Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Fixes missing sculpt texture assets from oar files as detailed on mantis ↵ | Teravus Ovares | 2008-12-26 | 1 | -0/+2 |
| | | | | 2971 by thomax | ||||
* | Prevent exception in terrain module if just the word terrain is entered at ↵ | idb | 2008-12-26 | 1 | -0/+5 |
| | | | | the console. Fixes Mantis #2915 | ||||
* | Plumb the profile reply packets for picks, classifieds and notes | Melanie Thielker | 2008-12-25 | 1 | -0/+17 |
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* | Plumb in EventNotification* and EventGodDelete | Melanie Thielker | 2008-12-23 | 1 | -0/+4 |
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* | Plumb in the 4 missing classified events and the 3 packet methods | Melanie Thielker | 2008-12-23 | 1 | -0/+12 |
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* | * refactor: Replace part of SceneObjectPart with the identical sound playing ↵ | Justin Clarke Casey | 2008-12-23 | 1 | -3/+20 |
| | | | | code in the SoundModule | ||||
* | * Like most other modules, make the sound module register for its event ↵ | Justin Clarke Casey | 2008-12-22 | 1 | -0/+8 |
| | | | | directly, rather than needing Scene to know about it | ||||
* | Mantis#2860. Thank you kindly, Thomax for a patch that: | Charles Krinke | 2008-12-21 | 1 | -1/+1 |
| | | | | | | | Improves map image representation. | ||||
* | * Re-implement packet tracking in IClientAPI so we can see what's going on ↵ | Teravus Ovares | 2008-12-21 | 1 | -0/+1 |
| | | | | in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section. | ||||
* | * refactor: move sound trigger from scene into sepearate SoundModule | Justin Clarke Casey | 2008-12-19 | 1 | -0/+72 |
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* | * refactor: move saved named prims to xml2 method out into the serialization ↵ | Justin Clarke Casey | 2008-12-19 | 2 | -3/+31 |
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* | * refactor: Rename IRegionSerialiser and move into interfaces namespace | Justin Clarke Casey | 2008-12-19 | 5 | -131/+11 |
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* | * refactor: Remove archiver module scene wrappers | Justin Clarke Casey | 2008-12-19 | 2 | -53/+7 |
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* | * refactor: Move tree code out into a separate module | Justin Clarke Casey | 2008-12-19 | 2 | -7/+127 |
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* | * Commit patch from cmickeyb. #2871. Optimized float array for the terrain ↵ | Teravus Ovares | 2008-12-19 | 1 | -5/+13 |
| | | | | | | | heightfield to reduce cpu usage on new client significantly. Thanks cmickeyb! | ||||
* | Fix and streamline the RegionHandshake stuff for estate managers | Melanie Thielker | 2008-12-18 | 1 | -8/+3 |
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* | Stop hacked godmode from being able to actually move other people's | Melanie Thielker | 2008-12-18 | 1 | -0/+4 |
| | | | | | | attachments | ||||
* | * minor: Comment out high volume 'Getting MapItems' messages | Justin Clarke Casey | 2008-12-17 | 1 | -15/+15 |
| | | | | | | * make worldmap module log tags consistent | ||||
* | * Implement 'Save Object Back to My Inventory'. On the Linden client this ↵ | Justin Clarke Casey | 2008-12-17 | 1 | -1/+1 |
| | | | | | | | | | is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object. | ||||
* | Stop users taking a copy of a in world prim that contains inventory items ↵ | MW | 2008-12-17 | 1 | -0/+10 |
| | | | | that have no copy permission set. | ||||
* | Added a check to CanDuplicateObject(), to stop duplicating prims that ↵ | MW | 2008-12-17 | 1 | -0/+4 |
| | | | | contains inventory items that you don't have permission to copy | ||||
* | Stop owners from duplicating no-copy objects in-world | Melanie Thielker | 2008-12-17 | 1 | -0/+7 |
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* | Removed some instances of "<3 OpenSim Developers" (why were they there?) ↵ | MW | 2008-12-15 | 1 | -3/+3 |
| | | | | being in alert messages from the LandManagementModile. | ||||
* | Plumb the TP-Sending packets | Melanie Thielker | 2008-12-14 | 1 | -0/+3 |
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* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-12-11 | 1 | -1/+1 |
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* | * Apply the other patch from http://opensimulator.org/mantis/view.php?id=2315 | Justin Clarke Casey | 2008-12-10 | 1 | -6/+6 |
| | | | | | | | | | | | | | | * This means that LL RAW terrains (one source being the upload/download buttons on the estate dialog in the viewer) are now imported the 'right' way around rather than being flipped on the y axis * Existing RAW terrains before this patch will need to be flipped with the "terrain flip y" command from the console after import * More details on the mailing lists soon. -This line, and those below, will be ignored-- M OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs M OpenSim/Framework/Communications/Cache/CachedUserInfo.cs M OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs | ||||
* | * Apply terrain flip patch from http://opensimulator.org/mantis/view.php?id=2315 | Justin Clarke Casey | 2008-12-09 | 1 | -0/+46 |
| | | | | | | | | | * This allows terrain to be flipped on the x or y axis with the command "terrain flip x" (or y) * See terrain help from the command prompt * This is in anticipation of change the way around in which terrain raw files are imported to match that of Second Life (to reduce user confusion and improve useability) * Thanks jonc! | ||||
* | * minor: remove some old logging messages | Justin Clarke Casey | 2008-12-09 | 1 | -4/+0 |
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* | * Put in the code necessary to allow inventory transfer of whole folders ↵ | Justin Clarke Casey | 2008-12-04 | 1 | -0/+3 |
| | | | | | | | | (and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets | ||||
* | Fixes Mantis#2744: Permissions returned false for resetting scripts in | Homer Horwitz | 2008-12-03 | 1 | -0/+6 |
| | | | | | non-root SOPs. Now, they will use the SOG the SOP belongs to. | ||||
* | Fix Mantis#2527. Permissions returned false for editing non-root SOPs. Now, | Homer Horwitz | 2008-12-01 | 1 | -0/+8 |
| | | | | | they will use the SOG the SOP belongs to (as it was for the root-SOP already). | ||||
* | Mantis #2729 | Melanie Thielker | 2008-12-01 | 1 | -0/+10 |
| | | | | | | Add a check for script reset permissions to the permissions module | ||||
* | Finally make attachments stay put. Randomize local ID generation to | Melanie Thielker | 2008-11-29 | 1 | -1/+6 |
| | | | | | | | | | prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids. | ||||
* | Thank you kindly, Nlin for a patch that: | Charles Krinke | 2008-11-27 | 1 | -0/+10 |
| | | | | | | | | | | | | | | Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code. | ||||
* | * Removed more locks on Entities | Adam Frisby | 2008-11-24 | 1 | -7/+4 |
| | | | | | | | * Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit. | ||||
* | * Swaps Scene.Entities Dictionary for EntityManager. | Adam Frisby | 2008-11-24 | 1 | -1/+1 |
| | | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically. | ||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-11-22 | 1 | -1/+1 |
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* | First stage group permissions plumbing | Melanie Thielker | 2008-11-22 | 1 | -0/+5 |
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* | Mantis #2442 | Melanie Thielker | 2008-11-22 | 1 | -2/+11 |
| | | | | | | Attempt to reinstate the Object Entry flag in parcel settings | ||||
* | Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all | Melanie Thielker | 2008-11-21 | 5 | -61/+61 |
| | | | | | | the internals of the permissions module adapter sane | ||||
* | * refactor: Rip out SOP inventory from the partial into a separate class | Justin Clarke Casey | 2008-11-21 | 1 | -3/+3 |
| | | | | | | | | * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date | ||||
* | Fully implement object return from the parcel dialog | Melanie Thielker | 2008-11-21 | 2 | -15/+57 |
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* | Allow selecting group objects and selecting objects by owner from the | Melanie Thielker | 2008-11-21 | 1 | -0/+5 |
| | | | | | | parcel dialog. | ||||
* | Plumb in the list if user IDs to the land module to allow selection | Melanie Thielker | 2008-11-21 | 2 | -6/+6 |
| | | | | | | of objects by owner name | ||||
* | * Add just enough to allow the scene presences test to establish a new user ↵ | Justin Clarke Casey | 2008-11-19 | 1 | -2/+0 |
| | | | | connection (though not yet an actual ScenePresence) | ||||
* | Mantis#2638. Thank you kindly, Sacha Magne for a patch that: | Charles Krinke | 2008-11-19 | 1 | -0/+1 |
| | | | | | | Implementing "Play sound inworld". Currently a WIP . | ||||
* | Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the new | Melanie Thielker | 2008-11-19 | 2 | -58/+58 |
| | | | | | | libOMV. | ||||
* | Reverting the texture sending patch and the new libOMV. This makes this | Melanie Thielker | 2008-11-19 | 2 | -58/+58 |
| | | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366 | ||||
* | Make newly created prims be the correct group | Melanie Thielker | 2008-11-17 | 1 | -1/+1 |
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* | * Update libOMV to r2359. This is necessary for the progressive texture patch | Justin Clarke Casey | 2008-11-17 | 2 | -58/+58 |
| | | | | | | | | * Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly |