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2008-03-08* Made a change to the loading mechanism to fix it's operation.Adam Frisby1-1/+6
2008-03-08* Default terrain is now a little more interesting than a flat 0m plane.Adam Frisby1-0/+11
2008-03-06* Fix for exception in landmanager crash.Adam Frisby1-2/+0
2008-03-06* Disabled ancient TerrainEngine.Adam Frisby2-8/+88
* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-05* Removed more compiler warnings, dead code, etc.Adam Frisby2-3/+0
2008-03-05Change SceneObjectPart.LocalID to .LocalId to be case matchingSean Dague1-1/+1
with SceneObjectGroup.LocalId (and hence reduce confusion).
2008-03-05* New Terrain Module (disabled, search for 'usingTerrainModule = false' to ↵Adam Frisby6-14/+46
reenable) * *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
2008-03-04Added copyright heaaders. Minor cleanup.Jeff Ames19-25/+151
2008-03-03* Removed a bunch of compiler warnings.Adam Frisby1-1/+0
2008-03-03Updated svn properties.Jeff Ames10-890/+890
2008-03-03Fixed typo.Jeff Ames1-2/+2
2008-03-03* Oops, fixed.Adam Frisby1-3/+3
2008-03-03* Removed and sorted using clauses in a number of files.Adam Frisby28-65/+1099
* Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
2008-03-03* Applying Ahzz's profile patch. Thanks Ahzz! Teravus Ovares1-6/+39
* Fixed a few bugs in the patch that are sim crashers. * There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
2008-03-03* Renamed the Data Framework namespaceslbsa712-2/+2
2008-02-29More compiler warning cleanup.Jeff Ames1-5/+3
Removed verbose flag, since it doesn't do anything any more.
2008-02-29Cleaned up a couple compiler warnings.Jeff Ames1-41/+27
2008-02-29* ODEPlugin Teravus Ovares2-15/+20
** Added more realistic calculations of mass for the rest of the supported prim shapes+holes+cuts+tapers. Previously they were the generic height * width * length. Spheres roll (Angular velocity) more realistically, etc.
2008-02-28* Added a way for the friends module to definitively know if an avatar's ↵Teravus Ovares1-1/+53
root agent is on the instance and if so, which region the avatar's root agent is in.
2008-02-28* OnSignificantClientMovement was never being called. So we got no land ↵Teravus Ovares1-0/+9
updates (fixed)
2008-02-27disabled AssetDownloadModule and re-enabled the asset download code in the ↵MW1-7/+7
asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.
2008-02-27After seeing sdague do his happy dance over trunk working "the best he has ↵MW1-2/+268
ever seen". I'm not sure I should be doing this commit, but oh well. So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.
2008-02-27* Turned Friends Module into a shared module (to comply with ↵Teravus Ovares1-12/+67
Scene.AddXmlRPCHandler being shared). * Fixed a null ref issue in Scene.Close()
2008-02-27Update svn properties.Jeff Ames2-132/+132
2008-02-27* Committing file loaders - forgot yesterday.Adam Frisby3-2/+135
2008-02-26make trunk compile again. I think Adam forgot to check in some filesSean Dague1-2/+2
2008-02-26* Implemented - Terragen File Format Loader for new Terrain Module.Adam Frisby3-2/+37
2008-02-26Update svn properties.Jeff Ames6-679/+679
2008-02-26* Hooked up replacment TerrainModule, raising land will now be weird as both ↵Adam Frisby1-5/+87
modules are technically active. Beta software, yada yada yada. Will disable one of them by the end of the day.
2008-02-26* Reimplementing Terrain as Region ModulesAdam Frisby3-0/+81
* New method involves interfaces for ** Terrain Paint Brushes (ie raise brush, lower brush, etc) ** Terrain Flood Brushes (ie raise area, lower area, etc) ** Terrain Effects (ie erosion, etc) [= W.I.P, not committed] * Provided sample implementation for Raise Paint and Raise Area brushes.
2008-02-26* Another slight tweak to the Voice Chat engine - crash caused by switching ↵Adam Frisby1-5/+2
to shared module fixed.
2008-02-26* Small voice chat fixAdam Frisby1-6/+9
2008-02-26* Updated Voice Chat Server, added support for voice to cross region ↵Adam Frisby1-6/+7
boundaries providing they are all located on the same simulator.
2008-02-26* Fixed a null assignment in voice server.Adam Frisby1-1/+1
2008-02-26* Converted VoiceChatServer into a shared region module - now only one ↵Adam Frisby1-8/+22
instance is required for the entire simulator, rather than one per region.
2008-02-26* Added support for RealXtend Voice Chat as a Region Module to OpenSim ↵Adam Frisby4-0/+593
Trunk. Enabled via [VoiceChat] enabled=true in OpenSim.ini
2008-02-25* Start sending "ImageNotFound" packet back to the client if we can't find ↵Justin Clarke Casey4-31/+134
an image * This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild
2008-02-25* Resolve Mantis 667 by not passing on textures with no actual data onto ↵Justin Clarke Casey1-1/+4
TextureSender
2008-02-25* Caught HttpListenerException and swallowed if with outputlbsa712-14/+13
* Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity
2008-02-22* Downgrade texture exception to a warning.Justin Clarke Casey1-4/+5
2008-02-21"threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen4-2/+13
compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-21Remove a couple compiler warnings.Jeff Ames2-5/+5
2008-02-20* Only count download requests for assets which are not already waiting for ↵Justin Clarke Casey3-14/+15
data from the asset server * This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report
2008-02-20Minor cleanup.Jeff Ames20-29/+23
2008-02-20* Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey1-5/+19
* This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets
2008-02-20Fixed big bug in AgentAssetTransactions, now don't seem to be getting any ↵MW1-4/+4
AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)
2008-02-20some changes to the initialising of AgentAssetTransactionModule to see if ↵MW1-9/+23
they help with the xfer/grey avatar problems.
2008-02-20* Added a few more packets to ClientView. Added tendons to the Skeletal ↵Teravus Ovares1-3/+220
Groups Module, made it shared to save on threads.
2008-02-19Doc correctionJustin Clarke Casey1-1/+1
2008-02-19* Add documentationJustin Clarke Casey3-16/+112
* The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender * Rectifying this is not straightfoward, but this will constitute the next patch. * This does not explain the memory leak.