| Commit message (Collapse) | Author | Age | Files | Lines |
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kindly by sean) --- lesson learned: just running a "make test" is not
sufficient, you need to precede it by a "make clean".
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This patch makes llAllowInventoryDrop work with the permissions module
enabled. Changes include:
- Enabled PropagatePermissions when permissions module serverside perms
is on
- change ownership of item when item is dropped into an object.
Ownership changes to the owner of the object the item is dropped into
- propagation of permissions if the permissions module enabled (eg
next-owner mask applied)
- CHANGED_ALLOWED_DROP is now passed to the change script event if an
item was allowed to be dropped into the object only because
llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being
passed).
- Sets object flags correctly when llAllowInventoryDrop is called so
clients are notified immediately of the change in state. Am not
sure that calling aggregateScriptEvents is the right way to do it,
but it works and seems to be the only way without making further
changes to update LocalFlags
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bonus points)
public bool ExternalChecksCanCreateUserInventory(int invType, UUID userID)
public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID)
public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID)
public bool ExternalChecksCanDeleteUserInventory(UUID itemID, UUID userID)
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public bool ExternalChecksCanCreateAvatarInventory(int invType, UUID userID)
public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID)
public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID)
public bool ExternalChecksCanDeleteAvatarInventory(UUID itemID, UUID userID)
to ExternalChecks to handle avatar inventory checks (as opposed to object inv checks).
* opensim-dev e-mail to follow concerning this shortly
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task inventory and agent inventory
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* Intension is to provide a way to lock down script creation to administrators/gods only
* Defaults will remain as they are at the moment
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* Some rearrangement within sections
* Indenting section contents
* Also, correct indentation levels in PermissionsModule
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SceneGraph to make it more descriptive of its intended function
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every user's HUD
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Terraform flag in land.
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* Implements the SendInitiateDownload method in IClientAPI
* Uses the ITerrainModule Interface to write a terrain file to disk then uses a FileStream to read the binary file from the disk and put it in a byte array. and save to the xFer list.
* It then tells the client to download the file and the client initiates an Xfer request.
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groundwork.
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It is required by group IM and also for a proper implementation of item
give, group notice attachments and offline IM.
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* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting.
* Removed unused usings from Framework.*
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threads concurrently, you'll get bad Heisenbugs without correct locking.
This might fix Mantis#2413
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scene
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* Fix from 7139 also needed in the Estate Menu teleport home functions
* Thanks idb
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Too many fixes to list.
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there is a problm in the world map module rather than bringing down the whole server.
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grid services
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module from crashing the entire server
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fix: region parameter in IRCBridgeModule XmlRpc was check for presence but not actually used...
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* Replaces the one in the module itself, which had a dumb bug in it anyway
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on-/offline updates, calling cards for friends.
This adds methods in the DB layer and changes the MessagingServer, so a full
update (incl. UGAIM) is necessary to get it working. Older regions shouldn't
break, nor should older UGAIM break newer regions, but friends/presence will
only work with all concerned parts (UGAIM, source region and destination
region) at this revision (or later).
I added the DB code for MSSQL, too, but couldn't test that.
BEWARE: May contain bugs.
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SOP.IsAttachment
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false if the group is already deleted)
* This is to avoid repetitive null checks - I'm beginning to think that blasting away the root part on object deletion is actually a bad move. Perhaps we should leave it around
and let the client ignore any superfluous packets (which it may well do anyway), since we're constantly exposing a race condition
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* Don't save attachments on saving oar, which stops them coming back as ghost prims
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XIRCBrigeModule is transient, will merge it with IRCBridgeModule:
extends/refactors IRCBridgeModule to support channel-per-region (if
desired).
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sending ImageNotFound to clients if avatar textures are missing
* Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind
* There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but
instead I'm going to opt for the easy solution of keeping them in the asset database, for now
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* This time there are accompanying changes to the unit test to adapt it to the changes
* Thanks tglion
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r6977.
* If a change is going to affect a unit test, then please could we change the unit test at the same time? Otherwise this will never get done
* It also seems a bad idea to disable tests which start failing unless there's a very good reason
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Thank you, miceakitsune, for a patch that makes terraforming tools usable again
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at it and determine the new test parameters needed for the terrain
brush with strength support
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Support of strength-slider in latest sl-client (1.21.6)
Added a patch, which includes the support of strength-slider
in latest sl-client (1.21.6) for Raise- and LowerSphere.
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signature
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real groups module can even be implemented.
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llWind always returns a zero vector. In the attached
patch the WindModule has been changed slightly to
make wind data available for llWind
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