| Commit message (Collapse) | Author | Age | Files | Lines |
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expected filename format
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currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain..
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
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and the for sale setting doesn't survive a sim restart, but this is most
of the plumbing.
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* By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental.
* Defined interface IMapTileTerrainRenderer.
* Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer;
streamlined it a bit and added "highlight" rendering to its "shadow"
rendering.
* Added "new" terrain-texture based maptile terrain rendering
(TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public
* Adapted MapImageModule to allow switching between those two by configuration
* Added configuration option to OpenSim.ini.example
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the first part of gesture persistence.
----------------------------------------------------------
Attachments no longer vanish on walking crossing. Teleport is still
problematic, but will now be blocked with message "Inconsistent
attachment state" rather than losing the attachment. Detach to be
able to TP in that case.
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Allow the sim owner to add estate managers to any estate on the sim
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projection of an oriented bounding box. This isn't quite right yet. Experimental. It takes about 3 times longer then the previous version, however produces better results.
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using Bitmap.setpixel to a drawing2d graphics context.
* Z-sort the prim volumes before drawing.
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generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface.
* Refactored a few things in Scene to make maptile saving easier to understand.
* Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future.
* If the MapImageModule isn't loaded, default to the code in Scene still.
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and the permissions module
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Places touched:
- Added two events for in-packets to LLCLientView: RegionHandleRequest and
ParcelInfoRequest
- Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and
ParcelInfoReply.
- Scene handles the RegionHandleRequest, LandManagementModule the
ParcelInfoRequest
- Added inter-region request for LandData by RegionHandle and local position.
This was implemented as XML-RPC request. The returned LandData isn't
complete, it only contains the data necessary for answering the
ParcelInfoRequest
- Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData
handling to LandManagementModule
- Added methods for fake parcelID creation and parsing to Util
- Fixed missing implementation of interface methods.
- Added new file:
OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs
NOTE: This is part of the patch, too.
Due to the many places touched, I would consider this patch as experimental.
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fetch fails.
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Scripts can now no longer DOS the user server and there are a lot fewer
gratuitious lookups of user profile data.
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the database is now intepreted as follows: low byte = user flags.
Next byte, low nibble: Deternines the text (Resident, Lifetime, etc)
shown. No customn text support yet.
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hierarchical rights structure. MasterAvatar: Owner of the region server
(may be null), net gods (users with GodLevel 200), Estate owner
(from database). Look at Opensim.ini.example to enable net gods.
Estate owner will default to master avatar.
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The following patch makes some enhancements to loading/saving the Xml2
format.
- Add streamed version of functionality for saving prims to Xml2
format. The streamed version (optionally) allows for saving the
prims whose positions appear within a particular bounding box.
- Expose stream versions of LoadPrimsFromXml2 and SavePrimsToXml2 in
the Scene class
- Extend loading from Xml2 (the streamed version) to optionally start
scripts for the loaded scene objects)
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Change the tree populator module to supply a sensible value
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estate owner user the ability to add and remove estate managers,
and have EM rights outside of that.
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as the region master avatar, unless it's LLUUID.Zero (the default).
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an archive
* if the uuid isn't present, ownership is given to the region's master avatar
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libsl/libomv Packet, as other client stacks could use other data types to pass
packets around. Starting with InPacket() here, more to come.
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This fixes a sitting problem which popped up on loading regions from
archive and turned out to be caused by the fact that the archiving
mechanisms all preserve the sit-target information that is set in the
object at the time the image is captured. This caused the new region
to pick a sit-target prim that did not correspond to the prim on which
the script was running, so the script's changed event is driven with
an invalid avatar UUID.
I have modified the ArchiveReadRequest class so that any sit information
that survives the archiving process is deleted before the object is
instantiated. This change has just been checked in.
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Forces the landmark and menu flags to be always set, like in previous
releases. This will cause the parcel based restriction on setting
landmarks to have no effect, until it is implemented properly
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Adds the new access semantics and the new flag (allow only age verified)
Plumbs in the abuse email address from sim to viewer. The other way around,
libomv appears to be lacking support for the data field in the packet.
Includes a migration, run prebuild!
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llSetCameraParams/llClearCameraParams.
Fixes Mantis #1867
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This may slow down terraforming when it debug mode - feedback appreciated.
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complete if there were any missing assets
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Fix a regression that caused the region settings not to save.
Still no SQLite support for region settings. MySQL now functional.
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IClientAPI. No user functionality
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HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information.
*This is useful for implementing a protection system from unwanted script execution or for application modules needing to know what a command does.
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the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
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update.
This should fix the wrong rotation on existing sitting avatar when logging in bug.
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resending, timeouts, packet discarding. Add notification event for
packet discarding. Add priority scheduling for packet queues.
Add outgoing duplicate detection facility. Correct packet sequencing.
Make provisions for automatic server side throttle adjustments (comes
in next installment)
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* This should allow multiple copies of an archive to be loaded into different regions on the same region server
* This shouldn't affect existing operations.
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Terrain revert using the PaintBrushes appears to work OK,
however when using 'apply to selection' the RevertArea
FloodEffect calculates the revert height incorrectly
unless the strength passed in from the viewer is 1.0
Attaching a patch to correctly reset the selected area
to the heights in the revertmap.
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