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path: root/OpenSim/Region/Environment/Modules/WorldCommModule.cs (follow)
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* Started the process of cleaning up AssetCache and moving most of the code ↵MW2007-10-291-2/+0
| | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
* * Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby2007-10-191-6/+5
| | | | | | | | syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
* changes to pass nini config object to the modules that getSean Dague2007-10-191-1/+2
| | | | | | loaded so that they may read out any bits they are interested in
* * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa712007-10-151-0/+28
| | | | messages. Thanks Chillken!
* * Gave ModuleLoader some good lovin'lbsa712007-10-101-5/+5
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* Code from Illumious Beltran (IBM) implementing more LSLSean Dague2007-10-051-0/+481
The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data