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2008-05-30* Fixed a dangling event hook that I added.Teravus Ovares2-6/+67
* Added a Non-finite avatar position reset. This will either handle the <0,0,0> avatar gracefully, or send the avatar to 127,127,127 if that also doesn't work. ( I've only been able to reproduce this error once on my development workstation )
2008-05-30Update svn properties. Formatting cleanup.Jeff Ames4-177/+177
2008-05-30* Added helper method to the Sun module to Get the Linden hour based on the ↵Teravus Ovares2-1/+18
math in the sun module. This populates the sun phase slider on the terrain tab in the estate tools according to the current sun phase. Display purposes only for now. Need to go the other way for setting the sun phase based on the linden hour in the estate tools.
2008-05-30* Updated sun module to only send sun updates to root agents. Because it ↵Teravus Ovares1-3/+54
was sending updates to both root and child agents, you'll still get sun jitter until this revision is adopted by every region nearby.
2008-05-29* Caches UUIDName requestsTeravus Ovares1-2/+46
* Looks up UUIDNames for script time and colliders in a separate thread. * Hopefully this'll allow you to look at top scripts on a region that has a lot of scripts without crashing your client thread.
2008-05-28* Fixed a slight issue with the LLRAW exporter.Adam Frisby2-3/+4
* Linden uses a neutral height channel of 128.0 on their multiplier. OpenSim was using a neutral of 127.0 - this has been changed to 128.0, this may cause files exported to the .RAW format to look slightly different when loaded back in - it is highly recommended to use the R32 format instead which avoids these sorts of issues. * Made a tweak to the Terrain Plugin loading process.
2008-05-28* Minor: Another small log adjustmentJustin Clarke Casey1-1/+1
2008-05-28* Minor: Log message clean up in archiver codeJustin Clarke Casey2-3/+5
2008-05-28* Put in stubs for "load-oar" command, including ultra-primitive temporary ↵Justin Clarke Casey5-11/+182
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
2008-05-28* Put textures into a separate assets/ directory in the opensim archiveJustin Clarke Casey2-6/+37
* Fix nre where the asset couldn't be found * Not ready yet
2008-05-28Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke1-1/+1
llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
2008-05-28Mantis#1398. Thank you kindly, cmickeyb for a patch that:Charles Krinke1-1/+11
small patch to encode and send the outbound_body parameter in an http request. this enables post messages to send a body
2008-05-28Formatting cleanup.Jeff Ames7-106/+106
2008-05-28Thank you, Grumly57 kindly for:Charles Krinke1-8/+12
This patch proposes a new function : osOpenRemoteDataChannel(key channeID) that allow to open an XMLRPC channel for remote_data event. The difference is that the channelID can be customized instead of being randomly generated.
2008-05-28Update svn properties. Fix inconsistent newlines.Jeff Ames1-187/+187
2008-05-27* Include prims.xml file in archiveJustin Clarke Casey2-5/+17
2008-05-27* Add .jp2 extension to archived texturesJustin Clarke Casey1-1/+1
2008-05-27* Write prim archives out as v7 tar files temporarily for testing purposes - ↵Justin Clarke Casey2-1/+186
not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet
2008-05-27* Added new InstallPlugin interface to ITerrainModule.Adam Frisby2-10/+22
* This is to allow other region modules to install Terrain Effects.
2008-05-27Thank you kindly, Melanie for a patch that adds:Charles Krinke1-0/+71
GetSerializationData() and CreateFromData() methods
2008-05-27* Implement asynchronous assets request for archivingJustin Clarke Casey1-116/+187
* No user functionality yet
2008-05-27fixes a CTB when IRCBridgeModule is not configured.Dr Scofield1-2/+2
2008-05-27cleaning up: coding style guidelines violation in RestPlugin.cs. Dr Scofield1-0/+23
adding support for enabled = true|false for IRCBridgeModule
2008-05-27I'm dropping the ISimChat interface as that has now been Dr Scofield2-3/+4
replaced by EventManager events. also, i've added instructions to README.txt about running runprebuild.sh and on how to report bugs. plus some minor fixes (dropping m_log statement left over from debugging llOwnerSay, nicer catch of exception in IRCBridgeModule
2008-05-26* Patch from jhurliman - Implements a binary search in the LLRAW exporter ↵Adam Frisby1-26/+44
which dramatically speeds up exports.
2008-05-26Thank you kindly, Melanie for a patch for script resetCharles Krinke1-0/+2
that creates the event handler chain ready to hook by script engines
2008-05-26This cleans up a merge mess from the earlier checkin and implements ↵Dr Scofield2-35/+28
llOwnerSay() via the newly created Scene.SimBroadcast() call.
2008-05-26Adding OnChatBroadcast event logic to EventManager providing Dr Scofield2-108/+149
a clean interface for Sim broadcasts. Added SimBroadcast support to ChatModule. Removing all code from IRCBridgeModule dealing with agent/client directly. Cleaning up ChatModule. Polishing IRC messages, adding support for "/me" (both directions).
2008-05-26* Break out baby archiving code into separate class ready for async asset ↵Justin Clarke Casey2-54/+118
requesting * No user functionality yet
2008-05-26* Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey1-1/+14
prims * no user functionality yet
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames7-45/+45
2008-05-25* A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares1-9/+27
however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
2008-05-25Thank you kindly, Grumly57 for a patch to improveCharles Krinke1-5/+22
XMLRPCModule.cs: RemoteDataReply() and XMLRpcResponse()
2008-05-25* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2-1/+44
2008-05-24* Refactor: Collapse some multiple remove object pathsJustin Clarke Casey1-1/+1
* Push some delete functionality into InnerScene to match what's already there for adding objects
2008-05-24* Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey2-1/+7
instead, on the basis that this is less likely to cause confusion with c#'s base object type
2008-05-24* Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey1-1/+1
basis that they all take SOG parameters to improve code readability for now
2008-05-24* Fixes endless loop in the Land Module when selecting any object.Teravus Ovares2-0/+6
* Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
2008-05-24* Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey3-22/+67
* Not yet reusing serialization module - this will happen in the future * No user functionality yet
2008-05-24This enables return from the parcel object owner display.Teravus Ovares4-24/+100
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-24* Implements selected object return.Teravus Ovares1-25/+45
* If user is in the same sim with you, they'll get an inventory update, if not.... oh well, they'll have to clear their cache potentially before they'll see it.
2008-05-23forgot to actually remove IRCBridgeModule.FindClientRegion()Dr Scofield1-32/+0
2008-05-23IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in Dr Scofield2-3/+860
finding out which region a new avatar was logging in to; the same problem occurred when the client/avatar logged out. the reason was mani-fold: - Scene.AddNewClient(...) would call SubscribeToClientEvents(client) which would subscribe to all client events and then call TriggerOnNewClient(...) BEFORE the ScenePresence object had even been created and added. i've moved the TriggerOnNewClient() call to the end of Scene.AddNewClient() - Scene.AddNewClient(...) is called with child == true; a later call to ScenePresence.MakeRootAgent() will turn child to false. When OnNewClient is triggered, child is still true, causing IRCBridgeModule's FindClientRegion to ignore the ScenePresence of the new avatar. i've changed IRCBridgeModule to still use OnNewClient and also OnLogout and OnConnectionClosed but only to signal that the avatar has logged on (logged off respectively). to track whether an avatar has actually entered a region i've added EventManager.OnMakeRootAgent (complementing OnMakeChildAgent). also, i've cleaned up the internal IRCModule code a bit. currently it still uses IClientAPI.SendChatMessage() which replicates the code in ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
2008-05-23*Refactor of the LandManagementModule that allows OpenSim to run without itmingchen2-868/+965
2008-05-23i've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule.Dr Scofield1-709/+37
ChatModule is now only doing in-world chat. IRCBridgeModule is only doing, well, bridging chat to/from IRC. Both modules are now using a new OnChatFromWorld event handler (which Scene.PacketHandler is feeding for chat from in-world instead of going via the Interface method). This refactoring will allow us to easily add other bridge modules (e.g., an XMPP bridge module). there is still a bug in IRCBridgeModule (inherited from the old ChatModule) where FindClientRegion does not really find the client region...
2008-05-23Thank you kindly, Melanie, for:Charles Krinke1-1/+2
Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script.
2008-05-23Thank you kindly, Melanie, for a patch which:Charles Krinke1-0/+4
Previously, upload charging was possible only for UPD uploads. This is because UDP uploads are charged by the viewer, while in CAPS, this was changed to be server side, so hackers couldn't avoid paying the upload charge. This patch adds a method to allow implementation of this serverside charge.
2008-05-22* Plug in stubbed out archiver moduleJustin Clarke Casey3-2/+123
2008-05-22changing more 'raw' HTTP status codes to OSHttpStatusCodes.Dr Scofield1-2/+3
2008-05-21Clean out some crufty in AvatarFactoryModule Sean Dague1-0/+2
Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.