aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/WorldCommModule.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Minor cleanup.Jeff Ames2008-02-201-1/+1
|
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-02-191-20/+52
| | | | | | | | This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586.
* Patch from Michael Osias IBM (jimbo2120)Justin Clarke Casey2008-02-181-0/+22
| | | | | | | | In his own words: If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script. This patch fixes that.
* * Optimized usingslbsa712007-12-271-2/+2
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-071-4/+4
|
* converted hard-coded chat type values to ChatTypeEnumJeff Ames2007-11-081-7/+7
|
* * Diuerse beavtificatemslbsa712007-11-011-1/+1
|
* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-301-1/+1
| | | | InevntoryServer
* * Optimized usingslbsa712007-10-301-80/+66
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Started the process of cleaning up AssetCache and moving most of the code ↵MW2007-10-291-2/+0
| | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
* * Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby2007-10-191-6/+5
| | | | | | | | syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
* changes to pass nini config object to the modules that getSean Dague2007-10-191-1/+2
| | | | | | loaded so that they may read out any bits they are interested in
* * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa712007-10-151-0/+28
| | | | messages. Thanks Chillken!
* * Gave ModuleLoader some good lovin'lbsa712007-10-101-5/+5
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* Code from Illumious Beltran (IBM) implementing more LSLSean Dague2007-10-051-0/+481
The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data