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2008-05-13* Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for ↵Adam Frisby1-2/+2
fixing a really dumb bug.
2008-05-13*Complete redo of the permissions modulemingchen5-378/+545
*Removed hardcoded permissions checks *Added permissions checks where needed
2008-05-12my last patch didn't actually get the sun to possition correctly, butSean Dague1-3/+5
now we are correctly using the timezone offset. If you set day_length to 24.0 you'll get a sun progression that roughly follows your real world day on your server.
2008-05-12move the sun based on localtime instead of utc. Now it won't set for me atSean Dague1-4/+10
3pm any more.
2008-05-12From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey1-22/+53
This is a diagnostic patch in support of Mantis bug 1186. It affects only SubModule and will not affect normal usage.
2008-05-11Update svn properties.Jeff Ames2-763/+763
2008-05-11* Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵Teravus Ovares1-0/+5
shouts, 'This is my sim, get out!'
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby2-0/+759
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-10* Two more OutPacket refactors. TextureSender.Teravus Ovares1-21/+12
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares1-19/+8
2008-05-10* Experiment in Zerocoding.Teravus Ovares2-0/+6
2008-05-09*Land/Parcel upates are now correct with a significant movement by the Clientmingchen2-10/+1
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
2008-05-09* Removing console notifications of missing texture request sending (which ↵Justin Clarke Casey1-4/+4
ironically, was disabled, though it wasn't making much difference). * These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear
2008-05-09* Minor tweak to TerrainChannelAdam Frisby2-7/+8
* Minor tweak to Permissions/PermissionsModule.cs
2008-05-08*Added all the permission checks to the sceneexternalchecks and modified ↵mingchen2-43/+59
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08* Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby1-269/+329
2008-05-07*Fixed bug causing Object Duplication to not correctly follow permissionsmingchen1-1/+4
2008-05-07*Added CanRunScript to SceneExternalChecksmingchen1-0/+2
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen1-1/+10
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-07From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey1-47/+179
The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
2008-05-06De-tabify source.Jeff Ames1-3/+3
2008-05-06*LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen3-17/+66
the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
2008-05-06* Cleaning up code, making it conform to OpenSim standards.Adam Frisby5-195/+167
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey4-7/+701
2008-05-05*Standardized the Land module by removing all references to ↵mingchen2-227/+38
libsecondlife.packets
2008-05-05* Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares1-9/+21
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
2008-05-04Update svn properties.Jeff Ames4-952/+952
2008-05-04* Reformatted EstateManagementModuleAdam Frisby1-61/+48
2008-05-04* Updating some file locations.Adam Frisby4-396/+402
2008-05-04*Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen1-29/+1
2008-05-04*Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen2-497/+196
allowed! *Started cleaning up the land module
2008-05-03* Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey1-1/+1
prefixes
2008-05-03* Cleaned up code in Terrain, Tree and Map modules.Adam Frisby27-344/+271
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey1-1/+1
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey1-1/+1
* Remove old framework asset transactions files which were region modularized
2008-05-03*Moved EstateManager into a region modulemingchen1-0/+744
2008-05-03* For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2-3/+79
does not regenerate until you're dead!
2008-05-02* Commit 2/3 - Please dont attempt to update to this revision until all 3 ↵Adam Frisby2-21/+13
are in.
2008-05-01* Rolled back a few changes.Adam Frisby36-232/+263
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby36-263/+232
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby11-14/+11
with namespaces.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames76-16470/+16470
2008-05-01* Adding unit test support to Environment for modules.Adam Frisby1-0/+59
* Written some unit tests for Terrain Module as an example.
2008-04-30* Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby3-153/+0
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby35-2060/+2149
2008-04-30* And moreAdam Frisby3-0/+241
2008-04-30* Commiting a bunch of missed files.Adam Frisby46-0/+6986
2008-04-30* Previous commit managed to miss some files despite me hitting 'Select all'.Adam Frisby2-0/+443
* Attached.
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby78-16880/+8880
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-30* Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares1-0/+3
Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.