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2008-02-15Update svn properties.Jeff Ames2-377/+377
2008-02-14make dynamic textures temporary to try to stop filling up theSean Dague1-1/+1
2008-02-14More work on trying to get AvatarFactoryModule to play nicely with multiple t...MW1-63/+80
2008-02-14Added "better" multi thread handling to AvatarFactoryModule, which uses Event...MW1-23/+120
2008-02-14* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby1-1/+2
2008-02-14* Tree Populator Module, use "script tree" to make a growing tree in your sim.Adam Frisby1-0/+246
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby2-2/+133
2008-02-14Revert the index -> Add changes made in AvatarFactoryModule previously. It a...Justin Clarke Casey1-2/+2
2008-02-13* Patch from Dr Schofld's (IBM). In his own wordsJustin Clarke Casey1-1/+3
2008-02-13Added some locks on the cache Dictionary in AvatarFactoryModule.MW1-10/+25
2008-02-13* Fix for mantis 522. However, I would be a little surprised if this code di...Justin Clarke Casey1-3/+3
2008-02-11* Renamed and moved avatar appearance config keys. Everyone who has appearanc...Tedd Hansen1-2/+2
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames2-3/+3
2008-02-09* In the most basic situations, ClientView and ScenePresence no longer leak m...Justin Clarke Casey2-4/+10
2008-02-09Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey3-3/+15
2008-02-08small bit of refactoring, MW1-4/+9
2008-02-06* Chasing down memory leak where memory used by a client is not returned on c...Justin Clarke Casey1-7/+31
2008-02-05Converted logging to use log4net.Jeff Ames7-107/+77
2008-02-05* Refactored the sound calls to SceneObjectPart Teravus Ovares1-0/+324
2008-02-05Added copyright statements.Jeff Ames3-2/+86
2008-02-04First part of avatar persistence, currently only really works in standalone m...MW2-12/+268
2008-02-04* Chat Message format patch from kinoc (#443) Thanks!Adam Frisby1-2/+19
2008-02-02Thank you very much, Kinoc for : Moved the Listener loop try/catch to a bette...Charles Krinke1-8/+17
2008-02-01Thank you, Kinoc for the ChatModule.cs updates.Charles Krinke1-75/+491
2008-01-31revert last IRC bridge changes as this broke chat on my test environment.Sean Dague1-80/+23
2008-01-31* setting some readonlieslbsa711-1/+1
2008-01-29Thanks kinoc for your improved IRC Gateway patch as referenced in mantis issu...Teravus Ovares1-23/+80
2008-01-16First part of changing prim's permission flags to use the correct enum (libsl...MW1-1/+1
2008-01-16* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac...Teravus Ovares1-0/+3
2008-01-15* Mother of all commits:Adam Frisby3-3/+3
2008-01-12Thank you, Kinoc for adding: When accessing slower web sites or proxy servicesCharles Krinke1-1/+1
2008-01-08* Removed unneeded and uneeded debug messagelbsa711-2/+0
2008-01-03* changed form Debug to Verbose on Texture sendinglbsa711-1/+1
2008-01-03* Added removal of TextureSenders and UserTextureDownloadService on agent lea...lbsa712-2/+31
2008-01-03Set svn:eol-style.Jeff Ames2-232/+232
2008-01-03* Some work on TextureDownloadModulelbsa713-214/+236
2008-01-02* Trying to address TextureSender issueslbsa711-32/+43
2008-01-02* Re-wrote IM that sends the friend request so that it displays the name of t...Teravus Ovares2-5/+12
2008-01-01* You can add and remove a friend in standalone now within the same simulator...Teravus Ovares2-34/+186
2007-12-30* Added graceful remote script server connection error handlingTeravus Ovares1-2/+2
2007-12-30* Fixed References in Prebuild so the project compilesTeravus Ovares1-3/+40
2007-12-30* Applied Melanie's same instance IM fix. This will make IMs work within the...Teravus Ovares1-4/+6
2007-12-27* Optimized usingslbsa717-188/+191
2007-12-27* AssetServerBase: _ProcessRequest is now called GetAssetlbsa711-1/+1
2007-12-26* This update includes a wide range of changes to the ODEPlugin for avatar mo...Teravus Ovares1-1/+9
2007-12-18* Removed redundant code in RestService.csAdam Frisby2-4/+2
2007-12-18textures that fit in one packet expect the packet number to be 1. You clear t...Brian McBee1-1/+1
2007-12-17make it so prims don't relay into IRCSean Dague1-4/+2
2007-12-17ignore Primitive for the IRC relaySean Dague1-1/+3
2007-12-13From Michael Osias (IBM)Sean Dague1-11/+38