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2008-11-21Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-11-21Fully implement object return from the parcel dialogMelanie Thielker2-15/+57
2008-11-21Allow selecting group objects and selecting objects by owner from theMelanie Thielker1-0/+5
parcel dialog.
2008-11-21Plumb in the list if user IDs to the land module to allow selectionMelanie Thielker2-6/+6
of objects by owner name
2008-11-21Prevent a null reference when giving items.Melanie Thielker1-0/+6
2008-11-19* Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey1-2/+0
connection (though not yet an actual ScenePresence)
2008-11-19Mantis#2638. Thank you kindly, Sacha Magne for a patch that:Charles Krinke1-0/+1
Implementing "Play sound inworld". Currently a WIP .
2008-11-19Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker6-272/+272
libOMV.
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker11-516/+404
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-18Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker3-4/+1
texture sending. Grain of salt not included.
2008-11-18Apply JHurliman's texture sender patchMelanie Thielker1-10/+43
2008-11-17Prevent the texture downloader from locking a null object when a downloadMelanie Thielker1-0/+3
hits bad data
2008-11-17Make newly created prims be the correct groupMelanie Thielker2-2/+2
2008-11-17Make texture decode errors nonfatal. The texture send is simply droppedMelanie Thielker1-25/+33
2008-11-17Fix a few small issues with the progressive texture-download:Homer Horwitz2-11/+12
- The initial priority wasn't passed in, so a discardLevel of -1 in the first request automatically cancelled texture-download. - One-packet textures weren't handled, as CurrentPacket starts at 1 and StopPacket == 0 in that case. - Increased MAX_ALLOWED_TEXTURE_REQUESTS to 15; incremental texture downloads will cause more requests.
2008-11-17* Apply http://opensimulator.org/mantis/view.php?id=2611 Justin Clarke Casey1-99/+169
* Progressive texture delivery (ported from jhurliman's Simian code) * Thanks jhurliman!
2008-11-17* Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey6-272/+272
* Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
2008-11-17* Add allowed_script_editors to OpenSim.ini in the same fashion as ↵Justin Clarke Casey1-9/+12
allowed_script_creators. * This allows one to override normal OpenSim permissions and prevent non-gods from editing any scripts. This allows edit ability to be rescinded after it has been given, and prevents the security hole where a single script with liberal perms would allow code changes. * The default setting remains the existing one of never overruling normal edit permissions. * These two settings may be enough to stop non-gods entering artbirary script code in a closed grid/standalone configuration.
2008-11-17Add a few commentsMelanie Thielker1-7/+13
2008-11-17* refactor: move user set permissions parsing code into a separate method ↵Justin Clarke Casey1-39/+99
ready for reuse
2008-11-17minor: remove mono compiler warningsJustin Clarke Casey2-18/+18
2008-11-17commenting out unused variable.Dr Scofield1-2/+2
2008-11-17Use the message transfer module to pass items across the grid via the profileMelanie Thielker1-9/+16
2008-11-17Correct prim counts for group land. Correct MessageTransferModule startupMelanie Thielker2-14/+12
2008-11-16Fix friends again. Friends-handling is now stateless and, thanks toHomer Horwitz1-263/+135
MessageTransferModule, much easier to understand (I hope).
2008-11-16Remove a redundant parameterMelanie Thielker1-1/+1
2008-11-16Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker6-151/+118
fromAgentSession field.
2008-11-16First step tidy-up of IM packing/unpacking/repackingMelanie Thielker1-11/+18
2008-11-16GridIMs don't have a (sending) client, which led to a NRE on access.Homer Horwitz1-1/+2
Doesn't use client now in that case.
2008-11-16Add MessageTransferModule interface to all scenes, not only the firstMelanie Thielker1-1/+1
2008-11-16Fix 2 bugs in the message transfer module, thanks, Homer Horwitz!Melanie Thielker1-2/+2
2008-11-16Add group prim count support to land propertiesMelanie Thielker1-1/+7
2008-11-16Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker4-658/+722
the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
2008-11-15Hack to temporarily fix friends-handling. This will be redone as soon asHomer Horwitz1-2/+2
Melanie's CommunicationModule is in. Please note: imSession is a transaction-ID, *not* the agent's session.
2008-11-15Update svn properties, minor formatting cleanup.Jeff Ames1-18/+2
2008-11-14* test: Add scene root agent test stub, since I'll be picking up with ↵Justin Clarke Casey1-2/+0
something else the next time I start coding on OpenSim
2008-11-14* minor: remove mono compiler warningsJustin Clarke Casey1-4/+4
2008-11-14Add group permissions to agent inventory.Melanie Thielker1-0/+1
Contains a migration. May contain nuts. Please back up your inventory data store. This revision changes the interface version!! No older regions can connect to these new UGAIM, and the new regions can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss Currently persisted on MySQL only.
2008-11-14* Allow new script creation to be locked down to only gods if specified in ↵Justin Clarke Casey1-9/+58
OpenSim.ini * This doesn't allow complete script lockdown of a sim, many avenues (copying, editing) are still uncloseable at the moment * Default remains to allow all users to create scripts (subject to existing permissions if enabled)
2008-11-14Reapplying a revised version of Christopher Yeoh's (IBM) patch for allowMelanie Thielker1-1/+6
inventory drop. Also adds a new flags, "propagate_permissions" to OpenSim.ini to control that feature.
2008-11-14* Switch default permissions back to false (so they are not on) as they were ↵Justin Clarke Casey1-5/+1
two revisions ago, since it sounds like this was our agreed position from some time back * Make the default also false (to match what is in OpenSim.ini.example)
2008-11-14* Hook up create new object event in the permissions moduleJustin Clarke Casey1-1/+2
* Switch default for serverside_object_permissions from false to true - it seems more natural that we enforce permissions by default rather than not! * Add some explanation in OpenSim.ini.example for serverside_object_permissions
2008-11-14* Implements terrain raw upload. You can now upload your .raw terrain files ↵Teravus Ovares5-1/+256
using the Estate Tools. * Could this be extended in the future to support .oar uploads too? Only time will tell!
2008-11-14reverting #7295, as it still fails a test case (as pointed out veryDr Scofield1-1/+1
kindly by sean) --- lesson learned: just running a "make test" is not sufficient, you need to precede it by a "make clean".
2008-11-14From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield1-1/+1
This patch makes llAllowInventoryDrop work with the permissions module enabled. Changes include: - Enabled PropagatePermissions when permissions module serverside perms is on - change ownership of item when item is dropped into an object. Ownership changes to the owner of the object the item is dropped into - propagation of permissions if the permissions module enabled (eg next-owner mask applied) - CHANGED_ALLOWED_DROP is now passed to the change script event if an item was allowed to be dropped into the object only because llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being passed). - Sets object flags correctly when llAllowInventoryDrop is called so clients are notified immediately of the change in state. Am not sure that calling aggregateScriptEvents is the right way to do it, but it works and seems to be the only way without making further changes to update LocalFlags
2008-11-14From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield4-110/+129
Fixed the IRC code so that it deals with regions coming and going.
2008-11-14Some changes to the money module to allow a more flexible system ofMelanie Thielker1-7/+12
applying charges
2008-11-14More groups plumbingMelanie Thielker1-0/+12
2008-11-13From: awebb@us.ibm.comSean Dague1-1/+1
Fix the long-standing "lost clothing" bug by making AvatarFactory a non shared module (which it should have been all along).
2008-11-13* Rename all the previous methods to be User rather than Avatar (for extra ↵Justin Clarke Casey1-8/+8
bonus points) public bool ExternalChecksCanCreateUserInventory(int invType, UUID userID) public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteUserInventory(UUID itemID, UUID userID)