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* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-151-18/+2
* * test: Add scene root agent test stub, since I'll be picking up with somethi...Justin Clarke Casey2008-11-141-2/+0
* * minor: remove mono compiler warningsJustin Clarke Casey2008-11-141-4/+4
* Add group permissions to agent inventory.Melanie Thielker2008-11-141-0/+1
* * Allow new script creation to be locked down to only gods if specified in Op...Justin Clarke Casey2008-11-141-9/+58
* Reapplying a revised version of Christopher Yeoh's (IBM) patch for allowMelanie Thielker2008-11-141-1/+6
* * Switch default permissions back to false (so they are not on) as they were ...Justin Clarke Casey2008-11-141-5/+1
* * Hook up create new object event in the permissions moduleJustin Clarke Casey2008-11-141-1/+2
* * Implements terrain raw upload. You can now upload your .raw terrain files ...Teravus Ovares2008-11-145-1/+256
* reverting #7295, as it still fails a test case (as pointed out veryDr Scofield2008-11-141-1/+1
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield2008-11-141-1/+1
* From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield2008-11-144-110/+129
* Some changes to the money module to allow a more flexible system ofMelanie Thielker2008-11-141-7/+12
* More groups plumbingMelanie Thielker2008-11-141-0/+12
* From: awebb@us.ibm.comSean Dague2008-11-131-1/+1
* * Rename all the previous methods to be User rather than Avatar (for extra bo...Justin Clarke Casey2008-11-131-8/+8
* * Add Justin Clarke Casey2008-11-131-4/+64
* * refactor: rename object inventory permission checks to distinguish between ...Justin Clarke Casey2008-11-131-7/+6
* * First part of a series of patchesJustin Clarke Casey2008-11-131-7/+22
* * Attempt to make OpenSim.ini.example a bit more readable byJustin Clarke Casey2008-11-131-506/+506
* * test: Add basic synchronous object remove testJustin Clarke Casey2008-11-121-2/+4
* * refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGra...Justin Clarke Casey2008-11-123-3/+3
* * Stop the pointless passing of a scene's own region handler back to it in re...Justin Clarke Casey2008-11-121-1/+1
* Revamp inventory transfer module, step 1. Inventory will now be saved ifMelanie Thielker2008-11-121-99/+117
* Prevent pieces from other people's HUDs from displaying at the center ofMelanie Thielker2008-11-111-2/+2
* Allow gods to terraform without limits. Respect the Allow Others ToMelanie Thielker2008-11-112-7/+9
* * Commit allows downloading of the .raw terrain from the estate tools.Teravus Ovares2008-11-103-1/+32
* * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting R...Justin Clarke Casey2008-11-102-6/+1
* Removed some debug output I forgot to remove...Homer Horwitz2008-11-101-13/+0
* Script region crossing. This has not user functionality, but lays all theMelanie Thielker2008-11-092-2/+2
* * Applying EventQueueGetModule patch to try debug the case of the missing EQG.Adam Frisby2008-11-091-1/+2
* Update svn properties. Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-092-2/+2
* Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker2008-11-093-6/+6
* * Ported InstantMessageModule to IClientCoreAdam Frisby2008-11-081-6/+11
* * Added IClientIM to IClientCore interfacesAdam Frisby2008-11-084-23/+22
* Added necessary locking to LandManagementModule. As it is used by severalHomer Horwitz2008-11-081-143/+239
* * refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey2008-11-077-26/+15
* * Rename PrimIDAllocate() to more effectively convey what it does, and put th...Justin Clarke Casey2008-11-073-6/+6
* * Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey2008-11-071-1/+0
* * refactor: allocate local ids to prims only when an object is attached to a ...Justin Clarke Casey2008-11-072-2/+2
* * Apply patch in http://opensimulator.org/mantis/view.php?id=2397Justin Clarke Casey2008-11-071-0/+5
* Attachments, attachments, and, did I say attachments?Melanie Thielker2008-11-073-5/+4
* * minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey2008-11-061-2/+2
* - fixes comparison of struct against null (no no no)Dr Scofield2008-11-064-39/+39
* Thanks Diva for a patch that makes WorldMapModule friendly to subclassing.Jeff Ames2008-11-061-43/+32
* * Stop an exception in the Content Management module main loop from crashing ...Justin Clarke Casey2008-11-041-34/+44
* * Prevent texture sender thread termination from immediately crashing the simJustin Clarke Casey2008-11-042-20/+28
* * Stop an exception in getting assets for the archiver from crashing the simJustin Clarke Casey2008-11-041-7/+16
* * Stop a non WebException in an XMLRPC request from bringing down the whole simJustin Clarke Casey2008-11-041-1/+1
* * Practise some defensive programming - gracefully terminate the thread if th...Justin Clarke Casey2008-11-041-20/+28