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* make IRC uglier for a while to get a better handle on writing a parser for ↵Sean Dague2007-10-221-1/+1
| | | | the messages
* nice catch by chi11ken that I was setting the wrong propertySean Dague2007-10-221-6/+6
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* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-167/+214
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-221-214/+167
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* attempt to fix the muliple repeat problem (that sdague is getting) in the ↵MW2007-10-221-5/+8
| | | | IRC chat bridge code.
* update so that distances aren't required in the config fileSean Dague2007-10-221-4/+7
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* pull the IRC portions into their own class. There is stillSean Dague2007-10-221-165/+206
| | | | | | | | something odd going on with multi-regions here, which I'll have to ask Adam about tomorrow. This should make it easier to just enhance the IRC portion of chat though.
* fix line ending mixing. Probably should put someSean Dague2007-10-211-124/+124
| | | | | | | wiki descriptions up on line endings so we don't keep ending up in this place.
* * Fixed an issue whereby avatar chat distances were being calculated against ↵Adam Frisby2007-10-201-5/+7
| | | | | | | the region corner due to a zero vector. * Bonus Commit: Fixed the Raster class in libTerrain.
* * IRC ChatModule extension should now be more stable.Adam Frisby2007-10-191-5/+16
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* * Whisper, Say and Shout distances are now configurable (what the hell!)Adam Frisby2007-10-191-4/+12
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* * Cross-border region chat should now work as long as both regions are part ↵Adam Frisby2007-10-191-59/+59
| | | | of the same simulator.
* * ChatModule is now shared between all scenes. (May be buggy.)Adam Frisby2007-10-191-18/+24
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* * Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby2007-10-192-23/+64
| | | | | | | | syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
* enable IRC bridge via runtime configurationSean Dague2007-10-191-36/+49
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* get rid of all the ^M line endingsSean Dague2007-10-191-72/+72
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* changes to pass nini config object to the modules that getSean Dague2007-10-1913-1211/+1224
| | | | | | loaded so that they may read out any bits they are interested in
* * Test thy commits! (oops, sorry!)Adam Frisby2007-10-191-3/+5
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* * Instant Message functionality moved into a Region ModulesAdam Frisby2007-10-191-3/+40
| | | | | * You can now send instant messages to any user on the simulator, regardless of what region they are in.
* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-181-2/+2
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* Added "LoadImageUrl" module , that is a dynamic texture render, that works ↵MW2007-10-152-3/+131
| | | | with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.
* * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa712007-10-152-0/+56
| | | | messages. Thanks Chillken!
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-1513-13/+377
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* * Gave ModuleLoader some good lovin'lbsa712007-10-1012-832/+832
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* Code from Illumious Beltran (IBM) implementing more LSLSean Dague2007-10-052-0/+841
| | | | | | | | | | | | | | | | | | | The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data
* getting all our line endings consistant againSean Dague2007-10-0510-420/+420
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-2/+2
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-2/+2
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-140/+140
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* * There. I think this concludes todays work on moving stuff to Broadcast()lbsa712007-09-211-2/+2
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* * Continuing refactoring of presencelbsa712007-09-211-6/+6
| | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-6/+6
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* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-201-2/+2
| | | | | * Refactored to prepare for some serious restructuring
* * Added TryGetAvatar to SceneManagerlbsa712007-09-201-201/+201
| | | | | * Refactored some names for clarity
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-1913-196/+126
| | | | | * 'remove redundant this qualifier' ftw
* fixing me some line endingsSean Dague2007-09-1713-920/+920
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* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-141-46/+60
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-101-2/+2
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵MW2007-09-081-7/+10
| | | | unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
* Converted the LSL scripting engine into a IRegionModule, so now all ↵MW2007-09-081-1/+0
| | | | | | | | | "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
* Added "Local" and "Temporary" Fields to the AssetBase class.MW2007-09-051-1/+1
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* Added partial help info when calling "help" command with a region set.MW2007-09-041-2/+26
| | | | | Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
* Some work on Module loading/management.MW2007-09-0413-2/+220
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* Added a Debug method to the Console/log class that has the Conditional ↵MW2007-08-315-3/+114
| | | | | | | attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. A few other minor changes.
* Added some place holder classes for various modules.MW2007-08-305-0/+124
| | | | | Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
* few small changes (all work in progress).MW2007-08-291-6/+32
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* Various small changes (some likely to be removed again soon)MW2007-08-291-1/+1
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* Taken the old scripting engine out of Region.Environment and moved it into a ↵MW2007-08-281-1/+1
| | | | separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
* Moved XferModule to OpenSim.Region.Environment.Modules namespace/directory.MW2007-08-281-0/+175
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* Start of trying to make Region/Scene more modular. MW2007-08-282-0/+226
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.