Commit message (Collapse) | Author | Files | Lines | ||
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2008-12-22 | * Refactor: Move some code into separate methods in FriendsModule | Justin Clarke Casey | 1 | -49/+83 | |
2008-12-22 | Fix date format of the birthdates to conform to what the client expects | Melanie Thielker | 1 | -1/+2 | |
2008-12-22 | Deleted the AssetDownload module (and directory), as this module/code hasn't ↵ | MW | 1 | -228/+0 | |
been used for a few thousand revisions now. And the code for sending assets has long since been moved to the LLClientView where it belongs. | |||||
2008-12-22 | One more small mod in EQ: there is no need to subscribe to the OnLogout ↵ | diva | 1 | -1/+1 | |
event, because things in the EQ get shutdown OnClientClosed. | |||||
2008-12-22 | One more check on closing EQs. | diva | 1 | -1/+2 | |
2008-12-22 | On closing EQs, make sure to wait for the viewer to fetch the last events. | diva | 1 | -0/+4 | |
2008-12-21 | Mantis#2860. Thank you kindly, Thomax for a patch that: | Charles Krinke | 1 | -1/+1 | |
Improves map image representation. | |||||
2008-12-21 | * Re-implement packet tracking in IClientAPI so we can see what's going on ↵ | Teravus Ovares | 1 | -0/+1 | |
in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section. | |||||
2008-12-19 | The previous fix for the EQ might have been too radical, and some early ↵ | diva | 1 | -15/+4 | |
events now may be getting dropped because the EQ is not there yet. So, let's add an EQ immediately upon registering caps. | |||||
2008-12-19 | let you specify a hex number as the color in the vector rendering | Sean Dague | 1 | -1/+11 | |
module. This expands the colors you can use. | |||||
2008-12-19 | * refactor: move sound trigger from scene into sepearate SoundModule | Justin Clarke Casey | 1 | -0/+72 | |
2008-12-19 | Fix for more child agent mismanagement (like #2846). On enqueueing events, ↵ | diva | 1 | -5/+44 | |
we should not be creating new queues; if the queue doesn't exist -- too bad, event is dropped. That tends to happen just after the client is closed, and the EQ also closed. If someone places an event in that queue after that, that event should be dropped instead of creating a new, erroneous queue. | |||||
2008-12-19 | * refactor: move saved named prims to xml2 method out into the serialization ↵ | Justin Clarke Casey | 2 | -3/+31 | |
module | |||||
2008-12-19 | * refactor: Rename IRegionSerialiser and move into interfaces namespace | Justin Clarke Casey | 6 | -135/+13 | |
2008-12-19 | * refactor: Remove archiver module scene wrappers | Justin Clarke Casey | 2 | -53/+7 | |
2008-12-19 | * refactor: Move tree code out into a separate module | Justin Clarke Casey | 3 | -8/+128 | |
2008-12-19 | * Commit patch from cmickeyb. #2871. Optimized float array for the terrain ↵ | Teravus Ovares | 1 | -5/+13 | |
heightfield to reduce cpu usage on new client significantly. Thanks cmickeyb! | |||||
2008-12-18 | Fix and streamline the RegionHandshake stuff for estate managers | Melanie Thielker | 1 | -8/+3 | |
2008-12-18 | * refactor: move gestures code out from Scene into its own module | Justin Clarke Casey | 1 | -0/+97 | |
2008-12-18 | This may fix mantis #2855. There was a race condition on the ↵ | diva | 1 | -9/+49 | |
TextureDownloadModule upon clients (ScenePresences) being closed. If there were still textures to send, the UserTextureServices was created again, but pointing to the old IClient that had just been closed, which made things not work upon that user returning to that region. | |||||
2008-12-18 | Stop hacked godmode from being able to actually move other people's | Melanie Thielker | 1 | -0/+4 | |
attachments | |||||
2008-12-18 | * Catch a WebException in the LoadImageURLModule | Teravus Ovares | 1 | -33/+40 | |
2008-12-18 | This innocuous change in the TextureDownloadModule suddenly made the texture ↵ | diva | 1 | -1/+4 | |
problems (#2855) go away for me. I'm committing it, so that others can test and refute, to make sure I'm not hallucinating. | |||||
2008-12-17 | * minor: Comment out high volume 'Getting MapItems' messages | Justin Clarke Casey | 1 | -15/+15 | |
* make worldmap module log tags consistent | |||||
2008-12-17 | * minor: Remove unused AppearanceTableMapper as pointed out by jonc in ↵ | Justin Clarke Casey | 1 | -0/+1 | |
http://opensimulator.org/mantis/view.php?id=2843 | |||||
2008-12-17 | * Simply friends code by only sending notifications to a newly logged on ↵ | Justin Clarke Casey | 1 | -20/+23 | |
user for other users who are online. * No need to send offline notifications since the client assumes this (and future clients should be able to do the same). | |||||
2008-12-17 | * Implement 'Save Object Back to My Inventory'. On the Linden client this ↵ | Justin Clarke Casey | 2 | -3/+16 | |
is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object. | |||||
2008-12-17 | Stop users taking a copy of a in world prim that contains inventory items ↵ | MW | 1 | -0/+10 | |
that have no copy permission set. | |||||
2008-12-17 | Added a check to CanDuplicateObject(), to stop duplicating prims that ↵ | MW | 1 | -0/+4 | |
contains inventory items that you don't have permission to copy | |||||
2008-12-17 | Stop owners from duplicating no-copy objects in-world | Melanie Thielker | 1 | -0/+7 | |
2008-12-15 | Attempt at restoring inventory access after TPs/crossings. RemoveClient in ↵ | diva | 1 | -0/+9 | |
Scene was being too aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide whether to nix it or not. All other mods in other files are for better debugging messages. | |||||
2008-12-15 | Removed some instances of "<3 OpenSim Developers" (why were they there?) ↵ | MW | 1 | -3/+3 | |
being in alert messages from the LandManagementModile. | |||||
2008-12-14 | Adds the "Send Teleport" module | Melanie Thielker | 1 | -0/+174 | |
2008-12-14 | Plumb the TP-Sending packets | Melanie Thielker | 1 | -0/+3 | |
2008-12-14 | Mantis#2725. Thank you kindly, Diva, for a patch that: | Charles Krinke | 2 | -9/+22 | |
Adds missing protocol pieces for EstablishAgentCommunication event which allows the client to activate CAPS and the EQ for child agents. | |||||
2008-12-12 | * minor: Downgrade friends module 'client logging out' notice from error to ↵ | Justin Clarke Casey | 1 | -1/+1 | |
debug | |||||
2008-12-11 | Update svn properties, minor formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2008-12-10 | * Apply the other patch from http://opensimulator.org/mantis/view.php?id=2315 | Justin Clarke Casey | 1 | -6/+6 | |
* This means that LL RAW terrains (one source being the upload/download buttons on the estate dialog in the viewer) are now imported the 'right' way around rather than being flipped on the y axis * Existing RAW terrains before this patch will need to be flipped with the "terrain flip y" command from the console after import * More details on the mailing lists soon. -This line, and those below, will be ignored-- M OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs M OpenSim/Framework/Communications/Cache/CachedUserInfo.cs M OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs | |||||
2008-12-09 | * Enable agent to agent transfer of inventory folders | Justin Clarke Casey | 1 | -5/+0 | |
* It should now be possible to give an entire folder to another avatar instead of just single items at a time | |||||
2008-12-09 | * Apply terrain flip patch from http://opensimulator.org/mantis/view.php?id=2315 | Justin Clarke Casey | 1 | -0/+46 | |
* This allows terrain to be flipped on the x or y axis with the command "terrain flip x" (or y) * See terrain help from the command prompt * This is in anticipation of change the way around in which terrain raw files are imported to match that of Second Life (to reduce user confusion and improve useability) * Thanks jonc! | |||||
2008-12-09 | * minor: remove some old logging messages | Justin Clarke Casey | 1 | -4/+0 | |
2008-12-04 | * minor: Take out some of the test log output I accidentally left in a ↵ | Justin Clarke Casey | 1 | -1/+1 | |
couple of commits ago | |||||
2008-12-04 | * Put in the code necessary to allow inventory transfer of whole folders ↵ | Justin Clarke Casey | 2 | -35/+95 | |
(and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets | |||||
2008-12-03 | Fixes Mantis#2744: Permissions returned false for resetting scripts in | Homer Horwitz | 1 | -0/+6 | |
non-root SOPs. Now, they will use the SOG the SOP belongs to. | |||||
2008-12-03 | Reinstate closing the EQ when the UDP circuit disconnects. This will likely | Melanie Thielker | 1 | -9/+6 | |
also reinstate the texture issue, which needs ot be fixed another way. | |||||
2008-12-03 | Make a couple log4net instances static readonly. | Jeff Ames | 1 | -1/+1 | |
2008-12-01 | Fix Mantis#2527. Permissions returned false for editing non-root SOPs. Now, | Homer Horwitz | 1 | -0/+8 | |
they will use the SOG the SOP belongs to (as it was for the root-SOP already). | |||||
2008-12-01 | don't close eventqueues when you leave a region. This really does seem | Sean Dague | 1 | -2/+10 | |
to fix the A -> B -> A issue. Because the code is very reuse friendly, it shouldn't cause much additional memory bloat in the sims. I'm sure this isn't the right fix, but it is progress, and confirms that the close path while leaving a region is part of the issue. | |||||
2008-12-01 | * minor: A few tiny bits of documentation and log message cleanup before ↵ | Justin Clarke Casey | 1 | -1/+1 | |
starting something different | |||||
2008-12-01 | fix the "I get no textures if I teleport back to a region I've been in | Sean Dague | 1 | -2/+4 | |
before" issue. This involves the EventQueueGet module so I'm not sure this is the right fix but it appears to work. When the ScenePresence leaves force a close on it. The reuse of the queues doesn't seem to be working, so the forced close causes a new one the next time in. This does appear to work. |