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2008-12-21* Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares1-0/+1
in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
2008-12-19The previous fix for the EQ might have been too radical, and some early ↵diva1-15/+4
events now may be getting dropped because the EQ is not there yet. So, let's add an EQ immediately upon registering caps.
2008-12-19let you specify a hex number as the color in the vector renderingSean Dague1-1/+11
module. This expands the colors you can use.
2008-12-19* refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey1-0/+72
2008-12-19Fix for more child agent mismanagement (like #2846). On enqueueing events, ↵diva1-5/+44
we should not be creating new queues; if the queue doesn't exist -- too bad, event is dropped. That tends to happen just after the client is closed, and the EQ also closed. If someone places an event in that queue after that, that event should be dropped instead of creating a new, erroneous queue.
2008-12-19* refactor: move saved named prims to xml2 method out into the serialization ↵Justin Clarke Casey2-3/+31
module
2008-12-19* refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey6-135/+13
2008-12-19* refactor: Remove archiver module scene wrappersJustin Clarke Casey2-53/+7
2008-12-19* refactor: Move tree code out into a separate moduleJustin Clarke Casey3-8/+128
2008-12-19* Commit patch from cmickeyb. #2871. Optimized float array for the terrain ↵Teravus Ovares1-5/+13
heightfield to reduce cpu usage on new client significantly. Thanks cmickeyb!
2008-12-18Fix and streamline the RegionHandshake stuff for estate managersMelanie Thielker1-8/+3
2008-12-18* refactor: move gestures code out from Scene into its own moduleJustin Clarke Casey1-0/+97
2008-12-18This may fix mantis #2855. There was a race condition on the ↵diva1-9/+49
TextureDownloadModule upon clients (ScenePresences) being closed. If there were still textures to send, the UserTextureServices was created again, but pointing to the old IClient that had just been closed, which made things not work upon that user returning to that region.
2008-12-18Stop hacked godmode from being able to actually move other people'sMelanie Thielker1-0/+4
attachments
2008-12-18* Catch a WebException in the LoadImageURLModuleTeravus Ovares1-33/+40
2008-12-18This innocuous change in the TextureDownloadModule suddenly made the texture ↵diva1-1/+4
problems (#2855) go away for me. I'm committing it, so that others can test and refute, to make sure I'm not hallucinating.
2008-12-17* minor: Comment out high volume 'Getting MapItems' messagesJustin Clarke Casey1-15/+15
* make worldmap module log tags consistent
2008-12-17* minor: Remove unused AppearanceTableMapper as pointed out by jonc in ↵Justin Clarke Casey1-0/+1
http://opensimulator.org/mantis/view.php?id=2843
2008-12-17* Simply friends code by only sending notifications to a newly logged on ↵Justin Clarke Casey1-20/+23
user for other users who are online. * No need to send offline notifications since the client assumes this (and future clients should be able to do the same).
2008-12-17* Implement 'Save Object Back to My Inventory'. On the Linden client this ↵Justin Clarke Casey2-3/+16
is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
2008-12-17Stop users taking a copy of a in world prim that contains inventory items ↵MW1-0/+10
that have no copy permission set.
2008-12-17Added a check to CanDuplicateObject(), to stop duplicating prims that ↵MW1-0/+4
contains inventory items that you don't have permission to copy
2008-12-17Stop owners from duplicating no-copy objects in-worldMelanie Thielker1-0/+7
2008-12-15Attempt at restoring inventory access after TPs/crossings. RemoveClient in ↵diva1-0/+9
Scene was being too aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide whether to nix it or not. All other mods in other files are for better debugging messages.
2008-12-15Removed some instances of "<3 OpenSim Developers" (why were they there?) ↵MW1-3/+3
being in alert messages from the LandManagementModile.
2008-12-14Adds the "Send Teleport" moduleMelanie Thielker1-0/+174
2008-12-14Plumb the TP-Sending packetsMelanie Thielker1-0/+3
2008-12-14Mantis#2725. Thank you kindly, Diva, for a patch that:Charles Krinke2-9/+22
Adds missing protocol pieces for EstablishAgentCommunication event which allows the client to activate CAPS and the EQ for child agents.
2008-12-12* minor: Downgrade friends module 'client logging out' notice from error to ↵Justin Clarke Casey1-1/+1
debug
2008-12-11Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-12-10* Apply the other patch from http://opensimulator.org/mantis/view.php?id=2315Justin Clarke Casey1-6/+6
* This means that LL RAW terrains (one source being the upload/download buttons on the estate dialog in the viewer) are now imported the 'right' way around rather than being flipped on the y axis * Existing RAW terrains before this patch will need to be flipped with the "terrain flip y" command from the console after import * More details on the mailing lists soon. -This line, and those below, will be ignored-- M OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs M OpenSim/Framework/Communications/Cache/CachedUserInfo.cs M OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
2008-12-09* Enable agent to agent transfer of inventory foldersJustin Clarke Casey1-5/+0
* It should now be possible to give an entire folder to another avatar instead of just single items at a time
2008-12-09* Apply terrain flip patch from http://opensimulator.org/mantis/view.php?id=2315Justin Clarke Casey1-0/+46
* This allows terrain to be flipped on the x or y axis with the command "terrain flip x" (or y) * See terrain help from the command prompt * This is in anticipation of change the way around in which terrain raw files are imported to match that of Second Life (to reduce user confusion and improve useability) * Thanks jonc!
2008-12-09* minor: remove some old logging messagesJustin Clarke Casey1-4/+0
2008-12-04* minor: Take out some of the test log output I accidentally left in a ↵Justin Clarke Casey1-1/+1
couple of commits ago
2008-12-04* Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey2-35/+95
(and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
2008-12-03Fixes Mantis#2744: Permissions returned false for resetting scripts inHomer Horwitz1-0/+6
non-root SOPs. Now, they will use the SOG the SOP belongs to.
2008-12-03Reinstate closing the EQ when the UDP circuit disconnects. This will likelyMelanie Thielker1-9/+6
also reinstate the texture issue, which needs ot be fixed another way.
2008-12-03Make a couple log4net instances static readonly.Jeff Ames1-1/+1
2008-12-01Fix Mantis#2527. Permissions returned false for editing non-root SOPs. Now,Homer Horwitz1-0/+8
they will use the SOG the SOP belongs to (as it was for the root-SOP already).
2008-12-01don't close eventqueues when you leave a region. This really does seemSean Dague1-2/+10
to fix the A -> B -> A issue. Because the code is very reuse friendly, it shouldn't cause much additional memory bloat in the sims. I'm sure this isn't the right fix, but it is progress, and confirms that the close path while leaving a region is part of the issue.
2008-12-01* minor: A few tiny bits of documentation and log message cleanup before ↵Justin Clarke Casey1-1/+1
starting something different
2008-12-01fix the "I get no textures if I teleport back to a region I've been inSean Dague1-2/+4
before" issue. This involves the EventQueueGet module so I'm not sure this is the right fix but it appears to work. When the ScenePresence leaves force a close on it. The reuse of the queues doesn't seem to be working, so the forced close causes a new one the next time in. This does appear to work.
2008-12-01attempt to modify the event queue for greater debuggingSean Dague1-0/+2
2008-12-01Mantis #2729Melanie Thielker1-0/+10
Add a check for script reset permissions to the permissions module
2008-11-29Fix usage of reflection where it isn't necessary.Homer Horwitz1-1/+1
2008-11-29Mantis #2584Melanie Thielker1-0/+15
Applying a patch from Diva. This patch introduces significant improvements in teleporting. Thank you, Diva.
2008-11-29Finally make attachments stay put. Randomize local ID generation toMelanie Thielker1-1/+6
prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids.
2008-11-28* refactor: rename UserServiceAdmin to UserAdminServiceJustin Clarke Casey1-1/+1
2008-11-28* refactor: move CreateUser into UserServiceAdminJustin Clarke Casey1-2/+4