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* Update svn properties, formatting cleanup.Jeff Ames2008-08-286-30/+26
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* * On loading archives, report an error if an asset does not have the ↵Justin Clarke Casey2008-08-262-45/+61
| | | | expected filename format
* * This commit incorporates the heart of the OpenGridProtocol patch that is ↵Teravus Ovares2008-08-251-0/+10
| | | | | | | | currently on Forge in a nice, friendly modular format. * There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
* Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker2008-08-241-1/+4
| | | | | | | and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
* * Homer's amazing terrain MapTileRenderer. Thanks Homer!Teravus Ovares2008-08-225-182/+704
| | | | | | | | | | | | | * By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
* Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker2008-08-201-0/+10
| | | | | | | | | | | the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
* Mantis #1999Melanie Thielker2008-08-191-0/+3
| | | | | | Allow the sim owner to add estate managers to any estate on the sim
* Update svn properties, formatting cleanup.Jeff Ames2008-08-191-46/+18
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* * maptile - just flatten it.. we'll worry about projection later.. Teravus Ovares2008-08-181-4/+7
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* * Slightly better implementation of prim volume drawing on the maptile using ↵Teravus Ovares2008-08-181-10/+177
| | | | projection of an oriented bounding box. This isn't quite right yet. Experimental. It takes about 3 times longer then the previous version, however produces better results.
* * Maptile prim volume drawing change from manually drawing the rectangles ↵Teravus Ovares2008-08-181-20/+65
| | | | | | | using Bitmap.setpixel to a drawing2d graphics context. * Z-sort the prim volumes before drawing.
* * Text/comment cleanup in MapImageModuleTeravus Ovares2008-08-181-30/+6
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* Fix another compiler warning, based on a patch submitted by Leaf. (bug #1978)Jeff Ames2008-08-181-76/+78
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* Formatting cleanup.Jeff Ames2008-08-1829-329/+287
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* * Turned on the MapImageModule as opposed to the code in Scene for ↵Teravus Ovares2008-08-171-3/+409
| | | | | | | | | generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface. * Refactored a few things in Scene to make maptile saving easier to understand. * Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future. * If the MapImageModule isn't loaded, default to the code in Scene still.
* Patch for Adam: Add two new permissions options to Opensim.ini.exampleMelanie Thielker2008-08-171-3/+7
| | | | | | and the permissions module
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-171-11/+15
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* Mantis#1965. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-162-1/+131
| | | | | | | | | | | | | | | | | | | | | | | Places touched: - Added two events for in-packets to LLCLientView: RegionHandleRequest and ParcelInfoRequest - Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and ParcelInfoReply. - Scene handles the RegionHandleRequest, LandManagementModule the ParcelInfoRequest - Added inter-region request for LandData by RegionHandle and local position. This was implemented as XML-RPC request. The returned LandData isn't complete, it only contains the data necessary for answering the ParcelInfoRequest - Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData handling to LandManagementModule - Added methods for fake parcelID creation and parsing to Util - Fixed missing implementation of interface methods. - Added new file: OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs NOTE: This is part of the patch, too. Due to the many places touched, I would consider this patch as experimental.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-162-6/+6
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* Reshuffle to eliminate prim owner lookups unless gridgods are enabledMelanie Thielker2008-08-161-4/+7
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* Guard against a null ref in the permissions module when a profileMelanie Thielker2008-08-161-2/+5
| | | | | | fetch fails.
* Refactor a lot of direct calls to OGS1 to use the cached version instead.Melanie Thielker2008-08-161-1/+3
| | | | | | | Scripts can now no longer DOS the user server and there are a lot fewer gratuitious lookups of user profile data.
* Perils of copypaste. Missing references.Melanie Thielker2008-08-151-1/+2
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* Fix repeated user profile info lookups. Redirect those lookups to cache.Melanie Thielker2008-08-151-2/+3
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* Plumb the user flags all the way through to the profile. userFlags inMelanie Thielker2008-08-151-1/+1
| | | | | | | | the database is now intepreted as follows: low byte = user flags. Next byte, low nibble: Deternines the text (Resident, Lifetime, etc) shown. No customn text support yet.
* Fix up master avatar handling for estate owners. Introduces a newMelanie Thielker2008-08-154-10/+29
| | | | | | | | | hierarchical rights structure. MasterAvatar: Owner of the region server (may be null), net gods (users with GodLevel 200), Estate owner (from database). Look at Opensim.ini.example to enable net gods. Estate owner will default to master avatar.
* Update svn properties, formatting cleanup, fix a couple compiler warnings.Jeff Ames2008-08-152-8/+8
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* From: Richard Alimi <ralimi@us.ibm.com>Dr Scofield2008-08-153-12/+91
| | | | | | | | | | | | | | | | | | The following patch makes some enhancements to loading/saving the Xml2 format. - Add streamed version of functionality for saving prims to Xml2 format. The streamed version (optionally) allows for saving the prims whose positions appear within a particular bounding box. - Expose stream versions of LoadPrimsFromXml2 and SavePrimsToXml2 in the Scene class - Extend loading from Xml2 (the streamed version) to optionally start scripts for the loaded scene objects)
* Refactor: Make the tree creation function take a UUID for the ownerMelanie Thielker2008-08-141-5/+12
| | | | | | Change the tree populator module to supply a sensible value
* Make the estate owner work. Changes permissions checks to allow theMelanie Thielker2008-08-142-9/+11
| | | | | | | estate owner user the ability to add and remove estate managers, and have EM rights outside of that.
* Make the estate owner UUID from the database have the same rightsMelanie Thielker2008-08-131-1/+7
| | | | | | as the region master avatar, unless it's LLUUID.Zero (the default).
* * if the user uuid is present, preserve ownership information when loading ↵Justin Clarke Casey2008-08-091-10/+43
| | | | | | | | an archive * if the uuid isn't present, ownership is given to the region's master avatar
* De-coupling the IClientAPI interface and ClientManager class from theMike Mazur2008-08-081-1/+1
| | | | | | | libsl/libomv Packet, as other client stacks could use other data types to pass packets around. Starting with InPacket() here, more to come.
* Minor formatting cleanup.Jeff Ames2008-08-074-13/+13
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* From: alan webb <alan_webb@us.ibm.com>Dr Scofield2008-08-061-0/+4
| | | | | | | | | | | | | | | | | This fixes a sitting problem which popped up on loading regions from archive and turned out to be caused by the fact that the archiving mechanisms all preserve the sit-target information that is set in the object at the time the image is captured. This caused the new region to pick a sit-target prim that did not correspond to the prim on which the script was running, so the script's changed event is driven with an invalid avatar UUID. I have modified the ArchiveReadRequest class so that any sit information that survives the archiving process is deleted before the object is instantiated. This change has just been checked in.
* Addresses Mantis #1886Melanie Thielker2008-08-042-6/+11
| | | | | | | | Forces the landmark and menu flags to be always set, like in previous releases. This will cause the parcel based restriction on setting landmarks to have no effect, until it is implemented properly
* Estate series, patch 9 (#9157)Melanie Thielker2008-08-012-2/+10
| | | | | | | | | Adds the new access semantics and the new flag (allow only age verified) Plumbs in the abuse email address from sim to viewer. The other way around, libomv appears to be lacking support for the data field in the packet. Includes a migration, run prebuild!
* Thank you, HomerHorwitz, for a patch that implements ↵Melanie Thielker2008-07-311-0/+8
| | | | | | | | llSetCameraParams/llClearCameraParams. Fixes Mantis #1867
* * Added a check for Infinite or NaN values before updating a heightfield. ↵Adam Frisby2008-07-281-0/+4
| | | | This may slow down terraforming when it debug mode - feedback appreciated.
* * Remove dumb bug I put in which meant that an archive save would never ↵Justin Clarke Casey2008-07-252-2/+10
| | | | complete if there were any missing assets
* renaming the increasingly ill-named ChatFromViewerArgs to OSChatMessageDr Scofield2008-07-251-2/+2
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* Patch #9155 (Mantis #1793)Melanie Thielker2008-07-251-0/+3
| | | | | | | Fix a regression that caused the region settings not to save. Still no SQLite support for region settings. MySQL now functional.
* Add GetGroupPowers() and a dictionary to hold them to ClientView andMelanie Thielker2008-07-251-0/+5
| | | | | | IClientAPI. No user functionality
* *Added CommandIntentions that is used to describe a console commands hazard. ↵mingchen2008-07-253-16/+16
| | | | | | | HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information. *This is useful for implementing a protection system from unwanted script execution or for application modules needing to know what a command does.
* refactored LandData to use properties, and cleaned up the naming onSean Dague2008-07-234-114/+114
| | | | | | | the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
* Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames2008-07-233-44/+44
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* Changed it so the avatar's rotation is now sent as part of a full avatar ↵MW2008-07-231-1/+1
| | | | | | | update. This should fix the wrong rotation on existing sitting avatar when logging in bug.
* Refactor the packet scheduling out of ClientView. Add intelligentMelanie Thielker2008-07-221-3/+11
| | | | | | | | | | resending, timeouts, packet discarding. Add notification event for packet discarding. Add priority scheduling for packet queues. Add outgoing duplicate detection facility. Correct packet sequencing. Make provisions for automatic server side throttle adjustments (comes in next installment)
* * Give new uuids to all the objects loaded in from an archive.Justin Clarke Casey2008-07-211-6/+6
| | | | | | | * This should allow multiple copies of an archive to be loaded into different regions on the same region server * This shouldn't affect existing operations.
* Mantis#1544. Thank you kindly, Jonc, for a patch that:Charles Krinke2008-07-211-2/+8
| | | | | | | | | | Terrain revert using the PaintBrushes appears to work OK, however when using 'apply to selection' the RevertArea FloodEffect calculates the revert height incorrectly unless the strength passed in from the viewer is 1.0 Attaching a patch to correctly reset the selected area to the heights in the revertmap.