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* *Added CanRunScript to SceneExternalChecksmingchen2008-05-071-0/+2
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* *Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen2008-05-071-1/+10
| | | | multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-071-47/+179
| | | | | | | | | | | The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
* De-tabify source.Jeff Ames2008-05-061-3/+3
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* *LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen2008-05-063-17/+66
| | | | | | | the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-064-194/+166
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* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-053-3/+701
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* *Standardized the Land module by removing all references to ↵mingchen2008-05-052-227/+38
| | | | libsecondlife.packets
* Update svn properties.Jeff Ames2008-05-042-552/+552
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* * Reformatted EstateManagementModuleAdam Frisby2008-05-041-61/+48
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* * Updating some file locations.Adam Frisby2008-05-042-2/+2
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* *Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen2008-05-041-29/+1
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* *Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen2008-05-042-497/+196
| | | | | | | allowed! *Started cleaning up the land module
* * Cleaned up code in Terrain, Tree and Map modules.Adam Frisby2008-05-0327-344/+271
| | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
* *Moved EstateManager into a region modulemingchen2008-05-031-0/+744
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* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-031-0/+5
| | | | does not regenerate until you're dead!
* * Rolled back a few changes.Adam Frisby2008-05-0114-55/+56
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-0114-56/+55
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-017-7/+6
| | | | with namespaces.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-0147-6986/+6986
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* * Adding unit test support to Environment for modules.Adam Frisby2008-05-011-0/+59
| | | | | * Written some unit tests for Terrain Module as an example.
* * Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby2008-04-301-33/+0
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-3010-371/+346
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* * Commiting a bunch of missed files.Adam Frisby2008-04-3044-0/+6589
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* * Previous commit managed to miss some files despite me hitting 'Select all'.Adam Frisby2008-04-302-0/+443
* Attached.