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2007-11-01* Diuerse beavtificatemslbsa712-2/+2
2007-10-31made illogical bitwise operations logicalJeff Ames1-1/+1
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2-2/+2
InevntoryServer
2007-10-30* Optimized usingslbsa7117-317/+328
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW10-9/+11
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW4-14/+204
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-29normalized line endingsJeff Ames1-57/+57
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa712-0/+59
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-23remove debug lineSean Dague1-1/+1
2007-10-22after a small misunderstanding with the match group numbersSean Dague1-5/+8
IRC relay mode now has much more sensible broadcast messages in world and ignores non PRIVMSG commands
2007-10-22my confusion on matches vs. groups in regex. This should work a bit betterSean Dague1-5/+5
2007-10-22make for nicer IRC messages. No promiss that this works yet, butSean Dague1-4/+25
it is a first attempt. Will tune shortly.
2007-10-22make IRC uglier for a while to get a better handle on writing a parser for ↵Sean Dague1-1/+1
the messages
2007-10-22nice catch by chi11ken that I was setting the wrong propertySean Dague1-6/+6
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague1-167/+214
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby1-214/+167
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22attempt to fix the muliple repeat problem (that sdague is getting) in the ↵MW1-5/+8
IRC chat bridge code.
2007-10-22update so that distances aren't required in the config fileSean Dague1-4/+7
2007-10-22pull the IRC portions into their own class. There is stillSean Dague1-165/+206
something odd going on with multi-regions here, which I'll have to ask Adam about tomorrow. This should make it easier to just enhance the IRC portion of chat though.
2007-10-21fix line ending mixing. Probably should put someSean Dague1-124/+124
wiki descriptions up on line endings so we don't keep ending up in this place.
2007-10-20* Fixed an issue whereby avatar chat distances were being calculated against ↵Adam Frisby1-5/+7
the region corner due to a zero vector. * Bonus Commit: Fixed the Raster class in libTerrain.
2007-10-19* IRC ChatModule extension should now be more stable.Adam Frisby1-5/+16
2007-10-19* Whisper, Say and Shout distances are now configurable (what the hell!)Adam Frisby1-4/+12
2007-10-19* Cross-border region chat should now work as long as both regions are part ↵Adam Frisby1-59/+59
of the same simulator.
2007-10-19* ChatModule is now shared between all scenes. (May be buggy.)Adam Frisby1-18/+24
2007-10-19* Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby2-23/+64
syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-19enable IRC bridge via runtime configurationSean Dague1-36/+49
2007-10-19get rid of all the ^M line endingsSean Dague1-72/+72
2007-10-19changes to pass nini config object to the modules that getSean Dague13-1211/+1224
loaded so that they may read out any bits they are interested in
2007-10-19* Test thy commits! (oops, sorry!)Adam Frisby1-3/+5
2007-10-19* Instant Message functionality moved into a Region ModulesAdam Frisby1-3/+40
* You can now send instant messages to any user on the simulator, regardless of what region they are in.
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax1-2/+2
Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
2007-10-15Added "LoadImageUrl" module , that is a dynamic texture render, that works ↵MW2-3/+131
with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.
2007-10-15* Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa712-0/+56
messages. Thanks Chillken!
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa7113-13/+377
2007-10-10* Gave ModuleLoader some good lovin'lbsa7112-832/+832
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-10-05Code from Illumious Beltran (IBM) implementing more LSLSean Dague2-0/+841
The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data
2007-10-05getting all our line endings consistant againSean Dague10-420/+420
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa711-2/+2
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa711-2/+2
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-140/+140
2007-09-21* There. I think this concludes todays work on moving stuff to Broadcast()lbsa711-2/+2
2007-09-21* Continuing refactoring of presencelbsa711-6/+6
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa711-6/+6
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa711-2/+2
* Refactored to prepare for some serious restructuring
2007-09-20* Added TryGetAvatar to SceneManagerlbsa711-201/+201
* Refactored some names for clarity
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa7113-196/+126
* 'remove redundant this qualifier' ftw
2007-09-17fixing me some line endingsSean Dague13-920/+920
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa711-46/+60
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW1-2/+2
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.