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* Update svn properties.Jeff Ames2008-05-042-552/+552
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* * Reformatted EstateManagementModuleAdam Frisby2008-05-041-61/+48
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* * Updating some file locations.Adam Frisby2008-05-042-2/+2
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* *Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen2008-05-041-29/+1
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* *Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen2008-05-042-497/+196
| | | | | | | allowed! *Started cleaning up the land module
* * Cleaned up code in Terrain, Tree and Map modules.Adam Frisby2008-05-0327-344/+271
| | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
* *Moved EstateManager into a region modulemingchen2008-05-031-0/+744
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* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-031-0/+5
| | | | does not regenerate until you're dead!
* * Rolled back a few changes.Adam Frisby2008-05-0114-55/+56
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-0114-56/+55
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-017-7/+6
| | | | with namespaces.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-0147-6986/+6986
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* * Adding unit test support to Environment for modules.Adam Frisby2008-05-011-0/+59
| | | | | * Written some unit tests for Terrain Module as an example.
* * Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby2008-04-301-33/+0
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-3010-371/+346
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* * Commiting a bunch of missed files.Adam Frisby2008-04-3044-0/+6589
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* * Previous commit managed to miss some files despite me hitting 'Select all'.Adam Frisby2008-04-302-0/+443
* Attached.