connect to these new UGAIM, and the new regions can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss Currently persisted on MySQL only.
* * Allow new script creation to be locked down to only gods if specified in ↵Justin Clarke Casey2008-11-141-9/+58
| | | | | | | | | OpenSim.ini * This doesn't allow complete script lockdown of a sim, many avenues (copying, editing) are still uncloseable at the moment * Default remains to allow all users to create scripts (subject to existing permissions if enabled)
* Reapplying a revised version of Christopher Yeoh's (IBM) patch for allowMelanie Thielker2008-11-141-1/+6
| | | | | | | inventory drop. Also adds a new flags, "propagate_permissions" to OpenSim.ini to control that feature.
* * Switch default permissions back to false (so they are not on) as they were ↵Justin Clarke Casey2008-11-141-5/+1
| | | | | | | | two revisions ago, since it sounds like this was our agreed position from some time back * Make the default also false (to match what is in OpenSim.ini.example)
* * Hook up create new object event in the permissions moduleJustin Clarke Casey2008-11-141-1/+2
| | | | | | | * Switch default for serverside_object_permissions from false to true - it seems more natural that we enforce permissions by default rather than not! * Add some explanation in OpenSim.ini.example for serverside_object_permissions
* * Implements terrain raw upload. You can now upload your .raw terrain files ↵Teravus Ovares2008-11-145-1/+256
| | | | | | | using the Estate Tools. * Could this be extended in the future to support .oar uploads too? Only time will tell!
* reverting #7295, as it still fails a test case (as pointed out veryDr Scofield2008-11-141-1/+1
| | | | | | | | kindly by sean) --- lesson learned: just running a "make test" is not sufficient, you need to precede it by a "make clean".
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield2008-11-141-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch makes llAllowInventoryDrop work with the permissions module enabled. Changes include: - Enabled PropagatePermissions when permissions module serverside perms is on - change ownership of item when item is dropped into an object. Ownership changes to the owner of the object the item is dropped into - propagation of permissions if the permissions module enabled (eg next-owner mask applied) - CHANGED_ALLOWED_DROP is now passed to the change script event if an item was allowed to be dropped into the object only because llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being passed). - Sets object flags correctly when llAllowInventoryDrop is called so clients are notified immediately of the change in state. Am not sure that calling aggregateScriptEvents is the right way to do it, but it works and seems to be the only way without making further changes to update LocalFlags
* From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield2008-11-144-110/+129
| | | | | | | | Fixed the IRC code so that it deals with regions coming and going.
* Some changes to the money module to allow a more flexible system ofMelanie Thielker2008-11-141-7/+12
| | | | | | applying charges
* More groups plumbingMelanie Thielker2008-11-141-0/+12
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* From: awebb@us.ibm.comSean Dague2008-11-131-1/+1
| | | | | | Fix the long-standing "lost clothing" bug by making AvatarFactory a non shared module (which it should have been all along).
* * Rename all the previous methods to be User rather than Avatar (for extra ↵Justin Clarke Casey2008-11-131-8/+8
| | | | | | | | | | | bonus points) public bool ExternalChecksCanCreateUserInventory(int invType, UUID userID) public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteUserInventory(UUID itemID, UUID userID)
* * Add Justin Clarke Casey2008-11-131-4/+64
| | | | | | | | | | | public bool ExternalChecksCanCreateAvatarInventory(int invType, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteAvatarInventory(UUID itemID, UUID userID) to ExternalChecks to handle avatar inventory checks (as opposed to object inv checks). * opensim-dev e-mail to follow concerning this shortly
* * refactor: rename object inventory permission checks to distinguish between ↵Justin Clarke Casey2008-11-131-7/+6
| | | | task inventory and agent inventory
* * First part of a series of patchesJustin Clarke Casey2008-11-131-7/+22
| | | | | | | * Intension is to provide a way to lock down script creation to administrators/gods only * Defaults will remain as they are at the moment
* * Attempt to make OpenSim.ini.example a bit more readable byJustin Clarke Casey2008-11-131-506/+506
| | | | | | | | * Some rearrangement within sections * Indenting section contents * Also, correct indentation levels in PermissionsModule
* * test: Add basic synchronous object remove testJustin Clarke Casey2008-11-121-2/+4
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* * refactor: as per a recent opensim-dev thread, rename InnerScene to ↵Justin Clarke Casey2008-11-123-3/+3
| | | | SceneGraph to make it more descriptive of its intended function
* * Stop the pointless passing of a scene's own region handler back to it in ↵Justin Clarke Casey2008-11-121-1/+1
| | | | | | | | region comms * Some scene methods ignored it, others did nothing if the region handler given did not match their own (which would never be triggered)
* Revamp inventory transfer module, step 1. Inventory will now be saved ifMelanie Thielker2008-11-121-99/+117
| | | | | | | | destination user is offline/out of range. No more eternal cache is needed for tracking IDs. Code cleanup. Removed some casts from IScene to Scene. Decline now properly places item in trash rather than deleting it outright.
* Prevent pieces from other people's HUDs from displaying at the center ofMelanie Thielker2008-11-111-2/+2
| | | | | | every user's HUD
* Allow gods to terraform without limits. Respect the Allow Others ToMelanie Thielker2008-11-112-7/+9
| | | | | | Terraform flag in land.
* * Commit allows downloading of the .raw terrain from the estate tools.Teravus Ovares2008-11-103-1/+32
| | | | | | | * Implements the SendInitiateDownload method in IClientAPI * Uses the ITerrainModule Interface to write a terrain file to disk then uses a FileStream to read the binary file from the disk and put it in a byte array. and save to the xFer list. * It then tells the client to download the file and the client initiates an Xfer request.
* * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵Justin Clarke Casey2008-11-102-6/+1
| | | | | | | | RootPart and adding the part separately * Make RootPart read only
* Removed some debug output I forgot to remove...Homer Horwitz2008-11-101-13/+0
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* Script region crossing. This has not user functionality, but lays all theMelanie Thielker2008-11-092-2/+2
| | | | | | groundwork.
* * Applying EventQueueGetModule patch to try debug the case of the missing EQG.Adam Frisby2008-11-091-1/+2
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* Update svn properties. Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-092-2/+2
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* Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker2008-11-093-6/+6
| | | | | | | It is required by group IM and also for a proper implementation of item give, group notice attachments and offline IM.
* * Ported InstantMessageModule to IClientCoreAdam Frisby2008-11-081-6/+11
| | | | | * See http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#InstantMessageModule.cs
* * Added IClientIM to IClientCore interfacesAdam Frisby2008-11-084-23/+22
| | | | | | * Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
* Added necessary locking to LandManagementModule. As it is used by severalHomer Horwitz2008-11-081-143/+239
| | | | | | | threads concurrently, you'll get bad Heisenbugs without correct locking. This might fix Mantis#2413
* * refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey2008-11-077-26/+15
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* * Rename PrimIDAllocate() to more effectively convey what it does, and put ↵Justin Clarke Casey2008-11-073-6/+6
| | | | the verb at the front
* * Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey2008-11-071-1/+0
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* * refactor: allocate local ids to prims only when an object is attached to a ↵Justin Clarke Casey2008-11-072-2/+2
| | | | scene