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* * Chasing down memory leak where memory used by a client is not returned on ↵Justin Clarke Casey2008-02-061-7/+31
| | | | | | | | client logout * This code may or may not be on the right track, but I want to save my work so far.
* Converted logging to use log4net.Jeff Ames2008-02-057-107/+77
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-051-0/+324
| | | | | | * Fixed a few bugs * Wrote an example module to make certain event systems more mature.
* Added copyright statements.Jeff Ames2008-02-053-2/+86
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* First part of avatar persistence, currently only really works in standalone ↵MW2008-02-042-12/+268
| | | | | | | | | mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
* * Chat Message format patch from kinoc (#443) Thanks!Adam Frisby2008-02-041-2/+19
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* Thank you very much, Kinoc for : Moved the Listener loop try/catch to a ↵Charles Krinke2008-02-021-8/+17
| | | | | | | better position. Uses the IRC nick as the default when user location cannot be determined.
* Thank you, Kinoc for the ChatModule.cs updates.Charles Krinke2008-02-011-75/+491
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* revert last IRC bridge changes as this broke chat on my test environment.Sean Dague2008-01-311-80/+23
| | | | | | Going to sift through the diff later to sort out what the root cause is here.
* * setting some readonlieslbsa712008-01-311-1/+1
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* Thanks kinoc for your improved IRC Gateway patch as referenced in mantis ↵Teravus Ovares2008-01-291-23/+80
| | | | issue 390.
* First part of changing prim's permission flags to use the correct enum ↵MW2008-01-161-1/+1
| | | | (libsl PermissionMask)
* * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ↵Teravus Ovares2008-01-161-0/+3
| | | | | | | accurate. * We're only missing, the script related sim stats counters and the Images time counter and the Pending Uploads counter. The rest of them are actually implemented now.
* * Mother of all commits:Adam Frisby2008-01-153-3/+3
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* Thank you, Kinoc for adding: When accessing slower web sites or proxy servicesCharles Krinke2008-01-121-1/+1
| | | | | | | | 300 msecs can be too slow and cause a timeout to occur. This is reported when llHTTPRequest times out but may not be reported for other functions like osSetDynamicTextureURL. This sets the time out to 30 seconds. It appears that the value affects not just llHTTPRequest's.
* * Removed unneeded and uneeded debug messagelbsa712008-01-081-2/+0
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* * changed form Debug to Verbose on Texture sendinglbsa712008-01-031-1/+1
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* * Added removal of TextureSenders and UserTextureDownloadService on agent ↵lbsa712008-01-032-2/+31
| | | | leaving region.
* Set svn:eol-style.Jeff Ames2008-01-032-232/+232
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* * Some work on TextureDownloadModulelbsa712008-01-033-214/+236
| | | | | * fixed Cancel bug
* * Trying to address TextureSender issueslbsa712008-01-021-32/+43
| | | | | | * The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff
* * Re-wrote IM that sends the friend request so that it displays the name of ↵Teravus Ovares2008-01-022-5/+12
| | | | the person who sent the request, or (hippos) if it can't find it.
* * You can add and remove a friend in standalone now within the same ↵Teravus Ovares2008-01-012-34/+186
| | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
* * Added graceful remote script server connection error handlingTeravus Ovares2007-12-301-2/+2
| | | | | * Removed a friends module test that I had.
* * Fixed References in Prebuild so the project compilesTeravus Ovares2007-12-301-3/+40
| | | | | | * Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
* * Applied Melanie's same instance IM fix. This will make IMs work within ↵Teravus Ovares2007-12-301-4/+6
| | | | the same OpenSim Instance.
* * Optimized usingslbsa712007-12-277-188/+191
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-271-1/+1
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* * This update includes a wide range of changes to the ODEPlugin for avatar ↵Teravus Ovares2007-12-261-1/+9
| | | | | | | | | | movement, including: ** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
* * Removed redundant code in RestService.csAdam Frisby2007-12-182-4/+2
| | | | | | | | * Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.
* textures that fit in one packet expect the packet number to be 1. You clear ↵Brian McBee2007-12-181-1/+1
| | | | texture should now work.
* make it so prims don't relay into IRCSean Dague2007-12-171-4/+2
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* ignore Primitive for the IRC relaySean Dague2007-12-171-1/+3
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* From Michael Osias (IBM)Sean Dague2007-12-131-11/+38
| | | | | | | | | | | | | This patch makes some enhancements to the llRemoteData functions. The module is now a shared module, and allows remote data channels to be created among multiple regions in the same sim. The port is controlled from the remoteDataPort property under the [Network] section in OpenSim.ini. If this setting is not present or = 0, the module is disabled and no port is opened. llRemoteData commands have not effect when module is disabled.
* Minor cleanupJeff Ames2007-12-131-4/+0
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* Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer ↵Jeff Ames2007-12-131-46/+15
| | | | to handle starting/stopping of the typing animation.
* From Michael Osias (IBM)Sean Dague2007-12-122-3/+318
| | | | | | | | | | | | This patch implements the llHttpRequest function via a region module, HttpScriptsRequest. There were bits and peices in LSLLong_cmd_handler, which I moved into the region module, and just check for completed requests and dispatch the http_response callback event instead. works for me as of r2674
* * Start listening for client connections immediately after a region ↵Teravus Ovares2007-12-121-1/+8
| | | | | | | | initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
* A few minor changes/additions/fixes.MW2007-12-111-1/+1
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* refactor SunModule a bit to make more sensibleSean Dague2007-12-111-7/+12
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* added copyright noticesJeff Ames2007-12-112-0/+56
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* default day's to a more sensible 24 hrs instead of 0.5. YouSean Dague2007-12-101-1/+1
| | | | | | | can still change this in the config file if you want something different.
* Changed how TextureDownloadModule is initialised, due to some weird ↵MW2007-12-101-4/+10
| | | | behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread).
* more work on texture downloading.MW2007-12-101-100/+176
| | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
* refactored ChatModule a bit.Jeff Ames2007-12-102-92/+51
| | | | | misc cleanup and code convention fixes.
* removed old debugging code from IM and chat modulesJeff Ames2007-12-092-7/+0
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* Enabled the TextureDownloadModule, so that hopefully I might get some ↵MW2007-12-072-16/+17
| | | | feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
* Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵MW2007-12-071-48/+15
| | | | | | | ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-072-5/+5
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* added one more command to the console help.Jeff Ames2007-12-071-2/+1
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