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path: root/OpenSim/Region/Environment/Modules/XferModule.cs (follow)
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* * Optimized usingslbsa712007-10-301-4/+3
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-0/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* changes to pass nini config object to the modules that getSean Dague2007-10-191-201/+202
| | | | | | loaded so that they may read out any bits they are interested in
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-1/+29
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* * Gave ModuleLoader some good lovin'lbsa712007-10-101-172/+172
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* getting all our line endings consistant againSean Dague2007-10-051-11/+11
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* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-24/+17
| | | | | * 'remove redundant this qualifier' ftw
* fixing me some line endingsSean Dague2007-09-171-180/+180
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* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-101-2/+2
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* Some work on Module loading/management.MW2007-09-041-0/+5
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* Various small changes (some likely to be removed again soon)MW2007-08-291-1/+1
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* Moved XferModule to OpenSim.Region.Environment.Modules namespace/directory.MW2007-08-281-0/+175