Commit message (Collapse) | Author | Files | Lines | ||
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2008-07-09 | Mantis#1127. Thank you kindly, Grumly57 for a patch that: | Charles Krinke | 1 | -1/+1 | |
Addresses HTTP_METHOD parameter does not work for POST requests. | |||||
2008-07-09 | corrected the params types on IClientAPI.SendParcelMediaCommand. the command ↵ | MW | 1 | -1/+1 | |
parameter should be set to the the ParcelMediaCommandEnum value. While flags seems to need to be set to (uint)(1<<[value of the command enum]) | |||||
2008-07-08 | * Don't fail the archive operation if exceptions are encountered while ↵ | Justin Clarke Casey | 1 | -34/+42 | |
analyzing prims | |||||
2008-07-08 | * Added experimental SendParcelMediaCommand and SendParcelMediaUpdate to ↵ | lbsa71 | 1 | -1/+11 | |
IClientAPI. These methods have not been tested, but feel free to start wiring them to llParcelMediaCommandList. | |||||
2008-07-08 | * Changed casing of some archaic methods to conform with code standards | lbsa71 | 4 | -25/+25 | |
2008-07-07 | * Start scripts loaded from an archive | Justin Clarke Casey | 4 | -9/+24 | |
2008-07-07 | * switch terrain archiving to raw32 rather than png to avoid unnecessary ↵ | Justin Clarke Casey | 1 | -1/+1 | |
posterization. Thanks to Adam for the tip. | |||||
2008-07-06 | * In archiver, scan scripts for embedded asset uuids and save these out | Justin Clarke Casey | 1 | -1/+39 | |
2008-07-06 | * refactor: archiver code clean up so that it's more readable for the next ↵ | Justin Clarke Casey | 1 | -20/+43 | |
functionality addition | |||||
2008-07-06 | Copyright notices and formatting cleanup. | Jeff Ames | 1 | -12/+39 | |
2008-07-04 | * extend archiving asset analysis to clothing | Justin Clarke Casey | 1 | -9/+9 | |
2008-07-04 | * On archiving, analyze body parts and save textures referenced from them | Justin Clarke Casey | 1 | -1/+20 | |
2008-07-04 | * refactor: break out archiver's combined sync-async asset request routine ↵ | Justin Clarke Casey | 1 | -25/+37 | |
ready for analysis of inventory item types other than objects | |||||
2008-07-03 | * On client login, send only one terrain patch at a time (with pauses) ↵ | Justin Clarke Casey | 2 | -4/+10 | |
instead of 4 at a time * Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches * See http://opensimulator.org/mantis/view.php?id=1662 for more details | |||||
2008-07-03 | *.Raw files should now be loadable using "terrain load-tile" functionality | mingchen | 1 | -2/+61 | |
2008-07-03 | Mantis#1658. Thank you, Melanie for a patch that: | Charles Krinke | 1 | -0/+90 | |
Adds IEmailModule and a module skelaton | |||||
2008-07-03 | *Parcel Claim date is no longer Epoch (Jan 1, 1970). Now shows the actual ↵ | mingchen | 1 | -1/+2 | |
creation/reclaim/sale date. | |||||
2008-07-02 | * Allow archiver to operate even if there are 0 scene objects to save | Justin Clarke Casey | 2 | -18/+14 | |
2008-07-02 | * Start writing out control file in archive. Only contains version ↵ | Justin Clarke Casey | 2 | -1/+36 | |
information right now. | |||||
2008-07-02 | * Twiddle with archive asset extensions yet again | Justin Clarke Casey | 2 | -45/+45 | |
* Reintroducing asset type but this time in a long form, and with _ rather than . | |||||
2008-07-02 | * Drop InvType from the assets table since it is no longer used | Justin Clarke Casey | 1 | -3/+0 | |
* Migration should be automatic on sqlite and mysql * Migration is not automatic on mssql, you will need to drop the invType column manually * Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision | |||||
2008-07-01 | Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵ | MW | 3 | -4/+21 | |
to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2 | |||||
2008-06-30 | attempt to expire out old dynamic textures, so they don't grow forever. | Sean Dague | 1 | -2/+7 | |
2008-06-30 | properly explaining each #pragma warning disable | Dr Scofield | 2 | -6/+11 | |
massaging OSHttpRequestPump to not abort on exceptions... | |||||
2008-06-29 | * Reload terrain from archive if there is one | Justin Clarke Casey | 1 | -5/+31 | |
2008-06-29 | * Save terrain information in archive | Justin Clarke Casey | 3 | -3/+32 | |
* Not yet reloading * Terrain saving will be optional a little further down the line | |||||
2008-06-29 | * Allow terrains to be loaded and saved from streams as well as directly to ↵ | Justin Clarke Casey | 12 | -44/+264 | |
and from files * Should be making use of this in the next revisions | |||||
2008-06-28 | Mantis#1616. Applied Melanie's patch. This may or may | Charles Krinke | 2 | -1/+8 | |
not break trunk. | |||||
2008-06-28 | * Various documentation to some black magic parts of LLClientView | Teravus Ovares | 1 | -0/+4 | |
* Added IClientAPI.SendTexture stub. | |||||
2008-06-27 | last round of warning squashing. calling it a day now. | Dr Scofield | 4 | -21/+25 | |
2008-06-27 | more warnings to go. | Dr Scofield | 5 | -23/+35 | |
2008-06-27 | * Experiment with not bothering with a seperate assets metadata file - ↵ | Justin Clarke Casey | 3 | -32/+69 | |
extract necessary minimum metadata from asset filenames * Make all file extensions single - double extensions look ugly and probably aren't good for Windows | |||||
2008-06-27 | move along, nothing to see here. just a couple of lazy variables. | Dr Scofield | 4 | -9/+13 | |
2008-06-27 | dr scofield's continuing warnings safari: | Dr Scofield | 2 | -2/+3 | |
* code caught lingering around with no real purpose other than causing warnings will be taken down. | |||||
2008-06-27 | * fix a bug where I was assuming all entities would be SceneObjectGroups - ↵ | Justin Clarke Casey | 2 | -11/+18 | |
of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs | |||||
2008-06-27 | * refactor: fission InnerScene.AddSceneObject() | Justin Clarke Casey | 1 | -1/+1 | |
2008-06-27 | * Add extra backup parameter to InnerScene.AddRestoredSceneObject() | Justin Clarke Casey | 1 | -1/+1 | |
2008-06-26 | * Put extensions on all assets in an archive | Justin Clarke Casey | 3 | -14/+66 | |
* Choice of extensions is a scratch set, may not yet be correct * This facility is not useable yet - not least because I've just come across a significant save bug I need to investigate | |||||
2008-06-26 | Mantis#1597. Thank you, Melanie for a patch that: | Charles Krinke | 3 | -1/+27 | |
Adds handlers for the reclaim land functionality, plus all needed permissions checks. | |||||
2008-06-25 | added the flag param to IClientAPI.SendMapBlock | MW | 2 | -4/+4 | |
2008-06-25 | first part of Requestmapblocks fixes: Adds uint flags param to the ↵ | MW | 1 | -1/+2 | |
OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend). | |||||
2008-06-25 | Added support for terrain map to be serialised to xml(as base64 binary). ↵ | MW | 4 | -5/+78 | |
useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager. | |||||
2008-06-25 | Minor formatting cleanup. | Jeff Ames | 1 | -4/+1 | |
2008-06-23 | Mantis#1569. Thank you kindly, Nebadon for a patch that | Charles Krinke | 1 | -2/+2 | |
addresses: Rotation of terrains varies between all the formats, Raw and R32 seem to be the same, while PNG, JPG, BMP all seem to be rotated 180 degrees different. | |||||
2008-06-23 | * Remove all use of asset.InvType, as outlined in mailing list discussion | Justin Clarke Casey | 2 | -4/+0 | |
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic | |||||
2008-06-21 | * archive each object as a separate xml file rather than put them all in one ↵ | Justin Clarke Casey | 4 | -65/+41 | |
single large file * this is being done for reasons of compositionality | |||||
2008-06-21 | * refactor: Making some of the serialization names consistent, both within ↵ | Justin Clarke Casey | 4 | -21/+52 | |
their pairings and with the others * This does make some of the names less ideal than others - this should change in the future | |||||
2008-06-21 | * Remove redundant <scene> tag from individual object xml representation | Justin Clarke Casey | 1 | -7/+19 | |
* WARNING: Until both regions upgrade to this revision, prim crossings from regions on this revision to earlier region revisions will not work properly * e.g. in the attachments cases, the attachments will remain visible but won't be individually detachable * This change may seem to have more costs than benefits, but I'm doing it because I can soon reuse this changed existing code in another context - it seems better not to proliferate similar but slightly different xml serializations. | |||||
2008-06-21 | * Remove a bug I created in r5171 where taking an object would terminate the ↵ | Justin Clarke Casey | 2 | -0/+16 | |
client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion | |||||
2008-06-21 | * minor: start saving current prims xml to an objects/ directory in the archive | Justin Clarke Casey | 1 | -1/+1 | |