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* * On client login, send only one terrain patch at a time (with pauses) instea...Justin Clarke Casey2008-07-032-4/+10
* *.Raw files should now be loadable using "terrain load-tile" functionalitymingchen2008-07-031-2/+61
* Mantis#1658. Thank you, Melanie for a patch that:Charles Krinke2008-07-031-0/+90
* *Parcel Claim date is no longer Epoch (Jan 1, 1970). Now shows the actual cre...mingchen2008-07-031-1/+2
* * Allow archiver to operate even if there are 0 scene objects to saveJustin Clarke Casey2008-07-022-18/+14
* * Start writing out control file in archive. Only contains version informati...Justin Clarke Casey2008-07-022-1/+36
* * Twiddle with archive asset extensions yet againJustin Clarke Casey2008-07-022-45/+45
* * Drop InvType from the assets table since it is no longer usedJustin Clarke Casey2008-07-021-3/+0
* Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method to...MW2008-07-013-4/+21
* attempt to expire out old dynamic textures, so they don't grow forever.Sean Dague2008-06-301-2/+7
* properly explaining each #pragma warning disableDr Scofield2008-06-302-6/+11
* * Reload terrain from archive if there is oneJustin Clarke Casey2008-06-291-5/+31
* * Save terrain information in archiveJustin Clarke Casey2008-06-293-3/+32
* * Allow terrains to be loaded and saved from streams as well as directly to a...Justin Clarke Casey2008-06-2912-44/+264
* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-282-1/+8
* * Various documentation to some black magic parts of LLClientView Teravus Ovares2008-06-281-0/+4
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-274-21/+25
* more warnings to go.Dr Scofield2008-06-275-23/+35
* * Experiment with not bothering with a seperate assets metadata file - extrac...Justin Clarke Casey2008-06-273-32/+69
* move along, nothing to see here. just a couple of lazy variables.Dr Scofield2008-06-274-9/+13
* dr scofield's continuing warnings safari:Dr Scofield2008-06-272-2/+3
* * fix a bug where I was assuming all entities would be SceneObjectGroups - of...Justin Clarke Casey2008-06-272-11/+18
* * refactor: fission InnerScene.AddSceneObject()Justin Clarke Casey2008-06-271-1/+1
* * Add extra backup parameter to InnerScene.AddRestoredSceneObject()Justin Clarke Casey2008-06-271-1/+1
* * Put extensions on all assets in an archiveJustin Clarke Casey2008-06-263-14/+66
* Mantis#1597. Thank you, Melanie for a patch that:Charles Krinke2008-06-263-1/+27
* added the flag param to IClientAPI.SendMapBlockMW2008-06-252-4/+4
* first part of Requestmapblocks fixes: Adds uint flags param to the OnRequestM...MW2008-06-251-1/+2
* Added support for terrain map to be serialised to xml(as base64 binary). usef...MW2008-06-254-5/+78
* Minor formatting cleanup.Jeff Ames2008-06-251-4/+1
* Mantis#1569. Thank you kindly, Nebadon for a patch thatCharles Krinke2008-06-231-2/+2
* * Remove all use of asset.InvType, as outlined in mailing list discussionJustin Clarke Casey2008-06-232-4/+0
* * archive each object as a separate xml file rather than put them all in one ...Justin Clarke Casey2008-06-214-65/+41
* * refactor: Making some of the serialization names consistent, both within th...Justin Clarke Casey2008-06-214-21/+52
* * Remove redundant <scene> tag from individual object xml representationJustin Clarke Casey2008-06-211-7/+19
* * Remove a bug I created in r5171 where taking an object would terminate the ...Justin Clarke Casey2008-06-212-0/+16
* * minor: start saving current prims xml to an objects/ directory in the archiveJustin Clarke Casey2008-06-211-1/+1
* * Adds Region ban capability to Regions. You access this by going to World->...Teravus Ovares2008-06-212-1/+90
* Mantis#1543. Thank you kindly, Jonc for a patch that:Charles Krinke2008-06-192-4/+81
* * Refactors call to OutPacket out of AssetCache and into LLClientViewTeravus Ovares2008-06-181-0/+4
* revert 5134. Changing these bitmaps to 24bit just breaks things, and they ne...Sean Dague2008-06-182-2/+2
* Minor formatting cleanup.Jeff Ames2008-06-182-27/+27
* make neb happy. I found where we initialized the dynamic textures toSean Dague2008-06-182-2/+2
* change the default drawing font from Times -> Arial, asSean Dague2008-06-181-4/+12
* tweak dynamic texture stuff after the meeting today. This shouldSean Dague2008-06-171-1/+7
* * Refactor: Move the responsibility for applying physics and sending the init...Justin Clarke Casey2008-06-171-32/+1
* * refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromX...Justin Clarke Casey2008-06-171-25/+1
* Update svn properties.Jeff Ames2008-06-172-187/+187
* * Increase WEBMAP tile jpeg quality.Teravus Ovares2008-06-171-1/+29
* * Fix a bug in the archiver where I didn't realize a shape still needs its de...Justin Clarke Casey2008-06-161-3/+8