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2008-09-28Add some methods to allow modules so set client view optionsMelanie Thielker1-0/+9
2008-09-28- Further cleanupsHomer Horwitz1-27/+44
- Added TeleportFinish event to the event-queue. It works better than before (you can teleport), but it doesn't work quite right yet (you start TPing after the TP again). Beware: Still experimental and non-working.
2008-09-28Refactor to avoid some duplicate code.Homer Horwitz2-101/+63
2008-09-28Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames1-1/+1
Fix a UUID vs null comparison.
2008-09-28eol-style native; on EventQueueHelperTeravus Ovares1-146/+146
2008-09-28* okay.. Now you can do border crossings with the security 'fixed' ↵Teravus Ovares2-86/+156
client.. with EventQueue enabled. * You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times. * But Don't try to teleport!
2008-09-27* With EventQueueGet enabled.. we can see into neighbor regions again on ↵Teravus Ovares2-14/+27
the Security 'fixed' client.. But don't try to cross yet!
2008-09-27* Adds flag to enable/disable EventQueueGet.Teravus Ovares1-10/+19
* If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal. * We *really* suggest users do not turn on EventQueueGet yet.. as it's highly experimental, broken, and resource intensive * Updated OpenSim.ini.example * Testers of EventQueueGet.. in OpenSim.ini, it's in the [Startup] Section.. change EventQueue = false, to EventQueue = true.
2008-09-27* Event queue is now polling.. Teravus Ovares2-7/+67
* returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event. * Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
2008-09-27Continue working on the new EventQueueGetModule. Not finished (or even working)Homer Horwitz2-28/+162
yet. This shouldn't break anything, but is work in progress, so be careful. Contains a new file; do your runprebuilds.
2008-09-27* This is the very very early beginnings of an EventQueue:get module.Teravus Ovares1-0/+164
* This won't function yet as far as the client can tell.. because it doesn't respond to the first query with a 200 message. * We have to figure out how to encode those binary values in the example code in the module... * Committing this so we have a start point. Will continue to work on this more today.
2008-09-26* Patch from JHurlimanTeravus Ovares11-93/+66
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-26* minor: remove warningsJustin Clarke Casey3-12/+8
2008-09-26* refactor: do a tiny bit of cleanupJustin Clarke Casey1-40/+46
2008-09-26* refactor: split out AssetXferUploaderJustin Clarke Casey3-285/+312
2008-09-26* refactor: split out AgentAssetTransactionsManagerJustin Clarke Casey2-192/+227
2008-09-26* Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey2-30/+75
system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
2008-09-26* Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares2-27/+29
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
2008-09-25* Adds some WindTeravus Ovares2-0/+260
* A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.
2008-09-25fixes a slight copy and paste bug in OGP module.Dr Scofield1-1/+1
2008-09-25* In Standalone, add a persistant account for the OGP user.Teravus Ovares1-4/+50
* Gridmode, this has no effect at all.
2008-09-25* Remove a message handler Teravus Ovares1-4/+16
* Add a more specific error handler for when we're unable to pull the OGP state * rez_avatar/derez ?
2008-09-24Add a module selection option for the MapImage Module as wellMelanie Thielker1-0/+6
2008-09-24Correct a capitalization errorMelanie Thielker1-1/+1
2008-09-24Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap".Melanie Thielker1-0/+9
2008-09-24Decouple AsyncCommands from XEngine and the script instance. MakeMelanie Thielker1-0/+3
all methods needed outside the API ststic. Async command processing is now wholly internal to the API. This sets the stage for the next convergence step.
2008-09-23Update svn properties, formatting cleanup.Jeff Ames1-1/+1
2008-09-23leyla found a capitalization error in one of the OGP messages. Thanks leyla!Teravus Ovares1-1/+1
2008-09-23Small fix to eliminate a beauty spotMelanie Thielker1-1/+1
2008-09-23Update the permissions system to handle scripts and notecards the wayMelanie Thielker1-1/+65
it was meant to. No functional changes, just better code
2008-09-23* Update in OGP draft 3 protocol spec with regards to seed region requests ↵Teravus Ovares1-1/+3
running over GET instead of POST and the rez_avatar/request cap being wrapped in the capabilities map.
2008-09-22Move script and notecard open perms checks from ClientView to theMelanie Thielker1-2/+127
perms module
2008-09-22Remove comment in perms module after consulting with awebbMelanie Thielker1-6/+2
2008-09-22Fix a small logic error in my perms module changesMelanie Thielker1-1/+1
2008-09-22Create CanEditObjectInventory to preserve the abilityMelanie Thielker1-0/+20
to have different permissions on inventory and object edits. This may be needed by the viewer on public grids
2008-09-21Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2-2/+2
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-20* Fix build error, (maybe)Teravus Ovares1-1/+1
* Might break something.. hard to say.. 0.o
2008-09-19* One more tweak in the OGP module to support OGP draft3. Teravus Ovares1-1/+8
* Recognize the proper cap message for rez_avatar/rez in the response cap.
2008-09-19* Implements an experimental method to define which region you want to go to ↵Teravus Ovares1-9/+136
in your 'region domain' in OGP.
2008-09-19* minor: eliminate the current warningsJustin Clarke Casey1-2/+2
* you'd think from all this that I was one of those fanatically tidy people. I can assure you from looking around my bedroom/study that this is not the case :)
2008-09-19* Added null exception handler where we couldn't locate a user data record ↵Teravus Ovares1-1/+10
in the cache for the user * More OGP tweaks to make it play nice in an error condition. * Still Experimental.
2008-09-19* Switches content type from application/xml+llsd to application/llsd+xml on ↵Teravus Ovares1-2/+37
outgoing requests. * Monitors / for getting the seed cap for rez_avatar/request on application/llsd+xml && application/xml+llsd && !application/xml * Experimental, this might break LibOMV temporarily.
2008-09-16Minor formatting cleanup.Jeff Ames2-2/+2
2008-09-16From: mike pitman <pitman@us.ibm.com>Dr Scofield7-8/+17
New patch (terrainedit2.patch) is attached that passes unit tests ( and in fact supplies the new unit test to pass..:) The previous failure was due to the change of the brush size to be linear instead of exponential, and the fact that the test parameters were assuming the exponentional brush size. This patch also removes dependency on 'duration' argument for adjustment step size. This should address the widely differing reports of instability with terrain editing. Note: 'doing this right' implies ultimately reading the parameters from the ini file, which this patch does not do.
2008-09-15* refactor: collapse UpdateUserProfileProperties() into existing ↵Justin Clarke Casey1-1/+2
UpdateUserProfile * the methods were identical except that the Properties one did a check for the user profile beforehand. However, every caller was doing this already anyway.
2008-09-15reverting r6302Dr Scofield3-6/+3
2008-09-15From: mike pitman <pitman@us.ibm.com>Dr Scofield3-3/+6
fixes the terrain spikes, and is the result of mostly a tuning operation on the smooth and flatten tools. I dug in and found that the spikes apparently result from smooth's overly aggressive iteration steps toward the average curvature, which leads to an instability that blows up the heights. I introduced a scaling factor to dampen the 'duration' parameter which tames progress and seems to keep things stable.
2008-09-14* Remove a hack I put into OGP so that I could test OGP over SSL with the ↵Teravus Ovares1-3/+1
SeedCap response not being SSL
2008-09-14* This update makes configuring SSL a little easier on Windows XP. It also ↵Teravus Ovares1-4/+53
makes it possible to run a HTTPS server on the region. It also has a junk Certification authority for test purposes. * There are still a lot of things that are hard coded to use http. They need to be fixed. * Also includes directions * A standard junk PEM file to append to app_settings/CA.pem in the client so SSL will work
2008-09-14* Minor fixes and cleanups around code being used for Rex Module work.Adam Frisby1-8/+0