Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Formatting cleanup. | Jeff Ames | 2008-05-14 | 3 | -41/+35 | |
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* | * Refactored OutPacket out of ScenePresence | Teravus Ovares | 2008-05-14 | 1 | -0/+9 | |
| | | | | | * Down to 65 warnings. | |||||
* | * Refactored OutPacket and FirstName/LastName out of Friends Module. | Teravus Ovares | 2008-05-14 | 1 | -0/+10 | |
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* | *Locked objects can now be unlocked | mingchen | 2008-05-13 | 1 | -1/+1 | |
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* | *Locked objects now delete after accepting warning as expected | mingchen | 2008-05-13 | 1 | -9/+9 | |
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* | * Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for ↵ | Adam Frisby | 2008-05-13 | 1 | -2/+2 | |
| | | | | fixing a really dumb bug. | |||||
* | *Complete redo of the permissions module | mingchen | 2008-05-13 | 5 | -378/+545 | |
| | | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed | |||||
* | my last patch didn't actually get the sun to possition correctly, but | Sean Dague | 2008-05-12 | 1 | -3/+5 | |
| | | | | | | | | now we are correctly using the timezone offset. If you set day_length to 24.0 you'll get a sun progression that roughly follows your real world day on your server. | |||||
* | move the sun based on localtime instead of utc. Now it won't set for me at | Sean Dague | 2008-05-12 | 1 | -4/+10 | |
| | | | | | | 3pm any more. | |||||
* | From: Alan M Webb <awebb@vnet.ibm.com> | Justin Clarke Casey | 2008-05-12 | 1 | -22/+53 | |
| | | | | | | | This is a diagnostic patch in support of Mantis bug 1186. It affects only SubModule and will not affect normal usage. | |||||
* | Update svn properties. | Jeff Ames | 2008-05-11 | 2 | -763/+763 | |
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* | * Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵ | Teravus Ovares | 2008-05-11 | 1 | -0/+5 | |
| | | | | shouts, 'This is my sim, get out!' | |||||
* | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 2008-05-11 | 2 | -0/+759 | |
| | | | | | | | | them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) | |||||
* | *Land/Parcel upates are now correct with a significant movement by the Client | mingchen | 2008-05-09 | 2 | -10/+1 | |
| | | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence | |||||
* | * Minor tweak to TerrainChannel | Adam Frisby | 2008-05-09 | 2 | -7/+8 | |
| | | | | | * Minor tweak to Permissions/PermissionsModule.cs | |||||
* | *Added all the permission checks to the sceneexternalchecks and modified ↵ | mingchen | 2008-05-08 | 2 | -43/+59 | |
| | | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module | |||||
* | *Fixed bug causing Object Duplication to not correctly follow permissions | mingchen | 2008-05-07 | 1 | -1/+4 | |
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* | *Added CanRunScript to SceneExternalChecks | mingchen | 2008-05-07 | 1 | -0/+2 | |
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* | *Added SceneExternalChecks.cs that is used to manage checking the results of ↵ | mingchen | 2008-05-07 | 1 | -1/+10 | |
| | | | | multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' | |||||
* | From: Alan M Webb <awebb@vnet.ibm.com> | Justin Clarke Casey | 2008-05-07 | 1 | -47/+179 | |
| | | | | | | | | | | | The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though. | |||||
* | De-tabify source. | Jeff Ames | 2008-05-06 | 1 | -3/+3 | |
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* | *LLClientView is now pushed the EstateSettings instead of pulling it from ↵ | mingchen | 2008-05-06 | 3 | -17/+66 | |
| | | | | | | | the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place) | |||||
* | * Cleaning up code, making it conform to OpenSim standards. | Adam Frisby | 2008-05-06 | 4 | -194/+166 | |
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* | * Refactor: Break out permissions code into a separate region PermissionsModule | Justin Clarke Casey | 2008-05-05 | 3 | -3/+701 | |
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* | *Standardized the Land module by removing all references to ↵ | mingchen | 2008-05-05 | 2 | -227/+38 | |
| | | | | libsecondlife.packets | |||||
* | Update svn properties. | Jeff Ames | 2008-05-04 | 2 | -552/+552 | |
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* | * Reformatted EstateManagementModule | Adam Frisby | 2008-05-04 | 1 | -61/+48 | |
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* | * Updating some file locations. | Adam Frisby | 2008-05-04 | 2 | -2/+2 | |
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* | *Fixed a mistake in the EstateManagementModule that messed up the trunk. | mingchen | 2008-05-04 | 1 | -29/+1 | |
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* | *Fixed up EstateManagementModule to the module standard - no more packets ↵ | mingchen | 2008-05-04 | 2 | -497/+196 | |
| | | | | | | | allowed! *Started cleaning up the land module | |||||
* | * Cleaned up code in Terrain, Tree and Map modules. | Adam Frisby | 2008-05-03 | 27 | -344/+271 | |
| | | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves. | |||||
* | *Moved EstateManager into a region module | mingchen | 2008-05-03 | 1 | -0/+744 | |
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* | * For your fragging desire, damage enabled land works, but watch out!, life ↵ | Teravus Ovares | 2008-05-03 | 1 | -0/+5 | |
| | | | | does not regenerate until you're dead! | |||||
* | * Rolled back a few changes. | Adam Frisby | 2008-05-01 | 14 | -55/+56 | |
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* | * Spring cleaning on Region.Environment. | Adam Frisby | 2008-05-01 | 14 | -56/+55 | |
| | | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code. | |||||
* | * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵ | Adam Frisby | 2008-05-01 | 7 | -7/+6 | |
| | | | | with namespaces. | |||||
* | Update svn properties. Minor formatting cleanup. | Jeff Ames | 2008-05-01 | 47 | -6986/+6986 | |
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* | * Adding unit test support to Environment for modules. | Adam Frisby | 2008-05-01 | 1 | -0/+59 | |
| | | | | | * Written some unit tests for Terrain Module as an example. | |||||
* | * Spring cleaned a bunch of '//TODO: unused' marked functions. | Adam Frisby | 2008-04-30 | 1 | -33/+0 | |
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* | * Cruft removal step #1. Cleaning Modules directory. | Adam Frisby | 2008-04-30 | 10 | -371/+346 | |
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* | * Commiting a bunch of missed files. | Adam Frisby | 2008-04-30 | 44 | -0/+6589 | |
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* | * Previous commit managed to miss some files despite me hitting 'Select all'. | Adam Frisby | 2008-04-30 | 2 | -0/+443 | |
* Attached. |