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* Prevent a null reference when giving items.Melanie Thielker2008-11-211-0/+6
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* * Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey2008-11-191-2/+0
| | | | connection (though not yet an actual ScenePresence)
* Mantis#2638. Thank you kindly, Sacha Magne for a patch that:Charles Krinke2008-11-191-0/+1
| | | | | | Implementing "Play sound inworld". Currently a WIP .
* Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2008-11-196-272/+272
| | | | | | libOMV.
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-1911-516/+404
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker2008-11-183-4/+1
| | | | | | texture sending. Grain of salt not included.
* Apply JHurliman's texture sender patchMelanie Thielker2008-11-181-10/+43
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* Prevent the texture downloader from locking a null object when a downloadMelanie Thielker2008-11-171-0/+3
| | | | | | hits bad data
* Make newly created prims be the correct groupMelanie Thielker2008-11-172-2/+2
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* Make texture decode errors nonfatal. The texture send is simply droppedMelanie Thielker2008-11-171-25/+33
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* Fix a few small issues with the progressive texture-download:Homer Horwitz2008-11-172-11/+12
| | | | | | | | | | | | - The initial priority wasn't passed in, so a discardLevel of -1 in the first request automatically cancelled texture-download. - One-packet textures weren't handled, as CurrentPacket starts at 1 and StopPacket == 0 in that case. - Increased MAX_ALLOWED_TEXTURE_REQUESTS to 15; incremental texture downloads will cause more requests.
* * Apply http://opensimulator.org/mantis/view.php?id=2611 Justin Clarke Casey2008-11-171-99/+169
| | | | | | | * Progressive texture delivery (ported from jhurliman's Simian code) * Thanks jhurliman!
* * Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey2008-11-176-272/+272
| | | | | | | | * Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
* * Add allowed_script_editors to OpenSim.ini in the same fashion as ↵Justin Clarke Casey2008-11-171-9/+12
| | | | | | | | | | | allowed_script_creators. * This allows one to override normal OpenSim permissions and prevent non-gods from editing any scripts. This allows edit ability to be rescinded after it has been given, and prevents the security hole where a single script with liberal perms would allow code changes. * The default setting remains the existing one of never overruling normal edit permissions. * These two settings may be enough to stop non-gods entering artbirary script code in a closed grid/standalone configuration.
* Add a few commentsMelanie Thielker2008-11-171-7/+13
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* * refactor: move user set permissions parsing code into a separate method ↵Justin Clarke Casey2008-11-171-39/+99
| | | | ready for reuse
* minor: remove mono compiler warningsJustin Clarke Casey2008-11-172-18/+18
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* commenting out unused variable.Dr Scofield2008-11-171-2/+2
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* Use the message transfer module to pass items across the grid via the profileMelanie Thielker2008-11-171-9/+16
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* Correct prim counts for group land. Correct MessageTransferModule startupMelanie Thielker2008-11-172-14/+12
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* Fix friends again. Friends-handling is now stateless and, thanks toHomer Horwitz2008-11-161-263/+135
| | | | | | MessageTransferModule, much easier to understand (I hope).
* Remove a redundant parameterMelanie Thielker2008-11-161-1/+1
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* Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker2008-11-166-151/+118
| | | | | | fromAgentSession field.
* First step tidy-up of IM packing/unpacking/repackingMelanie Thielker2008-11-161-11/+18
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* GridIMs don't have a (sending) client, which led to a NRE on access.Homer Horwitz2008-11-161-1/+2
| | | | | | Doesn't use client now in that case.
* Add MessageTransferModule interface to all scenes, not only the firstMelanie Thielker2008-11-161-1/+1
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* Fix 2 bugs in the message transfer module, thanks, Homer Horwitz!Melanie Thielker2008-11-161-2/+2
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* Add group prim count support to land propertiesMelanie Thielker2008-11-161-1/+7
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* Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker2008-11-164-658/+722
| | | | | | | | the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
* Hack to temporarily fix friends-handling. This will be redone as soon asHomer Horwitz2008-11-151-2/+2
| | | | | | | | Melanie's CommunicationModule is in. Please note: imSession is a transaction-ID, *not* the agent's session.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-151-18/+2
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* * test: Add scene root agent test stub, since I'll be picking up with ↵Justin Clarke Casey2008-11-141-2/+0
| | | | something else the next time I start coding on OpenSim
* * minor: remove mono compiler warningsJustin Clarke Casey2008-11-141-4/+4
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* Add group permissions to agent inventory.Melanie Thielker2008-11-141-0/+1
| | | | | | | | | | Contains a migration. May contain nuts. Please back up your inventory data store. This revision changes the interface version!! No older regions can connect to these new UGAIM, and the new regions can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss Currently persisted on MySQL only.
* * Allow new script creation to be locked down to only gods if specified in ↵Justin Clarke Casey2008-11-141-9/+58
| | | | | | | | | OpenSim.ini * This doesn't allow complete script lockdown of a sim, many avenues (copying, editing) are still uncloseable at the moment * Default remains to allow all users to create scripts (subject to existing permissions if enabled)
* Reapplying a revised version of Christopher Yeoh's (IBM) patch for allowMelanie Thielker2008-11-141-1/+6
| | | | | | | inventory drop. Also adds a new flags, "propagate_permissions" to OpenSim.ini to control that feature.
* * Switch default permissions back to false (so they are not on) as they were ↵Justin Clarke Casey2008-11-141-5/+1
| | | | | | | | two revisions ago, since it sounds like this was our agreed position from some time back * Make the default also false (to match what is in OpenSim.ini.example)
* * Hook up create new object event in the permissions moduleJustin Clarke Casey2008-11-141-1/+2
| | | | | | | * Switch default for serverside_object_permissions from false to true - it seems more natural that we enforce permissions by default rather than not! * Add some explanation in OpenSim.ini.example for serverside_object_permissions
* * Implements terrain raw upload. You can now upload your .raw terrain files ↵Teravus Ovares2008-11-145-1/+256
| | | | | | | using the Estate Tools. * Could this be extended in the future to support .oar uploads too? Only time will tell!
* reverting #7295, as it still fails a test case (as pointed out veryDr Scofield2008-11-141-1/+1
| | | | | | | | kindly by sean) --- lesson learned: just running a "make test" is not sufficient, you need to precede it by a "make clean".
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield2008-11-141-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch makes llAllowInventoryDrop work with the permissions module enabled. Changes include: - Enabled PropagatePermissions when permissions module serverside perms is on - change ownership of item when item is dropped into an object. Ownership changes to the owner of the object the item is dropped into - propagation of permissions if the permissions module enabled (eg next-owner mask applied) - CHANGED_ALLOWED_DROP is now passed to the change script event if an item was allowed to be dropped into the object only because llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being passed). - Sets object flags correctly when llAllowInventoryDrop is called so clients are notified immediately of the change in state. Am not sure that calling aggregateScriptEvents is the right way to do it, but it works and seems to be the only way without making further changes to update LocalFlags
* From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield2008-11-144-110/+129
| | | | | | | | Fixed the IRC code so that it deals with regions coming and going.
* Some changes to the money module to allow a more flexible system ofMelanie Thielker2008-11-141-7/+12
| | | | | | applying charges
* More groups plumbingMelanie Thielker2008-11-141-0/+12
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* From: awebb@us.ibm.comSean Dague2008-11-131-1/+1
| | | | | | Fix the long-standing "lost clothing" bug by making AvatarFactory a non shared module (which it should have been all along).
* * Rename all the previous methods to be User rather than Avatar (for extra ↵Justin Clarke Casey2008-11-131-8/+8
| | | | | | | | | | | bonus points) public bool ExternalChecksCanCreateUserInventory(int invType, UUID userID) public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteUserInventory(UUID itemID, UUID userID)
* * Add Justin Clarke Casey2008-11-131-4/+64
| | | | | | | | | | | public bool ExternalChecksCanCreateAvatarInventory(int invType, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteAvatarInventory(UUID itemID, UUID userID) to ExternalChecks to handle avatar inventory checks (as opposed to object inv checks). * opensim-dev e-mail to follow concerning this shortly
* * refactor: rename object inventory permission checks to distinguish between ↵Justin Clarke Casey2008-11-131-7/+6
| | | | task inventory and agent inventory
* * First part of a series of patchesJustin Clarke Casey2008-11-131-7/+22
| | | | | | | * Intension is to provide a way to lock down script creation to administrators/gods only * Defaults will remain as they are at the moment
* * Attempt to make OpenSim.ini.example a bit more readable byJustin Clarke Casey2008-11-131-506/+506
| | | | | | | | * Some rearrangement within sections * Indenting section contents * Also, correct indentation levels in PermissionsModule