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* Finish dwell sending, adding the forgotten method body.Melanie Thielker2009-01-091-1/+7
| | | | | | | Add UserInfo and a dummy reply to enable Hippo Viewer users to disable IM logging (option was greyed out in OpenSim before)
* * refactor: move estate dialog to DialogModuleJustin Clarke Casey2009-01-081-3/+8
| | | | | | * This appeared only to be implemented for the region, and doesn't currently seem to work anyway
* * refactor: move code for sending a message to all users in a region to the ↵Justin Clarke Casey2009-01-081-3/+4
| | | | DialogModule
* * minor: Remove mono compiler warnings from WindModuleJustin Clarke Casey2009-01-071-1/+2
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* * prune and regrade log messages relating to client login and logoutJustin Clarke Casey2009-01-063-60/+21
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* * refactor: call AddHttpHandler() directly via CommsManagerJustin Clarke Casey2009-01-061-1/+1
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* * refactor: call AddLLSDHandler directly via CommsManagerJustin Clarke Casey2009-01-061-1/+2
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* * Centralize references to the well known blank texture ↵Justin Clarke Casey2009-01-051-2/+1
| | | | 5748decc-f629-461c-9a36-a35a221fe21f to a constant in OpenSim.Framework.Util
* * Fixes a small bug where load-oar fails due to whitespace in region name.Sean Dague2009-01-051-3/+3
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* Connect dewww request packets to the land module to makle dwell workMelanie Thielker2009-01-031-0/+13
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* Plumb the remaining dwell packetsMelanie Thielker2009-01-031-0/+5
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* * Implement saving of region settings in OAR filesJustin Clarke Casey2008-12-308-20/+374
| | | | | | | | * This means that you can now save terrain textures, water height, etc. * Estate settings are not supported * Older OAR files without these settings can still be loaded
* Update svn properties, minor formatting cleanup.Jeff Ames2008-12-301-1/+1
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* * Fixes missing sculpt texture assets from oar files as detailed on mantis ↵Teravus Ovares2008-12-261-0/+2
| | | | 2971 by thomax
* Prevent exception in terrain module if just the word terrain is entered at ↵idb2008-12-261-0/+5
| | | | the console. Fixes Mantis #2915
* Plumb the profile reply packets for picks, classifieds and notesMelanie Thielker2008-12-251-0/+17
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* Plumb in EventNotification* and EventGodDeleteMelanie Thielker2008-12-231-0/+4
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* Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker2008-12-231-0/+12
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* * refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey2008-12-231-3/+20
| | | | code in the SoundModule
* * Like most other modules, make the sound module register for its event ↵Justin Clarke Casey2008-12-221-0/+8
| | | | directly, rather than needing Scene to know about it
* Mantis#2860. Thank you kindly, Thomax for a patch that:Charles Krinke2008-12-211-1/+1
| | | | | | | Improves map image representation.
* * Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares2008-12-211-0/+1
| | | | in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
* * refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey2008-12-191-0/+72
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* * refactor: move saved named prims to xml2 method out into the serialization ↵Justin Clarke Casey2008-12-192-3/+31
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* * refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey2008-12-195-131/+11
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* * refactor: Remove archiver module scene wrappersJustin Clarke Casey2008-12-192-53/+7
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* * refactor: Move tree code out into a separate moduleJustin Clarke Casey2008-12-192-7/+127
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* * Commit patch from cmickeyb. #2871. Optimized float array for the terrain ↵Teravus Ovares2008-12-191-5/+13
| | | | | | | heightfield to reduce cpu usage on new client significantly. Thanks cmickeyb!
* Fix and streamline the RegionHandshake stuff for estate managersMelanie Thielker2008-12-181-8/+3
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* Stop hacked godmode from being able to actually move other people'sMelanie Thielker2008-12-181-0/+4
| | | | | | attachments
* * minor: Comment out high volume 'Getting MapItems' messagesJustin Clarke Casey2008-12-171-15/+15
| | | | | | * make worldmap module log tags consistent
* * Implement 'Save Object Back to My Inventory'. On the Linden client this ↵Justin Clarke Casey2008-12-171-1/+1
| | | | | | | | | is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
* Stop users taking a copy of a in world prim that contains inventory items ↵MW2008-12-171-0/+10
| | | | that have no copy permission set.
* Added a check to CanDuplicateObject(), to stop duplicating prims that ↵MW2008-12-171-0/+4
| | | | contains inventory items that you don't have permission to copy
* Stop owners from duplicating no-copy objects in-worldMelanie Thielker2008-12-171-0/+7
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* Removed some instances of "<3 OpenSim Developers" (why were they there?) ↵MW2008-12-151-3/+3
| | | | being in alert messages from the LandManagementModile.
* Plumb the TP-Sending packetsMelanie Thielker2008-12-141-0/+3
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-12-111-1/+1
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* * Apply the other patch from http://opensimulator.org/mantis/view.php?id=2315Justin Clarke Casey2008-12-101-6/+6
| | | | | | | | | | | | | | * This means that LL RAW terrains (one source being the upload/download buttons on the estate dialog in the viewer) are now imported the 'right' way around rather than being flipped on the y axis * Existing RAW terrains before this patch will need to be flipped with the "terrain flip y" command from the console after import * More details on the mailing lists soon. -This line, and those below, will be ignored-- M OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs M OpenSim/Framework/Communications/Cache/CachedUserInfo.cs M OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
* * Apply terrain flip patch from http://opensimulator.org/mantis/view.php?id=2315Justin Clarke Casey2008-12-091-0/+46
| | | | | | | | | * This allows terrain to be flipped on the x or y axis with the command "terrain flip x" (or y) * See terrain help from the command prompt * This is in anticipation of change the way around in which terrain raw files are imported to match that of Second Life (to reduce user confusion and improve useability) * Thanks jonc!
* * minor: remove some old logging messagesJustin Clarke Casey2008-12-091-4/+0
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* * Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey2008-12-041-0/+3
| | | | | | | | (and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
* Fixes Mantis#2744: Permissions returned false for resetting scripts inHomer Horwitz2008-12-031-0/+6
| | | | | non-root SOPs. Now, they will use the SOG the SOP belongs to.
* Fix Mantis#2527. Permissions returned false for editing non-root SOPs. Now,Homer Horwitz2008-12-011-0/+8
| | | | | they will use the SOG the SOP belongs to (as it was for the root-SOP already).
* Mantis #2729Melanie Thielker2008-12-011-0/+10
| | | | | | Add a check for script reset permissions to the permissions module
* Finally make attachments stay put. Randomize local ID generation toMelanie Thielker2008-11-291-1/+6
| | | | | | | | | prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids.
* Thank you kindly, Nlin for a patch that:Charles Krinke2008-11-271-0/+10
| | | | | | | | | | | | | | Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code.
* * Removed more locks on EntitiesAdam Frisby2008-11-241-7/+4
| | | | | | | * Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit.
* * Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby2008-11-241-1/+1
| | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-221-1/+1
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