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2008-02-02Thank you very much, Kinoc for : Moved the Listener loop try/catch to a ↵Charles Krinke1-8/+17
better position. Uses the IRC nick as the default when user location cannot be determined.
2008-02-01Thank you, Kinoc for the ChatModule.cs updates.Charles Krinke1-75/+491
2008-01-31revert last IRC bridge changes as this broke chat on my test environment.Sean Dague1-80/+23
Going to sift through the diff later to sort out what the root cause is here.
2008-01-31* setting some readonlieslbsa711-1/+1
2008-01-29Thanks kinoc for your improved IRC Gateway patch as referenced in mantis ↵Teravus Ovares1-23/+80
issue 390.
2008-01-16First part of changing prim's permission flags to use the correct enum ↵MW1-1/+1
(libsl PermissionMask)
2008-01-16* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ↵Teravus Ovares1-0/+3
accurate. * We're only missing, the script related sim stats counters and the Images time counter and the Pending Uploads counter. The rest of them are actually implemented now.
2008-01-15* Mother of all commits:Adam Frisby3-3/+3
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-12Thank you, Kinoc for adding: When accessing slower web sites or proxy servicesCharles Krinke1-1/+1
300 msecs can be too slow and cause a timeout to occur. This is reported when llHTTPRequest times out but may not be reported for other functions like osSetDynamicTextureURL. This sets the time out to 30 seconds. It appears that the value affects not just llHTTPRequest's.
2008-01-08* Removed unneeded and uneeded debug messagelbsa711-2/+0
2008-01-03* changed form Debug to Verbose on Texture sendinglbsa711-1/+1
2008-01-03* Added removal of TextureSenders and UserTextureDownloadService on agent ↵lbsa712-2/+31
leaving region.
2008-01-03Set svn:eol-style.Jeff Ames2-232/+232
2008-01-03* Some work on TextureDownloadModulelbsa713-214/+236
* fixed Cancel bug
2008-01-02* Trying to address TextureSender issueslbsa711-32/+43
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff
2008-01-02* Re-wrote IM that sends the friend request so that it displays the name of ↵Teravus Ovares2-5/+12
the person who sent the request, or (hippos) if it can't find it.
2008-01-01* You can add and remove a friend in standalone now within the same ↵Teravus Ovares2-34/+186
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2007-12-30* Added graceful remote script server connection error handlingTeravus Ovares1-2/+2
* Removed a friends module test that I had.
2007-12-30* Fixed References in Prebuild so the project compilesTeravus Ovares1-3/+40
* Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
2007-12-30* Applied Melanie's same instance IM fix. This will make IMs work within ↵Teravus Ovares1-4/+6
the same OpenSim Instance.
2007-12-27* Optimized usingslbsa717-188/+191
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27* AssetServerBase: _ProcessRequest is now called GetAssetlbsa711-1/+1
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-26* This update includes a wide range of changes to the ODEPlugin for avatar ↵Teravus Ovares1-1/+9
movement, including: ** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
2007-12-18* Removed redundant code in RestService.csAdam Frisby2-4/+2
* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.
2007-12-18textures that fit in one packet expect the packet number to be 1. You clear ↵Brian McBee1-1/+1
texture should now work.
2007-12-17make it so prims don't relay into IRCSean Dague1-4/+2
2007-12-17ignore Primitive for the IRC relaySean Dague1-1/+3
2007-12-13From Michael Osias (IBM)Sean Dague1-11/+38
This patch makes some enhancements to the llRemoteData functions. The module is now a shared module, and allows remote data channels to be created among multiple regions in the same sim. The port is controlled from the remoteDataPort property under the [Network] section in OpenSim.ini. If this setting is not present or = 0, the module is disabled and no port is opened. llRemoteData commands have not effect when module is disabled.
2007-12-13Minor cleanupJeff Ames1-4/+0
2007-12-13Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer ↵Jeff Ames1-46/+15
to handle starting/stopping of the typing animation.
2007-12-12From Michael Osias (IBM)Sean Dague2-3/+318
This patch implements the llHttpRequest function via a region module, HttpScriptsRequest. There were bits and peices in LSLLong_cmd_handler, which I moved into the region module, and just check for completed requests and dispatch the http_response callback event instead. works for me as of r2674
2007-12-12* Start listening for client connections immediately after a region ↵Teravus Ovares1-1/+8
initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
2007-12-11A few minor changes/additions/fixes.MW1-1/+1
2007-12-11refactor SunModule a bit to make more sensibleSean Dague1-7/+12
2007-12-11added copyright noticesJeff Ames2-0/+56
2007-12-10default day's to a more sensible 24 hrs instead of 0.5. YouSean Dague1-1/+1
can still change this in the config file if you want something different.
2007-12-10Changed how TextureDownloadModule is initialised, due to some weird ↵MW1-4/+10
behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread).
2007-12-10more work on texture downloading.MW1-100/+176
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
2007-12-10refactored ChatModule a bit.Jeff Ames2-92/+51
misc cleanup and code convention fixes.
2007-12-09removed old debugging code from IM and chat modulesJeff Ames2-7/+0
2007-12-07Enabled the TextureDownloadModule, so that hopefully I might get some ↵MW2-16/+17
feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
2007-12-07Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵MW1-48/+15
ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2-5/+5
2007-12-07added one more command to the console help.Jeff Ames1-2/+1
2007-12-06removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames1-3/+3
2007-12-04keeping opensim safe for children -- made some namespace references less ↵Jeff Ames1-4/+2
explicit
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby1-1/+1
2007-12-03Fixed bug in Appearance update in AvatarFactoryModule.MW1-15/+18
2007-12-03Some refactoringMW1-7/+9
2007-12-03minor meaningless changesJeff Ames1-25/+24