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2008-05-14Formatting cleanup.Jeff Ames4-42/+36
2008-05-14* Added 3 warnings in response to the warnings. Adam, read the warnings.Teravus Ovares1-0/+1
2008-05-14* Refactored OutPacket out of ScenePresence Teravus Ovares2-1/+10
* Down to 65 warnings.
2008-05-14* Removed 19 warningsTeravus Ovares3-4/+4
2008-05-14* Refactored OutPacket and FirstName/LastName out of Friends Module.Teravus Ovares2-27/+23
2008-05-14* Added the same catch on the 2nd place that objects fail to lock.Teravus Ovares1-0/+7
2008-05-14* Applying Melanie's FriendList related crash patch. She discovered that ↵Teravus Ovares1-1/+8
.NET throws a different error then mono does. Thanks Melanie!
2008-05-13*Locked objects can now be unlockedmingchen1-1/+1
2008-05-13*Locked objects now delete after accepting warning as expectedmingchen1-9/+9
2008-05-13* Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for ↵Adam Frisby1-2/+2
fixing a really dumb bug.
2008-05-13*Complete redo of the permissions modulemingchen5-378/+545
*Removed hardcoded permissions checks *Added permissions checks where needed
2008-05-12my last patch didn't actually get the sun to possition correctly, butSean Dague1-3/+5
now we are correctly using the timezone offset. If you set day_length to 24.0 you'll get a sun progression that roughly follows your real world day on your server.
2008-05-12move the sun based on localtime instead of utc. Now it won't set for me atSean Dague1-4/+10
3pm any more.
2008-05-12From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey1-22/+53
This is a diagnostic patch in support of Mantis bug 1186. It affects only SubModule and will not affect normal usage.
2008-05-11Update svn properties.Jeff Ames2-763/+763
2008-05-11* Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵Teravus Ovares1-0/+5
shouts, 'This is my sim, get out!'
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby2-0/+759
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-10* Two more OutPacket refactors. TextureSender.Teravus Ovares1-21/+12
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares1-19/+8
2008-05-10* Experiment in Zerocoding.Teravus Ovares2-0/+6
2008-05-09*Land/Parcel upates are now correct with a significant movement by the Clientmingchen2-10/+1
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
2008-05-09* Removing console notifications of missing texture request sending (which ↵Justin Clarke Casey1-4/+4
ironically, was disabled, though it wasn't making much difference). * These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear
2008-05-09* Minor tweak to TerrainChannelAdam Frisby2-7/+8
* Minor tweak to Permissions/PermissionsModule.cs
2008-05-08*Added all the permission checks to the sceneexternalchecks and modified ↵mingchen2-43/+59
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08* Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby1-269/+329
2008-05-07*Fixed bug causing Object Duplication to not correctly follow permissionsmingchen1-1/+4
2008-05-07*Added CanRunScript to SceneExternalChecksmingchen1-0/+2
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen1-1/+10
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-07From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey1-47/+179
The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
2008-05-06De-tabify source.Jeff Ames1-3/+3
2008-05-06*LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen3-17/+66
the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
2008-05-06* Cleaning up code, making it conform to OpenSim standards.Adam Frisby5-195/+167
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey4-7/+701
2008-05-05*Standardized the Land module by removing all references to ↵mingchen2-227/+38
libsecondlife.packets
2008-05-05* Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares1-9/+21
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
2008-05-04Update svn properties.Jeff Ames4-952/+952
2008-05-04* Reformatted EstateManagementModuleAdam Frisby1-61/+48
2008-05-04* Updating some file locations.Adam Frisby4-396/+402
2008-05-04*Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen1-29/+1
2008-05-04*Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen2-497/+196
allowed! *Started cleaning up the land module
2008-05-03* Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey1-1/+1
prefixes
2008-05-03* Cleaned up code in Terrain, Tree and Map modules.Adam Frisby27-344/+271
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey1-1/+1
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey1-1/+1
* Remove old framework asset transactions files which were region modularized
2008-05-03*Moved EstateManager into a region modulemingchen1-0/+744
2008-05-03* For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2-3/+79
does not regenerate until you're dead!
2008-05-02* Commit 2/3 - Please dont attempt to update to this revision until all 3 ↵Adam Frisby2-21/+13
are in.
2008-05-01* Rolled back a few changes.Adam Frisby36-232/+263
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby36-263/+232
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby11-14/+11
with namespaces.