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2008-11-16Fix friends again. Friends-handling is now stateless and, thanks toHomer Horwitz1-263/+135
MessageTransferModule, much easier to understand (I hope).
2008-11-16Remove a redundant parameterMelanie Thielker1-1/+1
2008-11-16Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker6-151/+118
fromAgentSession field.
2008-11-16First step tidy-up of IM packing/unpacking/repackingMelanie Thielker1-11/+18
2008-11-16GridIMs don't have a (sending) client, which led to a NRE on access.Homer Horwitz1-1/+2
Doesn't use client now in that case.
2008-11-16Add MessageTransferModule interface to all scenes, not only the firstMelanie Thielker1-1/+1
2008-11-16Fix 2 bugs in the message transfer module, thanks, Homer Horwitz!Melanie Thielker1-2/+2
2008-11-16Add group prim count support to land propertiesMelanie Thielker1-1/+7
2008-11-16Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker4-658/+722
the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
2008-11-15Hack to temporarily fix friends-handling. This will be redone as soon asHomer Horwitz1-2/+2
Melanie's CommunicationModule is in. Please note: imSession is a transaction-ID, *not* the agent's session.
2008-11-15Update svn properties, minor formatting cleanup.Jeff Ames1-18/+2
2008-11-14* test: Add scene root agent test stub, since I'll be picking up with ↵Justin Clarke Casey1-2/+0
something else the next time I start coding on OpenSim
2008-11-14* minor: remove mono compiler warningsJustin Clarke Casey1-4/+4
2008-11-14Add group permissions to agent inventory.Melanie Thielker1-0/+1
Contains a migration. May contain nuts. Please back up your inventory data store. This revision changes the interface version!! No older regions can connect to these new UGAIM, and the new regions can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss Currently persisted on MySQL only.
2008-11-14* Allow new script creation to be locked down to only gods if specified in ↵Justin Clarke Casey1-9/+58
OpenSim.ini * This doesn't allow complete script lockdown of a sim, many avenues (copying, editing) are still uncloseable at the moment * Default remains to allow all users to create scripts (subject to existing permissions if enabled)
2008-11-14Reapplying a revised version of Christopher Yeoh's (IBM) patch for allowMelanie Thielker1-1/+6
inventory drop. Also adds a new flags, "propagate_permissions" to OpenSim.ini to control that feature.
2008-11-14* Switch default permissions back to false (so they are not on) as they were ↵Justin Clarke Casey1-5/+1
two revisions ago, since it sounds like this was our agreed position from some time back * Make the default also false (to match what is in OpenSim.ini.example)
2008-11-14* Hook up create new object event in the permissions moduleJustin Clarke Casey1-1/+2
* Switch default for serverside_object_permissions from false to true - it seems more natural that we enforce permissions by default rather than not! * Add some explanation in OpenSim.ini.example for serverside_object_permissions
2008-11-14* Implements terrain raw upload. You can now upload your .raw terrain files ↵Teravus Ovares5-1/+256
using the Estate Tools. * Could this be extended in the future to support .oar uploads too? Only time will tell!
2008-11-14reverting #7295, as it still fails a test case (as pointed out veryDr Scofield1-1/+1
kindly by sean) --- lesson learned: just running a "make test" is not sufficient, you need to precede it by a "make clean".
2008-11-14From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield1-1/+1
This patch makes llAllowInventoryDrop work with the permissions module enabled. Changes include: - Enabled PropagatePermissions when permissions module serverside perms is on - change ownership of item when item is dropped into an object. Ownership changes to the owner of the object the item is dropped into - propagation of permissions if the permissions module enabled (eg next-owner mask applied) - CHANGED_ALLOWED_DROP is now passed to the change script event if an item was allowed to be dropped into the object only because llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being passed). - Sets object flags correctly when llAllowInventoryDrop is called so clients are notified immediately of the change in state. Am not sure that calling aggregateScriptEvents is the right way to do it, but it works and seems to be the only way without making further changes to update LocalFlags
2008-11-14From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield4-110/+129
Fixed the IRC code so that it deals with regions coming and going.
2008-11-14Some changes to the money module to allow a more flexible system ofMelanie Thielker1-7/+12
applying charges
2008-11-14More groups plumbingMelanie Thielker1-0/+12
2008-11-13From: awebb@us.ibm.comSean Dague1-1/+1
Fix the long-standing "lost clothing" bug by making AvatarFactory a non shared module (which it should have been all along).
2008-11-13* Rename all the previous methods to be User rather than Avatar (for extra ↵Justin Clarke Casey1-8/+8
bonus points) public bool ExternalChecksCanCreateUserInventory(int invType, UUID userID) public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteUserInventory(UUID itemID, UUID userID)
2008-11-13* Add Justin Clarke Casey1-4/+64
public bool ExternalChecksCanCreateAvatarInventory(int invType, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteAvatarInventory(UUID itemID, UUID userID) to ExternalChecks to handle avatar inventory checks (as opposed to object inv checks). * opensim-dev e-mail to follow concerning this shortly
2008-11-13* refactor: rename object inventory permission checks to distinguish between ↵Justin Clarke Casey1-7/+6
task inventory and agent inventory
2008-11-13* First part of a series of patchesJustin Clarke Casey1-7/+22
* Intension is to provide a way to lock down script creation to administrators/gods only * Defaults will remain as they are at the moment
2008-11-13* Attempt to make OpenSim.ini.example a bit more readable byJustin Clarke Casey1-506/+506
* Some rearrangement within sections * Indenting section contents * Also, correct indentation levels in PermissionsModule
2008-11-12* test: Add basic synchronous object remove testJustin Clarke Casey1-2/+4
2008-11-12* refactor: as per a recent opensim-dev thread, rename InnerScene to ↵Justin Clarke Casey3-3/+3
SceneGraph to make it more descriptive of its intended function
2008-11-12* Stop the pointless passing of a scene's own region handler back to it in ↵Justin Clarke Casey1-1/+1
region comms * Some scene methods ignored it, others did nothing if the region handler given did not match their own (which would never be triggered)
2008-11-12Revamp inventory transfer module, step 1. Inventory will now be saved ifMelanie Thielker1-99/+117
destination user is offline/out of range. No more eternal cache is needed for tracking IDs. Code cleanup. Removed some casts from IScene to Scene. Decline now properly places item in trash rather than deleting it outright.
2008-11-11Prevent pieces from other people's HUDs from displaying at the center ofMelanie Thielker1-2/+2
every user's HUD
2008-11-11Allow gods to terraform without limits. Respect the Allow Others ToMelanie Thielker2-7/+9
Terraform flag in land.
2008-11-10* Commit allows downloading of the .raw terrain from the estate tools.Teravus Ovares3-1/+32
* Implements the SendInitiateDownload method in IClientAPI * Uses the ITerrainModule Interface to write a terrain file to disk then uses a FileStream to read the binary file from the disk and put it in a byte array. and save to the xFer list. * It then tells the client to download the file and the client initiates an Xfer request.
2008-11-10* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵Justin Clarke Casey2-6/+1
RootPart and adding the part separately * Make RootPart read only
2008-11-10Removed some debug output I forgot to remove...Homer Horwitz1-13/+0
2008-11-09Script region crossing. This has not user functionality, but lays all theMelanie Thielker2-2/+2
groundwork.
2008-11-09* Applying EventQueueGetModule patch to try debug the case of the missing EQG.Adam Frisby1-1/+2
2008-11-09Update svn properties. Add copyright headers. Minor formatting cleanup.Jeff Ames2-2/+2
2008-11-09Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker3-6/+6
It is required by group IM and also for a proper implementation of item give, group notice attachments and offline IM.
2008-11-08* Ported InstantMessageModule to IClientCoreAdam Frisby1-6/+11
* See http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#InstantMessageModule.cs
2008-11-08* Added IClientIM to IClientCore interfacesAdam Frisby4-23/+22
* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
2008-11-08Added necessary locking to LandManagementModule. As it is used by severalHomer Horwitz1-143/+239
threads concurrently, you'll get bad Heisenbugs without correct locking. This might fix Mantis#2413
2008-11-07* refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey7-26/+15
2008-11-07* Rename PrimIDAllocate() to more effectively convey what it does, and put ↵Justin Clarke Casey3-6/+6
the verb at the front
2008-11-07* Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey1-1/+0
2008-11-07* refactor: allocate local ids to prims only when an object is attached to a ↵Justin Clarke Casey2-2/+2
scene